design
Vague Patch Notes: So why do MMO developers gender lock?
Last week's Vague Patch Notes on MMO lore and its impact on design decisions produced a lot of good comments along with a smattering...
Vague Patch Notes: Lore is not an excuse for bad MMO design decisions
In a previous column, I wrote about how gender-locking classes is bad. This is because it is bad. It is bad in all conceivable...
Vague Patch Notes: The metaverse doesn’t exist and isn’t a good idea either
You can't swing your arms at this point without hearing about "the metaverse" in some capacity, which is supposedly the reason why Facebook changed...
Vague Patch Notes: Looking back on the MassivelyOP magic, seven years in
As of tomorrow, we're seven years out from the launch of this site. This means that we're actually into the point when I've been...
Vague Patch Notes: MMOs taking inspiration from one another is not a bad thing
Back when Guild Wars 2 announced the Bladesworn elite spec for Warriors, I had a little fun with the idea because... well, let's not...
Vague Patch Notes: Why play-to-earn is a garbage idea
Good afternoon, readers. Do you remember not so long ago when I talked about the fact that MMOs are perfectly fine as just games...
Vague Patch Notes: Unpacking the Riot MMO’s group-centric philosophy
Well! It has been a week, that's for darn sure. And amidst everything else going on this particular week, it would've been easy to...
Vague Patch Notes: Star Citizen is not going to live up to your dreams
So the other day, we were reminded that Squadron 42 - which was supposed to be released back in 2014, if you can believe that...
Vague Patch Notes: The MMO term ‘pay-to-win’ is a red herring
It probably hasn't escaped anyone who has been reading my writing over the past several years that I have something of a vendetta against...
Vague Patch Notes: Skewed perspectives of the MMO industry
So there were some surprises when Fractured announced that it had secured a publishing deal with Gamigo, or rather that Gamigo announced that Fractured was...
Vague Patch Notes: MMOs are so stupid and I love them
It's well past time for me to get something off my chest. MMOs are dumb. MMOs are full of weird stuff. This genre is weird...
Vague Patch Notes: There’s nothing wrong with being a niche MMO
So Pantheon: Rise of the Fallen doesn't want to be seen as a niche game. Visionary Realms' recent interview saying so was clearly bewildering to...
Vague Patch Notes: When ex-World of Warcraft fans become Final Fantasy XIV partisans
There is a certain stripe of Final Fantasy XIV fan that is exceedingly prevalent at this point, and that type is the rigid partisan... against World of...
Vague Patch Notes: NFTs in gaming are a bad, dumb idea
This is going to be a little more ranty than usual. Apologies for that in advance, but... well, we're talking about NFTs. NFTs are...
Vague Patch Notes: The fuzzy reality of MMO expansions
So for some reason right now, I'm thinking a lot about expansions. It might be because we've got Final Fantasy XIV's next major expansion in...
Vague Patch Notes: All MMO play and no work makes Jack a dull boy
Here is my hard-hitting New World review: I haven't played it and don't have any urgent impetus to do so, but maybe it's great. It...
Vague Patch Notes: Anonymity is not why people are awful online
One of the intentions of the Vague Patch Notes column is to have a place to share things that we're going to need to...
Vague Patch Notes: The problem with flight and flying maps in MMOs
The other night, I found myself inevitably funneled into a mistake. There wasn't much I could do about it, sadly;Â Guild Wars 2 had decided...
Vague Patch Notes: Returning MMO players need tutorials too
One of the nice things about Final Fantasy XIV is that it is explicitly designed by someone who thinks that it's not just reasonable but expected...
Vague Patch Notes: The taxonomy of liars in the MMO development space
We have talked before in this column about lies and the lying liars who tell them. Those rotten, rotten liars. But the other day,...