massively overthinking

Massively Overthinking is a weekly feature in which the Massively Overpowered writers take turns weighing in on a particular MMO-related topic before turning the discussion over to the readership. [Follow this feature’s RSS feed]

Massively Overthinking: The minority playerbases inside MMORPGs

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Earlier this week, World of Warcraft Lead Game Designer Ion "Watcher" Hazzikostas weighed in on a player thread about Legion's in-game prices in a...

Massively Overthinking: The sandbox MMORPG disconnect

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This week's Massively Overthinking was inspired by a reader who decided to go by Sandboxless in Seattle when he penned this note of frustration to us. I...
Work it over.

Massively Overthinking: Trinities and quaternities in MMORPGs

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This week's Massively Overthinking topic was inspired from Jake, who wrote in to us wondering about roles in MMORPG classes and group content: "What happened to roles?...

Massively Overthinking: The ‘next’ EverQuest

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This week's Massively Overthinking comes to us from Patreon donor Roger, who fully admits he still has EverQuest Next on the brain. "Since we won't...

Massively Overthinking: Reconsidering the MMORPG daily quest

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Dailies. The word evokes pure hatred from some corners of the MMORPG world. And yet games without dailies are dinged for not having enough content...

Massively Overthinking: Grouping, kill-stealing, and open PvP in MMORPGs

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This week's Massively Overthinking topic arrived in our inboxes from longtime reader Leiloni. It's a timely one all about newly launched Tree of Savior -- and...

Massively Overthinking: Our favorite MMORPG classes

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Nostalgia has me this week: I've been thinking a lot about some of my all-time favorite MMORPG characters, some of whom I can't physically play anymore...

Massively Overthinking: The best newbie systems in MMORPGs

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One thing I've realized from my time in Black Desert so far is than even for a die-hard sandbox fan, the introduction is pretty...

Massively Overthinking: The future of Daybreak

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This week's Massively Overthinking topic revolves around the EverQuest Next cancellation, of course. MOP Patron Roger sent us 11 (!) questions to pick from....
Plus one.

Massively Overthinking: The state of WildStar

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This week's Massively Overthinking focuses entirely on WildStar, out of whose devs we've been trying to get answers -- never mind reassurance about the game --...
It's not particularly cruel.

Massively Overthinking: The curse of player-generated MMO content

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The influx of new player-generated-content-oriented MMOs might make you think that PGC is on the rise, but if you've been around the genre for...

Massively Overthinking: The new normal of early access MMORPGs

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This week's topic comes from Massively OP reader Zadira. "Daybreak has just passed it two-year anniversary for Landmark, and it still has its early access reward options for...
It's like three games for the price of... well, actually, it's two games now.

Massively Overthinking: The Star Citizen money machine

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Massively OP reader Ichi has posed us an interesting question. At the end of 2015, a lot of gamers, including some of our own...

Massively Overthinking: The best government for an MMO guild

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This week's question comes to us from Das Tal developer Alexander Zacherl, who says his team is in the process of implementing a direct...

Massively Overthinking: Old MMORPGs, disco, and pop culture phenomena

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A reader named Rob provides this week's Massively Overthinking topic. It's a really good one! "Why isn't playing an old MMO from a previous decade...

Massively Overthinking: The cynicism of modern MMO Kickstarters

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This week we've been abuzz about Smed's Hero's Song Kickstarter cancellation - the KS more than the game, mostly because the game is happening...

Massively Overthinking: The MMO dev brains we’d like to pick

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This week's Overthinking question comes to us from longtime Patron Roger. "If you guys could magically open a connection to any dev team, which team...

Massively Overthinking: Just how massive is massively multiplayer?

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Recent tweaks to the taxonomy structure of Massively OP and coverage of what we formerly called "Not-So-Massive" games prompted a resurgence of internal discussion about the types...

Massively Overthinking: Let’s play with the Gamer Motivation Model

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Over the winter holidays, we wrote about game analytics consulting firm Quantic Foundry, which has published what it calls its "Gamer Motivation Model" --...

Massively Overthinking: The MMO with the brightest future

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Imagine you have a friend who wants to play an MMO but doesn't want to get involved in a game that's in decline or...

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