It should come as pretty much no surprise that one of my first focal points when getting hands-on time with Final Fantasy XIV: Stormblood
was learning the new jobs. For one thing, I have characters who I want to use these as main jobs; for another thing, these are new jobs, and thus they’ve got new mechanics and all sorts of new stuff. Refinement and a quintet of new abilities just can’t compare to a whole 70 levels of new abilities, after all.
Beyond that, I was curious about how they were going to manage the mechanics in general. Red Mage needed to feel like a hybrid melee and caster damage dealer that didn’t exactly mirror anything in the game but still felt related to Black Mage and White Mage both, and Samurai needed to carve a distinct space for itself in the niche of melee damage. So there were question marks.
I’m happy to say that I walked away from both eager to play more, however. Both of the new jobs feel like responsive damage dealers with very different tricks, feeling no more powerful than existing jobs but definitely feeling very unique. They fill niches which heretofore had not been filled, and while they may not be exactly what you’re looking for, they deliver on the promise of their names.