mmo design

Forgiven.

Vague Patch Notes: The taxonomy of corporate apologies in video games

Somehow, Bethesda managed to persevere after the Great Canvas Shortage of 2018 to replace the Fallout 76 CE bags that were essentially plastic...
I don't like this, but hey, someone did.

Vague Patch Notes: MMO emulation as a paean for the dead vs. a mockery of the living

If you ever need to know why we'll happily cover Star Wars Galaxies emulators and not Ultima Online emulators here on Massively Overpowered, the...
luls

Vague Patch Notes: Having fun in an MMO doesn’t actually mean it’s any good

It appears that Fallout 76 has become the latest in a long line of games that launched too early with ill-defined goals, trying to...
Tell me lies

Vague Patch Notes: Accessibility vs. relevance in MMORPGs

You know that old chestnut about how the greatest trick the devil ever pulled was convincing the world he didn't exist? The greatest trick...
I know when I'm not wanted.

Vague Patch Notes: When World of Warcraft breaks off your friendship

I spent a bunch of time post-BlizzCon thinking about why World of Warcraft personally bothered me. Not why its design pitfalls bothered me;...
Such meaning.

Vague Patch Notes: The meaning of ‘meaningful’ in MMORPGs

Ironically, the term "meaningful" has a long history of not meaning much of anything with MMOs. Back in 2015 I did a Perfect Ten...
Well... it's a box, and one of the people in it is probably a skinner?

Vague Patch Notes: There’s more to Skinner boxes in MMOs than mere repetition

As I started watching the latest World of Warcraft video to whip people into a furor, I very nearly turned the thing off...
Strap in, buckos.

Vague Patch Notes: How do you play MMOs when you know humans suffered to make them?

The original Star Wars film was a passion project for a then-young George Lucas, and it was a project that nearly killed Lucas from...
I know when I'm not wanted.

Vague Patch Notes: World of Warcraft, math, and making choices ‘interesting’ in MMOs

So if you somehow managed to miss it, let me recap: World of Warcraft's community manager Lore recently gave some feedback on the many...
I'm important!

Vague Patch Notes: Trickle-down metagames in MMORPGs

A while back, there was an interesting set of data coming out of a discussion about Overwatch. The discussion was about the concept...
Sorry, guy.

Vague Patch Notes: WildStar deserves its shutdown, even though we loved it

Last week, when we heard that WildStar was being shut down, I penned a truthful, heartfelt eulogy for the game as it...
How do I start to say goodbye.

A eulogy for WildStar – a marvelous MMORPG and avoidable tragedy

Friends, readers, genre fans, lend me your eyes; I come to bury WildStar, not to praise it. But just like Marc Antony, I'm...
You may leave school, but it never leaves you.

Vague Patch Notes: Casual no longer means anything in MMOs

Every time I see someone write something about casual players - including me because heavens know I've done it too - I feel a...
LISTEN

Vague Patch Notes: On scaling and meaningful advancement in WoW and other MMORPGs

It seems like pretty much nobody is happy with how scaling is working in World of Warcraft at the moment. The game's scaling...
This seems like more of a half-move.

Vague Patch Notes: On balance and differentiation in MMOs

Do you like fighting games? I don't. Let's talk about fighting games. But bear with me because you'll get where this is going. While I...
Far in the distance

A look back at the MMO and gaming science topics of 2017

Over the last couple of years, we've redoubled our efforts on our science-related articles, as you may have noticed from our roundups in 2016...

Recapping MMORPG science in 2016

You guys may not have consciously noticed it, but we've been working harder and harder on our science-related articles in the past couple of...

MMORPG science in 2015

Better not scoff at academic research: From Superdata to in-house economists, from feminist theory to Bartle, and from education applications to NASA mapping, science is...

Chronicles of Elyria dev blog: Immersion, heroism, and realism

Announced earlier this year, Chronicles of Elyria is a startup sandbox in a sea of such sandboxes, but some of its features are...

Chronicles of Elyria dev blog: Offline player characters

Announced earlier this year, Chronicles of Elyria is a startup sandbox in a sea of such sandboxes, but some of its features are...

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