staff roundtable
Massively Overthinking: Is open-world housing really a ‘failed’ MMORPG experiment?
Massively OP's Justin Olivetti has a provocative article on his personal gaming blog, Bio Break, this week on MMORPG housing.
"I once again wonder why...
Massively Overthinking: Three-way RvR and ‘fair’ PvP in modern MMOs
MOP reader Sally Bowls is on a roll with the good questions lately! She lobbed us one this past weekend that seems a good...
Massively Overthinking: Epic Tavern-style player-generated content in MMORPGs
Ever played Epic Tavern? Massively OP reader Uli though it would make an interesting point of comparison for MMO content. "Epic Tavern is a...
Massively Overthinking: Weighing in on Guild Wars 2’s Path of Fire
Guild Wars 2's Path of Fire has been live for just a week now, and while various members of the Massively OP staff have...
Massively Overthinking: How will Star Citizen make money after launch?
During this week's Massively OP Podcast, Justin and I attempted to tackle a question sent in by commenter and listener Sally Bowls - specifically,...
Massively Overthinking: What keeps you from playing mobile MMOs?
Earlier this week, we wrote about Black Desert developer Pearl Abyss' IPO and its grand plans for the future - among them, four additional...
Massively Overthinking: The best and worst MMOs of 2017’s PAX West
PAX West 2017 has come and gone, and though MJ is still feverishly working on her last few articles, we wanted to pause a...
Massively Overthinking: Female characters and gender-locked classes in MMOs
One of the reasons I gravitated to and stick by the MMORPG genre in spite of its many ups and downs (oh, so many...
Massively Overthinking: The survivalbox vs. the MMORPG
A few weeks ago in Massively Overthinking, the team discussed the resurgence in popularity of small-scale co-op games and whether that has impacted the...
Massively Overthinking: Alone together vs. forced grouping in MMORPGs
I'm going to go out on a limb here and assume that everyone has at some point seen the xkcd called Isolation, but if not, there...
Massively Overthinking: Is the popularity of small-scale co-op games hurting MMORPGs?
Gamasutra has an unusual piece from an Ubisoft developer this week arguing that co-op gameplay is the industry's rising midcore trend, one that he...
Massively Overthinking: Gathering our thoughts on Guild Wars 2’s Path of Fire
This week, the dominant story has become Guild Wars 2's Path of Fire expansion, which is coming our way far sooner than a lot...
Massively Overthinking: How should MMOs make money in a world without lockboxes?
Earlier this week, MOP's Justin expressed frustration over lockboxes, feeling especially provoked. "As both a player and a journalist, I find it insulting when...
Massively Overthinking: Building a better MMORPG economy
We are on a roll with the epic questions for Overthinking lately! "The recent article about monetization got me thinking about just how much most...
Massively Overthinking: Consumer protections in the MMORPG industry
Veteran Massively OP reader Miol says he's exhausted by a recent string of stories in which MMO companies screw gamers over, one after another:...
Massively Overthinking: MMO ragequitting
Ragequitting. Most of us have probably done it once or twice from groups or single-player games or even MMO sessions in our time. My...
Massively Overthinking: Do MMORPGs aspire to pro-social mechanics?
Massively OP reader and Patron Avaera has a thoughtful question for the team and readers this week. "I wish more virtual world games thought deeply...
Massively Overthinking: Forced socializing in MMORPGs
Massively OP Patron Jackybah has a question for this week's Massively Overthinking that's probably going to kick up some dust. He wonders whether MMO...
MMO Week in Review: FFXIV Stormblood and E3 2017 (June 18, 2017)
Were you too busy gaming this week to pay attention to MMO news? Get caught up every Sunday evening with Massively Overpowered’s Week in Review!
Botched...
Massively Overthinking: The best MMOs and multiplayers of E3 2017
E3 is drawing to a close, with its reveals over and done with -- all that's left is processing our interviews and hands-on pieces....