star wars galaxies

Official Site: Star Wars Galaxies
Studio: SOE, now Daybreak Game Company
Launch Date: June 26, 2003
Sunset Date: December 15, 2011
Genre: Sci-Fi Sandbox
Business Model: Subscription
Platform: PC

Star Wars Galaxies book takes fans back to this late, great MMO

Unless you’re willing to venture out onto the wild space of emulated servers, you won’t be getting Star Wars Galaxies back. That doesn’t mean that you can’t reminisce about this MMO from a galaxy far, far away, thanks to the release of an unofficial fan history book called Galaxies: An Empire Remembered.

The 172-page book recalls the history of Star Wars Galaxies from launch through its 2011 sunset and takes readers through the game’s planets, events, and ongoing legacy. More than 700 full-color images, including concept art, are included in this title. “This comprehensive guide gives those who played the game — and those who never got the chance — an opportunity to relive the nostalgia and excitement of this landmark entry into the MMORPG genre,” the description reads.

SWG creator Raph Koster gave the book his endorsement on Twitter by saying, “The passion fans can have for something they loved never ceases to amaze and humble me.”

And while you’re looking back at Star Wars Galaxies, why not read our own Larry’s favorite memory from that game?

Comment

The Daily Grind: What’s the best MMORPG skill system that avoids the ‘illusion of choice’?

Over the weekend, my husband and I were chatting about playing on a Star Wars Galaxies emulator again, probably the Legends one that people keep recommending to me. And yes, it’s an NGE server. I was basically weighing all the content that was ultimately added during the six years of the NGE against the skill-on-use-based classic game. I loved the ol’ skill tree system to bits, so don’t get me wrong, but I was able to do most of the same things, eventually, in the NGE using classes and specs and secondary trees like beastmaster, and I floated the idea – horrors, I know – that maybe the skill system wasn’t all it was cracked up to be.

Fighting words, right? So that led us to discussing whether the original skill tree offered merely the illusion of choice. We were thinking about MMOs like Ultima Online and Guild Wars 1; only a very small percentage of skill builds in those games are actually viable, after all. The same is true even of level-based games with talent trees. Most builds are terrible, a waste of time, a way to present the feeling of lots of choices, but in the end only a few combinations are worth pursuing – so why did anyone bother designing and implementing them? And interestingly, we both came to the conclusion that classic Star Wars Galaxies somehow escaped that trap. Even weird builds were viable because the rest of the game made space for them rather than tried to trick you into bad choices.

What’s your favorite MMORPG with a skill-based progression system, and if it avoids the “illusion of choice” in character development, how does it do so?

Read more

The Daily Grind: Which MMORPG has the best user interface?

In the comments of my last Daily Grind about Star Wars Galaxies, there erupted a lively debate about the game’s user interface in the particular. I was surprised to find that some folks are convinced the game’s interface was lacking, given that it’s basically the same minimap-plus-hotbars-plus-unit-frames-plus-chat interface that every other MMORPG since has cribbed, just a bit more Star Warsy, glowy and minimalistic.

Then again, if you hate the stock minimap-plus-hotbars-plus-unit-frames-plus-chat interface setup that most MMORPGs boast, then yeah, hating SWG’s too makes sense.

Which MMORPG has the best user interface? And how does it deviate from the (at this point) completely standard World of Warcraft template?

(Note: The screenshot above isn’t actually SWG’s; it’s Otherland’s. You should check out The Repopulation’s too.)

Read more

The Game Archaeologist: Raph Koster on MUDs and Privateer Online

The release of Raph Koster’s monster book of game essays, Postmortems, was of high interest to Bree and me for different reasons. For her, it was because Koster was a creative driving force behind two of her favorite games, Ultima Online and Star Wars Galaxies. For me, it’d because Koster shares my passion for MMO history and has some unique stories touching on topics that no one has heard before.

So I combed through his collection of essays to see what I could find out on two topics of interest to me: MUDs and the elusive Privateer Online. Chances are that many of you reading have never touched a text-based multi-user dungeon, and none of us save Koster and his coworkers, ever got to even peek at Privateer Online.

Here’s a few quotes that popped out at me, and if you’re interested and have $35 to drop on a Kindle version, you can read Koster’s full collection of essays in Postmortems.

Read more

The Daily Grind: Would you play Star Wars Galaxies if it relaunched today?

Star Wars Galaxies is 15 years old now, and it was just about seven years ago that SOE announced it was slated for execution. Naturally, it’s been a big topic for us this week; several of our staff even joined together on the largest emulator to stream it on Tuesday. Smed even dropped by to show his support for the game and the emu.

At the end of our stream, MJ and I were chatting about why we don’t really play the emulator more. For MJ, it was the lack of a strong social environment, and if you saw how many people were botting in the cantina, you’d understand why the emu is superficially lacking in that area. For me, it’s the lack of permanence for that server, as well as the lack of features and the lack of what I’d consider a functional economy in its current state.

And yet, if a company legally released Star Wars Galaxies again right now, with all the features it had at its sunset and a clean economy and enough players to make the server ecosystem work properly, I would pretty much head right on over and get busy living, and there’d be a big fight on Massively OP over who got to helm the weekly column on the game. To this day, it’s still the MMORPG experience I am searching for, and I am clearly not alone.

Would you play Star Wars Galaxies if it relaunched today?

Read more

Hyperspace Beacon: Memorable moments in Star Wars Galaxies, the original Star Wars MMORPG

Yesterday, the game that solidified my place in the MMO space would have turned 15 years old, and MJ, Bree, and I took a trip down memory lane by hopping into one of the Star Wars Galaxies emulators. All the memories of the adventures I had came flooding back, even though my muscle memory for the combat mechanics was gone.

Since the launch of SWG in 2003, we have seen the launch of two other MMORPGs (Clone Wars Adventures and Star Wars: The Old Republic) and other multiplayer online Star Wars games, like Battlefront. If your experiences in these online games were anything like mine, you’ve made many friends that you would otherwise never had contact with and have lived through virtua; adventures you’d never dreamed of experiencing in real life.

There was a time in this column’s lifespan that I would talk about all things Star-Warsy, leading up to the launch of SWTOR. And given that we just celebrated the original Star Wars MMO’s 15th anniversary, I figured I could take a moment to reflect on one of my favorite moments in Star Wars MMO history and ask you what your favorite moment was.

Read more

Perfect Ten: The best MMO debuts by year, 1997-2006

By now, many of you probably know that I’m the curator of the MMO Timeline on my personal blog. On this page, I’ve attempted to catalog the launches, expansions, business model shifts, reboots, platform transitions, and sunsets of MMOs by year. It certainly helps me to get a high-level overview of certain eras of online gaming history as well as to trace the development of certain titles.

For fun, because that’s a lot of what Perfect Ten is about, I wanted to start with the year that MMORPGs really took off and select one title per year over the next two decades that I felt had the best debut and was the most exciting title to launch that year. Some years it’s going to be really easy to pick, while others… man, I am setting myself up for some hate mail, aren’t I?

Let’s turn our time machine back to 1997 and get this show on the road!

Read more

The Stream Team: Re-living Star Wars Galaxies memories in the Emu on the game’s 15th birthday

You hear Massively OP’s staff talk about Star Wars Galaxies all the time. But have you seen it? Now you can. The game may not be live anymore, but the SWGEmu is, and Bree, Larry, and MJ are diving in to relive the memories on what would have been SWG’s 15th birthday. (And likely bemoan that after 15 years there is still no game that can compare to this sandbox.) Join us live at 3:00 p.m. as OPTV‘s infamous Stream Team submerges itself in some serious nostalgia.

What: Star Wars Galaxies Emu
Who: MJ Guthrie
When: 3:00 p.m. EDT on Tuesday, June 26th, 2018

Read more

The Daily Grind: What’s your biggest ever MMO splurge?

Ever since Trove launched its superhero-themed expansion Heroes, I’ve been hemming and hawing over buying the big mama upgrade package for the Vanguardian and the gobs upon gobs of currency that comes with it. You guys, I want it, but I have such guilt over spending that much dough on a single class and the costume fluff I’d probably buy with the rest of it. For the same stack of cash, I could buy five or ten whole games on Steam.

It’s silly. I’ve paid way more for dumber things; ask me how much I paid to move a bunch of toons across accounts in Star Wars Galaxies back in the day when that kind of cash was far dearer to me. So I should just get it while the fam is still into the game. And yet… I keep stalling.

How about you? What MMO have you splurged on lately, and what’s the biggest MMO splurge you’ve ever made?

Read more

‘Magic through serendipity’: Raph Koster on the glorious mess that was Ultima Online

I was a wide-eyed, naive kid when I first stepped into Ultima Online in 1997, and as it turns out, the developers were too.

That’s my takeaway from reading through the Ultima Online chunk of Raph Koster’s new book, Postmortems. Koster, as any dedicated MMORPG fan will recall, went by “Designer Dragon” back then as the creative lead on the game. Having come from a MUD background, he and his wife Kristin Koster were instrumental in shaping Richard Garriott’s seminal MMORPG and therefore the genre as we know it.

Koster kindly sent us a preprint of the book, unwittingly robbing himself of $35, as I was going to buy it anyway, and it’s massive, folks: over 700 pages spanning three decades and the majority of the online games Koster’s worked on during his long tenure in the gaming industry. Some of those games are definitely of more interest to our readers on Massively OP, in particular Ultima Online and Star Wars Galaxies. It’s the Ultima Online chapters I aim to cover today.

Read more

The Daily Grind: What’s the best MMORPG vet reward you’ve ever gotten?

CCP Games rolled out a pretty sweet veteran reward for EVE Online vets this week ahead of the game’s anniversary: Everybody who’s been playing since the game went free-to-play in 2016 picked up a tier one Abyssal Filament.

That got me thinking about vet rewards in general. It’s actually become a pretty rare concept in MMORPGs, largely because they were originally intended to reward people for being loyal subscribers, but of course, fewer and fewer MMOs have subscriptions anymore.

I’ve picked up some really good rewards over the years that actually made me want to keep my sub going. Remember the vet reward resource crates in Star Wars Galaxies? My favorite might be my ethereal mounts in Ultima Online, or maybe my seed box (it holds hundreds of gardening seeds to cut down on the inventory mess).

What’s the best MMORPG vet reward you’ve ever gotten, and what did you have to do exactly to earn it?

Read more

The Daily Grind: Do you start over in MMOs when your character or account is maxed out?

Over the last year or so, my six-year-old has been making his way through LEGO Star Wars: The Complete Saga on our old PS3. Yes, I know it’s not an MMO, but bear with me a sec. Last week, he broke 4B studs in the game, completely legitimately, which is apparently as high as it goes. We didn’t even know there was cap, but there it is. And my son was despondent. He wanted to nuke everything and start over because, as he put it, there was no point to playing if he wasn’t getting a score and racking up studs. He’d rather start over with nothing as long as it meant he had goals to work toward.

This is not at all how my husband and I play games, especially MMOs: Life is too short to worry about scoring; we play for fun, and if it’s not fun, we quit and find something that is. We don’t delete characters who hit the level cap and max out their gear, or abandon maxed out accounts, because the point wasn’t the characters but what we can do with them. And yet somehow, our kid has come to the opposite conclusion, which was an eye-opener to me.

Then again, I can see the appeal. I used to start over on fresh servers in Star Wars Galaxies just to see how far I could get with nothing but knowledge. There’s definitely amusement and challenge to starting over. (We did talk him out of deleting his saves entirely, at least!)

Do you start over in MMOs when your character or account is maxed out?

Read more

Star Wars Galaxies creator Raph Koster to release postmortem book on MMORPGs

Raph Koster is certainly a well-known name in the MMORPG industry who has spent his career working on titles such as Ultima Online, Star Wars Galaxies, Metaplace, and Crowfall. But did you know that he is also a prolific writer as well? Koster has posted many intriguing behind-the-scenes and industry discussion essays on his blog, and now he’s compiled those and many other new ones for a book that he’s titled Postmortems: Selected Essays Volume One.

Postmortems is due out later this June, and it contains plenty of stories that should intrigue fans and historical buffs of the MMO genre. “It’s not a memoir or tell-all; the focus is on game design and game history,” Koster said. “There’s still nowhere near enough material out there in print covering things like the history and evolution of online worlds (MUDs especially), in-depth dives into decisions made in games by the people who made them, and detailed breakdowns of how they worked.”

Read more

1 2 3 24