mmo design
Vague Patch Notes: The shell game of MMO subscriber numbers and player counts
Here is a very reasonable question: How many subscribers does Star Wars: The Old Republic have? Not how many players, but how many subscribers....
Vague Patch Notes: Almost nobody can save struggling mid-to-small MMOs
A week ago, we all sounded off on the best way to save a small-to-mid-size MMO that was struggling, as prompted by a discussion...
Vague Patch Notes: Contemplating the origin of the Big Five in the MMO space
A few weeks back, I talked about the various tiers of MMORPGs, and that included a discussion of what we call the Big Five...
Vague Patch Notes: Culture doesn’t excuse poor design choices in MMOs
So Tarisland has heard that people don't like gender-locked classes. This is the correct feedback because gender-locked classes blow, and every game that has...
Vague Patch Notes: Whaling is a death spiral, especially in MMOs
Here we are again with another one of my "let's put down some important industry notes" columns, and this time we're talking about whaling....
Vague Patch Notes: Which players count in an MMO?
When I first started playing Final Fantasy XI some two decades ago, I went in with no illusions about one thing that seemed clear...
Vague Patch Notes: The power of the middle bit in MMOs
I knew that Tales of Arise wasn't really working for me like its immediate predecessor when I started kind of avoiding combat.
Now, to a...
Vague Patch Notes: So why didn’t crowdfunded MMOs save the genre?
The past few weeks we've been following this freakin' thing because... well, obvious reasons. But that has me thinking about crowdfunding in general, because...
Vague Patch Notes: Paying customers in MMOs aren’t voting shares
So let's take a tour back to the dewy slopes of 2010, when I bought the collector's edition of Final Fantasy XIV. That would...
Vague Patch Notes: Why we should evaluate MMO systems based on how they break
Back before Final Fantasy XIV's reboot launched, Naoki Yoshida talked about how the developers had plans to make certain primals be world bosses. Players...
Vague Patch Notes: Why do people remember an MMO past that didn’t exist?
Let's just start with the premise out of the gate. World of Warcraft launched to sales of 240,000 units on its first day. The...
Vague Patch Notes: The power of perspective in MMOs
So now that Legend of Zelda: Tears of the Kingdom is out, there is a very funny meme that is going around, but it...
Vague Patch Notes: You cannot win on pay-to-win
I want you to put a game in your head that you think is pay-to-win. No, you do not have to say it out...
Vague Patch Notes: MMO players don’t talk about aging
I turned 40 this year. It's not something that I announced with any particular fanfare, due in no small part to the fact that...
Vague Patch Notes: Can the gaming industry move on from high school, please?
So this weekend had at least one incident that was, I'm not remotely sorry to say, exceedingly funny. If you've been paying any attention...
Vague Patch Notes: If there’s any sort of metaverse, it’s already here – and it’s not what you think
We've had a lot of fun here having a good little giggle about the whole saga (if you want to call it that) of...
Vague Patch Notes: E3 is gone, but it’s only half a victory
So E3 is dead, and we've already shared some of our thoughts on the matter earlier this week. But as someone who literally wrote...
Vague Patch Notes: Can anyone really cover games objectively when there’s suffering built-in to them?
In July of 2021, we started a roundup tag in our tag cloud that most of us probably didn't expect to still be using...
Vague Patch Notes: The objective truth of ‘objectivity’ in games journalism
All right, folks, real talk: Originally there was going to be a much more sober and depressing column this week, but then this week...
Vague Patch Notes: How WildStar’s first dungeon killed me
This is the story of a girl who ran a dungeon in WildStar's world, and while it looks all right in photographs, I absolutely...