‘s recent Into the Abyss
expansion has managed to grip me in a way that few expansions have, providing a challenging new solo PvE feature that’s as addictive as it is lucrative. Now that players are starting to figure out ship fittings and strategies for taking on abyssal deadspace
and it’s being farmed at an increasing rate, the question on many players’ minds is “what comes next?” The Triglavian storyline is far from resolved, and these new size-restricted instances could be expanded on in dozens of different ways to spark a virtual renaissance for small-scale PvE and maybe even PvP.
CCP Games has a long history of making impressive “first steps” like these in new areas of gameplay, but sometimes those ideas don’t go much further and the first steps are the last. Abyssal deadspace could easily become another one shot feature that joins EVE‘s permanent gameplay, just like the Sansha incursions that are still in the game years after they probably should have ended. I seriously hope that CCP doesn’t abandon the feature this time though, as further work on abyssal deadspace has the potential to open up whole new types of gameplay that aren’t available anywhere in EVE right now.
In this edition of EVE Evolved, I theorise about some of the different ways abyssal deadspace could be expanded and how the story of the Triglavian Collective still has a long way to go.
While player capsuleers are undoubtedly the most powerful force in EVE Online
, there are some pretty scary NPCs lurking in the depths of space. One of those threats has just been unearthed throughout New Eden with the discovery of The Triglavian Collective, an ancient and twisted offshoot of the human race found in tiny pockets of space cut off from the rest of the universe. EVE Online
players will soon be able to invade these pockets of Abyssal Deadspace and face the collective in the upcoming “Into the Abyss
” expansion coming on May 29th.
At EVE Fanfest 2018, CCP revealed a huge set of interconnected new features revolving around ancient Triglavian ships and Abyssal Deadspace pockets. Players will hunt through these bizarre new environments filled with unpredictable dangers that get more challenging the further you go, and with increased challenge comes some incredible rewards. You’ll find blueprints for powerful Triglavian ships, an incredible new weapon system ominously named the Entropic Disintegrator, and organic mutaplasmids that can transform your existing modules into powerful Abyssal versions.
Read on to find out who the Triglavian Collective are, what the deal is with Abyssal Deadspace, and why the “Into The Abyss” expansion could be incredible for solo PvE players.
You’ve probably heard by now that EVE Online
is giving its free-to-play alpha clone characters a massive boost in power in December about a month after the launch of the Lifeblood
expansion. The news has been spreading through the gaming media
since it was announced last week at EVE Vegas 2017
and the reception online has been generally positive. Some existing players are worried that the change might even be too
generous, with fears that veteran players may let their subscriptions lapse and play for free, or that the new skills might be abused to create an endless army of ganking alts.
There’s no doubt that the changes will help to close the power gap between subscribers and free players and will open up new avenues of gameplay. Free players will finally be able to fly tech 1 battlecruisers and even battleships, and cross-training for multiple races will unlock multi-faction ships such as the Sisters of EVE exploration ships. Alpha clone players will also finally be able to use tech 2 weapons and fly many of the ship setups flown in massive nullsec wars, though the way that the new skill limit is being implemented may actually benefit old and returning players more than new ones.
In this edition of EVE Evolved, I dig into the free-to-play changes, briefly examine the power gap between free and subscribed players, and look at who will benefit most from the change.
Yesterday at EVE Vegas 2016
, developer CCP Rise
held us spellbound with tales of his recent misadventures in EVE Online
recently when pretending to be a newbie. With free alpha clone accounts on the way, the devs wanted to prove that a well-informed player in an alpha clone could engage in a wide range of activities and even see success in PvP, and CCP Rise naturally rose to the challenge. Starting with only the skills trainable by an alpha clone character and no ISK or assets, he quickly got on his feet and made enough ISK to start engaging in frigate and cruiser PvP and net some very nice solo kills against veterans.
Rise’s success came as no surprise to me, as I’ve done similar experiments with small group PvP and I know just how effective cheap tech 1 cruisers can be. I recently showed how free users could be nearly as effective as well-trained subscribers in the same ships, and yet the myth that they will be simply cannon fodder for the elite pervades the comments sections in articles throughout the web. Developers have said that they intend for free play to be a viable long-term play style, and it should be possible to extend the system in the future. We may even some day get specific challenge clone states for those who want bragging rights or hardcore clones with permadeath.
In this edition of EVE Evolved, I debunk the myth the alpha clone system is an endless trial, examine the potential impact of alphas on both EVE community culture and CCP’s financials, and look at a few ways the clone state system could be expanded on.
‘s new free-to-play account option
will be going live as part of an upcoming expansion this November, allowing new players to delve into the game and its community for free without the time limit of a standard free trial. Free players will be restricted to a subset of the game’s skills to limit the types of ships they can fly, and they should max out those skills within about four months. I imagine that most new players will take the alpha clone limitations as a challenge to work within, and many will attempt to collect enough ISK within those first months to begin buying PLEX and effectively subscribing for free.
I discussed the free account limitations and their implications for gameplay in my previous EVE Evolved column two weeks ago, which sparked off some interesting discussion on exactly how powerful free players would be. What kinds of ships will they be able to fly, and how will they fare against subscribers? Is there a useful place for hordes of new players in EVE, or will they just be cannon fodder for the wealthy and established elite? I’ve been investigating various alpha-clone-ready ship setups this week in an attempt to answer these important questions, and my conclusion is that free players may be a lot deadlier in PvP than many people think.
In this edition of EVE Evolved, I look at four cheap but effective PvP ship setups that free players will be able to use.
This week we heard the unexpected news that EVE Online
will be going partially free-to-play when the next expansion lands
in November. Like many games that have added free-to-play options over the years, EVE
will be using a hybrid model that provides a limited free option in addition to its regular subscription. The game won’t change at all for subscribers and will continue to offer cosmetic microtransactions, while free players will be able to log in and play under a new set of restrictions. Free players will have access to only a handful of skills and will be able to fly tech 1 cruisers and below, and any subscribed players whose subscriptions lapse will be temporarily lowered to free player status.
The announcement of the impending business model change has seen a mixed but largely positive response online, with renewed interest from those who have been put off by the subscription. Existing players are looking forward to an influx of fresh players and getting free access to their old characters again but have warned of potential abuse cases if free users can be used for suicide ganking or farming. CCP has been engaging with the community to investigate these potential issues ahead of the expansion, and many prospective players have been asking exactly how much a free player can actually do.
In this edition of EVE Evolved, I delve into EVE Online‘s hybrid free-to-play model, look at the kinds of gameplay a free user can get involved in, and highlight a few potential abuse cases CCP will have to address before November’s update.