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Betawatch
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Forgotten MMOs
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Working As Intended
Massively Overthinking
The Soapbox
Progress Bar
Second Wind
Jukebox Heroes
Lawful Neutral
Games
MMORPGs
Multiplayer Online
WoW Factor (Warcraft)
Casually Classic (WoW Classic)
Wisdom of Nym (FFXIV)
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Flameseeker Chronicles (GW2)
LOTRO Legendarium
Hyperspace Beacon (Star Wars)
Desert Oasis (Black Desert)
EVE Evolved
EverQuesting
Wandering Wraeclast (POE)
Warframe of Mind
Soulframe of Mind
Columns
The Game Archaeologist
Stick and Rudder
Fight or Kite (PvP)
Not So Massively
Into the Super-Verse
Four Winds
Massively on the Go
The Survivalist
From the Depths
MMO Cartographer
Tales from the Holodeck (VR)
MMO Burnout
Some Assembly Required
Design Mockument
Community
Why We Play
Warm Fuzzy Stories
Choose My Adventure
Well Fed
One Shots
MMO Guides
Giveaways
Massively Uplifting
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server architecture
The Daily Grind: How should studios handle overpopulated servers in MMOs?
Eliot Lefebvre
-
June 25, 2017
57
It doesn't matter how many servers you have for your MMO, some of them are just going to be more popular than others. That's...
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