While Conan Exiles may have made a fairly quick trip out of early access compared to its peers in the genre, there’s always the worry that it’s already made its mark and launch won’t get people interested in it. However, the people at Funcom seem happy with its concurrency numbers, as the game’s official Twitter reported concurrency of around 50,000 players on Sunday evening. That’s just how many people were all online and playing at the same time.
The same Twitter was also used to inform players that while there are other plans down the road, the immediate focus for the team is on addressing performance and stability issues; quality-of-life improvements and other patches will have to wait a little bit longer. So while there’s more stuff coming down the road, it can hold off until everyone can log in and play the game reliably. Which is probably for the best.
Where are your enemies in Radical Heights? Considering the fact that it’s a battle royale game, they’re everywhere. But the latest patch adds in a new scanner device that should still be useful; even if everyone is your enemy, it’s good to know if anyone is nearby and whether or not people are approaching you or chasing someone else. You can make a tactical decision about avoiding or engaging, after all.
The patch also adds a number of new cosmetic options for players, along with a plethora of bug fixes and performance improvements. The game’s player numbers have still been flagging from its initial heights at launch, so it remains to be seen if these tweaks and improvements help draw a greater playerbase to the game. But if your main reason for not playing was the lack of enemy radar, you’ll be very lucky!
Source: Steam page
; thanks to Sorenthaz for the tip!
No one likes seeing numbers go down in an MMO. You work really hard to make sure your attack power goes as high as possible, and then suddenly one day you log in and find out that it’s lower than it used to be. That’s one of the changes coming with DC Universe Online’s most recent pass on stat revisions
. However, that’s no need to be worried, as your actual output will not change. You may have 10% less attack power, but everything is scaled down by the same 10% to keep exponential stat scaling under control. So while it means a smaller number, it won’t affect your performance.
The most recent stat update also goes into making individual healer skills more effective, so healing feels less like a matter of spamming and more like an act of balance. Controllers have also had their power regeneration numbers buffed, so that will help that role produce a bit more of an impact. If you can’t wait to try this out for yourself, the good news is that it’s going live with game update 73 within the next few weeks as developers fine-tune the change. So it won’t be tomorrow, but it will be soon. (Whether or not it will hit in time for our current Choose My Adventure run is another matter altogether.)
How many players makes an MMO? It seems like a straightforward question, but it’s a rather complex one, and one that Wild West Online is attempting to answer by degrees. The official statement on the matter is that the developers are doing their best to find a balance between having a sufficiently large population to feel massive while also having a small enough number to feel relevant on an individual level.
The statement explains that if there are too many players, each individual person feels as if the whole thing is going on whether or not one player takes part. By contrast, too few players makes the game feel empty and, well, not actually massive, thereby defeating the entire point of the genre. No hard numbers are stated for the record, but players are already speculating on what this means for allowed player populations per server. If it’s a subject near and dear to your heart, you may want to weigh in as well.