mmo design

In a world of human wreckage

Vague Patch Notes: Considering the soloer’s experience in MMOs

21
I sized him up from where he sat across from me. He was intelligent, that much I could tell just at a glance -...
Bored now.

Vague Patch Notes: The challenge of the average MMO player

17
Pick an MMO, any MMO you know pretty well. Pick an MMO where you have a good sense of how much content there is...
Bad people.

Vague Patch Notes: Emergent gameplay in MMOs isn’t a defense of awful behavior

24
To the surprise (or at least disappointment) of many, it turns out that some players in Elite: Dangerous found an exciting and fresh way...
So here's the deal.

Vague Patch Notes: If this MMO was so good, why didn’t it succeed?

49
Your mission today, should you choose to accept it, is to participate in an experiment. I want you to write up a nice long...
Mouselook

Vague Patch Notes: The difficult value of MMOs

5
If given the option, I would probably get a lifetime subscription to Final Fantasy XIV. But the key word there is probably, and this is...
Not riding a dinosaur.

Vague Patch Notes: What makes MMO leveling feel good?

13
A shine of light, a sound effect, a screen graphic. Sometimes you get more fanfare than elsewhere. In Final Fantasy XIV, the game's victory...

The Daily Grind: Do you judge MMOs by what’s in their screenshots?

15
A week or two ago, the MOP staffers were chatting about a new MMO we were covering - Fioresia Online - and its...
Give me hope that help is coming when I need it most.

Vague Patch Notes: In defense of easy fun, in MMOs and elsewhere

25
I don't play video games to be challenged. I play them to have fun. This isn't to say that these are inherently separate propositions. People...
I see.

Vague Patch Notes: Yes, Virginia, that counts as an MMO

44
There is a particular comment we get on a semi-regular basis, and it is always wrong. It shows up on a wide variety of...
Plue Brotocol.

Vague Patch Notes: Don’t be the MMO beta defense squad

21
Every week, I have to think about betas. I have to think a lot about betas, in fact. More than I ever wanted to...
Welcome to funky town.

Vague Patch Notes: The verbs of MMOs

10
Even if you don't like crafting, you should care if your MMO of choice has meaningful crafting. And you should especially care if it...
Mouselook

Vague Patch Notes: Defining the vague mass that is the MMO community

7
The community is important when it comes to talking about an MMO. This is an established fact; I wrote an entire column about how...
Venting prevents ex-plo-si-on.

Vague Patch Notes: You are and are not who you are in MMOs

42
If you've never been hit in the face, you're not really prepared for when someone does it, much less when it's a fist instead...
Older times.

Vague Patch Notes: Players aren’t the only people who should prepare for their MMO to die

13
There are certain realities that developers need to reckon with that start with acknowledging a certain degree of reality, and one of those bits...
As in close your mouth and stop talking.

Vague Patch Notes: Managing the MMO message, volume two: How to shut up

16
It wasn't so long ago that we talked about managing the message when it comes to fans and the like, but today I...
Time is a flat circle.

Vague Patch Notes: The wax and wane of MMOs and genres

14
I started writing for Massively-that-was in October of 2009. That was 11 years ago. Oh... oh my word, no, that was so long ago....
Ah ha.

Vague Patch Notes: Kickstarter shouldn’t be your investor demo funding

68
There are a few things that kind of make me see red about indie game studios. Generally speaking I'm of the philosophy that indie...
Burn me bro.

Vague Patch Notes: Managing the MMO message – and when to piss off your fans

5
Remember at the beginning of this year when Mark Jacobs managed to basically enrage everyone with his announcement of another game his company was working...
AHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH

Vague Patch Notes: What we mean when we talk about MMO success – and failure

12
Yesterday, aside from love being such an easy game to play, MOP's Justin graced us with a Daily Grind asking about why it...
ha ha moneymaking go brrrrrrrrrr

Vague Patch Notes: Why stan an MMO with nothing to show for itself?

131
We need to talk about Star Citizen, folks. But maybe not in the way you might be thinking. Not about the game's development, which...

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