Massively Overthinking: MMO ragequitting


Ragequitting. Most of us have probably done it once or twice from groups or single-player games or even MMO sessions in our time. My husband ragequit (disgustquit?) an Overwatch match the other night where his own teammates were spewing toxic slurs in voice chat, leading to a rating hit for him rather than the people poisoning the game (another problem for another column).

But what about ragequitting an MMORPG altogether? A game where you have time and money and friends and loot and achievements, sometimes years’ worth? Have you ever up and just walked out on an MMORPG? If so, what prompted it, and did you ever regret it or change your mind? I posed these questions to the Massively OP team for this week’s Overthinking roundtable!

Andrew Ross (@dengarsw): I really don’t think I’ve ever ragequit an MMO I hadn’t already left. I generally leave a game for another game I want to play with friends, so it’s more of a migration. That, or I leave because I just prioritize other things first and forget I was playing the game.

That being said, I left Star Wars: The Old Republic again a few times just because of the way Bioware had monetized it. Being asked to pay for hotbars was downright stupid, as were other limitations. I thought, being rich at the time, I’d be OK with it, but the more I felt nickled and dimed, the more I resented the game. When I was logging in mostly to do auctions and not taking advantage of all the stuff I’d paid to unlocked, I’d realized I was done and just stopped logging in, even though to this day I haven’t read story spoilers in hopes that maybe, one day, I’ll care enough to go back and finish my class’ personal story.

Brianna Royce (@nbrianna, blog): I usually don’t ragequit — I capitulate. There’s usually a point in time when I’m just so frustrated or bored that I push back from the keyboard and say, that’ll do, pig, that’ll do. When games show me they don’t really want me, I’m just done. I give up. I’ve got nothing to prove to anybody with my leisure activities and a million other games to play and hobbies to do in their place, so why waste a drop more of my precious time?

Accordingly, most of the games I quit loudly were from long ago and usually were more to do with the people than with the mechanics. I disembarked the EverQuest train after almost three years with a skip in my step and never looked back (except to praise the Bard class!). The first time I quit Star Wars Galaxies, it was superficially impulsive but in retrospect a long time coming (and I did go back and stay again for years, but boy I needed that break from toxic RP culture!).

To be fair, though, 99% of the games I quit I do so peacefully and much more out of neglect or distraction rather than malice! Hey look over there, shinies!

Eliot Lefebvre (@Eliot_Lefebvre, blog): First of all, I’d like to note that there was a really interesting piece by Eric Heimburg (currently best known for Project Gorgon) about ragequitting as it applied to MMOs; in essence, he argued that the player who left because of boredom might come back, but the player who quit in fury was probably gone and not returning. And that certainly holds true to my own experience, as there are systems that earn a pre-emptive ragequit from me just because I can see how badly things could go south and just avoid ever getting involved in the first place.

I’ve never actually ragequit an entire MMO in one night, but there are definitely games which have come close, including a couple of Choose My Adventure picks over the years. My last log-on to Ryzom was punctuated by me loudly proclaiming “fuck this” and uninstalling the client, so you can guess where I mentally was there. My biggest ragequit-esque moment, though, was fairly early on in my career; I was so disgusted with some personal politics that had gone on in WoW that I straight-up deleted the character I had from launch and changed to playing Horde, back when having a level 58 character had required a fair amount of time and effort. I was just not going back there. True to form, I never did; then again, I had started playing on a non-roleplaying server, whereas in the future I would basically always be playing on one.

But just up and leaving a game outright in rage? Nah. If I see that coming, I just don’t play the game.

Justin Olivetti (@Sypster, blog): Games and people have certainly gotten me frustrated before, but usually I’m more “casually stroll away quitting” than “ragequitting” in my attitude if the frustration level gets too high. There was one time way back when in World of Warcraft when I became embroiled in a bad situation with my guild that (to my fuzzy recollection) involved a particular member holding a vendetta against me and spreading false accusations, after which I left the game for a couple of months in embarrassment. But that’s probably not the rage that you’re looking for here.

Now if you want to go back to the NES era of gaming? Lots of ragequitting and thrown controllers there!

MJ Guthrie (@MJ_Guthrie, blog): I am possibly the opposite. I don’t ragequit; I hold out forever even after all my friends leave until I finally fade away from playing alone or the game closes. I don’t MMO to play alone. I can quit in sadness if a toon or housing is lost; then I just don’t have the heart to play. I am too attached to my stuff; I’d never be able to delete! The packrat in me cries from the anxiety at just the thought. As for things not going well in game, when something frustrates me, I tend to I dig my heels in until I am successful at whatever was vexing me. (I might die many times trying!)

I do know someone who didn’t necessarily rage quit SWG after a while from all the changes but did leave in frustration and deleted his launch toon (with untold rares and resources and everything on it) to keep himself from being tempted to return. I cannot even describe the remorse he felt before the month was up! Next time he might listen when I say he’ll probably regret it.

Your turn!


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Not sure you could call it ragequitting, but SW:TOR comes closest.

I was part of closed beta, reported a ton of bugs and made suggestions about game direction (this was about 14 months before release). Then played at release and the game was worse than expected. But, it had lightsabers and the battlegrounds were OK, plus I’d brought my guild over so felt an obligation to all my members.

For the next year, I stayed with SW:TOR, running my guild, pvping a lot and leading all guild raids. We were a successful endgame guild and completed everything quickly, but the game continued to suck outside of battlegrounds. For that year, I would post on the official forums every day, making suggestions for improvements, providing links to research, posting maths to backup my points, all the while hoping that Bioware would at least attempt to fix the core problems with the game.

I set myself a deadline – there is no point just playing a game forever that isn’t fun – and that deadline was the first expansion. I doubted they’d be able to fix the things that needed fixing in free patches, but an expansion is a good time to change core mechanics and game direction.

However, when they finally announced the details of the first expansion, I saw that nothing was going to change – Bioware were going to continue to take the game in a negative direction and had no interest in fixing the core problems. So, on announcement day, I handed over the guild, quit, uninstalled and have never looked back.

The only thing I regret is taking my guild with me to SW:TOR. I fell for the games hype. I believed what the developers had been telling me during development, rather than being more cynical. As a result, not only did my old guild in LotRO get destroyed when I took most people with me to SWTOR, but the SWTOR guild also fell apart as loads quit the game and then the guild fell apart when I left.

Oleg Chebeneev

I didnt ragequit MMOs, but I did ragequit LoL few times, uninstalling after bad games.


Usually I will just slowly play less and less until one day I wonder why that game is still on my hard drive.
But I have spectacularly rage quit once from Entropia Universe, I did the usual newbie thing and threw in a handful of cash which disappeared way to quickly which made me grumpy.
So begging a lift to the sweat camp I set up to earn more skills and make some cash, but upon dying I resurrected half stuck in the ground with an afk character on my head. So I contacted customer support who told me that ” the bug that causes characters to sink into the ground has been fixed” when I said it wasn’t they asked if I was trying to cause trouble. I politely told them where to stick their game after this, I did receive email 2 days later though to say I had been banned but the game had been wiped from my HD long before then.

Jeffery Witman

I have a bit of a different kind of rage quit. Only ever happened once, as I usually just slowly stop playing games if they get less fun for me. However, in DDO I had the opposite problem and was way too invested in the game. I was regularly running raids with some of the top players on the server, had some of the best gear in the game, and 3 toons that could do epic level content, with 3 more being worked on.

Shortly after the launch of a new House/Zone, I was running the new raid with a group and got majorly pissed off at them triggering a trap rather than letting the rogue disable it (I was a rogue that could easily disable it and we had at least 2 others that could as well). Well, forgetting that I had my headset on voice detection rather than hotkey, I let loose a fairly vulgar tirade and didn’t even realize the whole raid party could hear me. They were rightfully pissed at me and I just unplugged my headset and finished the raid in silence.

However, that was the point where I realized that game had me going far too competitive, even in group content that was coop, and that I was taking the game way too seriously. I immediately scaled back my play time and realized that I was just chasing the shiny endgame gear for no real reason. My rogue could disable any trap and assassinate any living non-boss mob straight through epic content. My ranger was a true force of nature. My cleric actually could heal stupid. I stopped chasing the gear, which is all that I was playing for, and within a few months I was barely playing at all. When the big expansion came out and they changed a bunch of stuff, I no longer cared about chasing the end game and never logged back in again.

It’s a weird feeling to suddenly realize that a game had that kind of effect on me for no real reason (the trap was trivial either way you handled it). Maybe it’s a testament to how fun DDO was, even with all its flaws. Whatever the reason, that moment of rage is what got me to quit.


My leaving any MMO, for short or for good, was never based on a rage of any spectacular fashion…least not yet. But rather that I get tired of the game, creative differences with developer direction and/or finding the MMO isn’t really for me. Why go out with an explosion when I can just go out with a whimper? :)


I have a thick skull and never ragequit a game. I take breaks from games for two main reasons. 1: So that I don’t end up getting too tired of said game (Burnout) , or 2: I need you space for games I am testing. There are always games I am testing so sometimes I have to make extra space on my hard drive.

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Don’t really rage quit. If I’m that upset I will log out and stay out for a couple of days. Whatever made me mad usually has blown over by then.

Bryan Correll

I tend to leave grumbling instead of raging.

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The only mmo I can think of that I rage quit was ESO. I went from ready to sub to gone in a matter of about 30 min. At they time they were selling ice themed crafting motifs that I thought looked awesome, I have a thing for ice. then I realized on top of buying that motifs from the cash shop I would need to buy a secondary item from the cash shop if I actual wanted to craft the weapons/armor.

Sure the motif pack did come with a few of those necessary secondary items but it wasn’t enough to even make a full set for one character. Also, I had just started the game so I was low level and it would be a waste to craft this at anything but max level.

When you’re trying to sell me something in-game for real money and you still require me to spend more real money to actually use it, that’s giving me the finger and saying you just want my wallet. I have enough other games I don’t need that crap.


When quitting in rage the most I do is an alt-F4. Which, BTW, is how I discovered that in WoW’s zombie invasion hitting alt-F4 while in zombie form would leave the character stranded and require CS to fix it before you could log back into it.

I do engage in something that in form is somewhat similar to rage-quitting, but it’s a more thought out and measured approach; I prepare my characters for storage (organize inventory and bank, sell everything that is useless, and otherwise make it as easy as possible to hit the ground running when I return), perhaps I make a last post in the appropriate official forums telling the devs what made me quit the game, cancel my subscription if there is one, fill out the exit survey if there is one, and leave the game for at least a few months. It’s what I did with WoW over the Zombie Invasion; I permanently closed my alt account and kept my main account unsubscribed for half a year, and only returned that soon because at the time I didn’t find another MMO that could grab my attention like WoW did.