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Temtem discusses Kickstarter backer rewards, November PC alpha, and 2019 early access

If you backed Temtem’s successful Kickstarter, now is the time to collect at least some of your rewards. Spanish developer Crema has posted up detailed instructions on how to access the super secret Discord channels in a new Kickstarter update, though the rest will roll out depending on which platform you’ve picked. PC alpha, for example, is expected to begin in November; the early access is slated for September of next year. In-game rewards will roll out during that phase rather than alpha.

Temtem fully funded on Kickstarter back at the start of July; over 11,000 backers pledged $573,939 to make the game and all of its stretch goals happen, making it the biggest MMO Kickstarter of the year to date. As we’ve previously covered, the game is a bit of a Pokemon lookalike and calls itself more of a “massively multiplayer creature-collection adventure” than a WoW clone with raids. “The core idea behind Temtem is to build a classic adventure game with a focus on the story campaign, but with online elements added around it (seeing other people online, interacting with them to battle, trade, or just to talk and share experiences),” Crema says.

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World of Warcraft’s pre-expansion patch has a rough start as Blizzard levies bans and grants past content to subbers

The rollout of yesterday’s pre-expansion patch for World of Warcraft could have gone smoother. Much, much smoother. During the day, many players were completely unable to log in, and the problem reportedly popped up on Overwatch’s servers as well. While progress seems to have been made toward fixing the issue, Blizzard did take its Communities feature offline to improve stability.

Of greater concern for certain players is the fact that Blizzard is lowering the boom against players using certain cloud gaming services. Multiple users have reported that suspensions and even bans have been levied for those who have used cloud services to stream the game and play it remotely.

“If you are still using cloud gaming services for WoW, I recommend stopping now until Blizzard stops being anti-consumer about it,” said one Reddit player. “This is a real blow for my gaming for a while, as I don’t have the cash to buy hardware to play anymore at the level I was on my cloud machine.”

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Massively OP Podcast Episode 178: #womenarecosmetic

On this week’s show, Bree and Justin mull over how necessary it is to actually provide MMOs with those icky, wonderful girlie-types. They deliberately deliver a light-hearted episode after last week, full of funky fresh frivolity. Will gaming ever be fun again? It has to be!

It’s the Massively OP Podcast, an action-packed hour of news, tales, opinions, and gamer emails! And remember, if you’d like to send in your own letter to the show, use the “Tips” button in the top-right corner of the site to do so.

Listen to the show right now:

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World of Warcraft confirms that allied race requirements aren’t changing any time soon

Today is the day of World of Warcraft turning to the first page of Battle for Azeroth with the expansion prepatch going live today. Next week sees the story buildup kicking into high gear. But if you’ve been holding off on trying the expansion until the Allied Race requirements (added several months ago) were eased up… well, you’re going to be waiting quite some time, as the official word is still that there are no plans to ease the requirements for unlocking Allied Races.

Players who wish to unlock Highmountain Tauren, Nightborne, Lightforged Draenei, or Void Elves will still need to reach Exalted with a specific reputation for each and finish a story achievement, just as before. (The other allied races will have other requirements and can be unlocked once the expansion is live.) Of course, this isn’t actually a change; players have had these requirements in place since the pre-purchase bonus was announced, and that means several months to unlock the races. If you’ve waited in hopes that it would be easier by the expansion launch, though? Not going to happen.

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World of Warcraft kicks off the Battle for Azeroth era

While the expansion won’t be here until August, World of Warcraft: Battle for Azeroth officially begins today. That is thanks to Blizzard’s tradition of releasing a features pre-expansion patch with many of the changes that will help to usher players into the new era.

Patch 8.0 is live today with a lot for players to explore and experience. The highlights include a wide array of class changes, PvP War Mode, Communities, upright Orc postures, and a Legacy loot mode (who’s going transmog hunting this week?). Also, next week will see the debut of the Teldrassil and Lordaeron playable scenarios, both of which lead right into the expansion.

And since your Battle for Azeroth fever is burning bright, why not add a couple of degrees by watching the new trailer to a trio of upcoming animated shorts that Blizzard is making? Check it out after the break.

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Global Chat: Looking back at World of Warcraft’s Legion

Now that the next World of Warcraft expansion is almost upon us, it’s time to say farewell to Legion and all that that entails. MMO blog Leo’s Life took some time for a retrospective that examines the highs, lows, and patch rollout over the past two years.

“Aside from the penalties to alts, I think Legion delivered an amazing package,” he said. “The timing of content release was good, the content was relatively bug-free, the lore was solid, the flows inside each zone worked… it was all rather seamless.”

We’ve got plenty of additional MMO essays for you after the break, covering topics such as player housing, grouping, events, ageless MMO thrills, and more!

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The Game Archaeologist: A history of EverQuest’s expansions

I don’t know if EverQuest holds the crown title for the MMO with the most expansions, but I’m sure it’s among the top three if not at the number one spot on that list. It’s astounding to count them up and realize that two dozen expansions have come out for that game between 2000 and 2017. That averages to a little more than one per year!

Today I want to pay tribute to the 24 expansions of EverQuest by going through them, one by one, and seeing how they grew and enriched the game over the past decade-and-a-half. I would also love to hear testimonies in the comments as to which EverQuest expansion you enjoyed the most!

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World of Warcraft: Battle for Azeroth pre-patch arrives on July 17

Say goodbye to your artifacts and hello to War Mode, because World of Warcraft’s expansion pre-patch is almost here. When July 17th rolls around, players will no longer be able to earn artifact power or have access to artifact traits; the plus side will be that your artifact will automatically power up for new characters leveling through Legion. Players can also access War Mode, benefit from PvP talents, and even start exploring some new content that’s meant to be time-limited until the launch of Battle for Azeroth. Onward!

Of course, one subgroup of players will be a little more negatively affected by the change, as it turns out War Mode will disable the /follow command and make multiboxing less viable in PvP. Those of you who don’t multibox will likely be unaffected, but it’s useful to note that this is a notable change when Blizzard has previously been fine as long as it’s not automated. New policy, or just a War Mode-specific quirk? We’ll see over time.

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Battle Bards Episode 124: Old MMOs, new music

It’s a catch-all, catch-up episode for the Battle Bards as they dig through new soundtrack releases from MMORPGs that they’ve covered in the past! You may be prepared for an eclectic and enjoyable mix of music — but there is no way that you can steel yourself for the raw and heartfelt confessions that take place on this show.

Battle Bards is a bi-weekly podcast that alternates between examining a single MMO’s soundtrack and exploring music tracks revolving around a theme. MOP’s Justin co-hosts with bloggers Steff and Syl. The cast is available on iTunesGoogle PlayTuneInPocket CastsStitcher, and Player.FM.

Listen to Episode 124: Old MMOs, new music (or download it) now:

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Choose My Adventure: Starting fresh in RIFT

When RIFT first came out, I had very low hopes for it. The game already was launching into a crowded field, and it was doing so while basically just taunting Blizzard to invite comparisons to World of Warcraft. Seriously, the game had that remarkably ill-advised “We’re not in Azeroth any more” ad campaign, that looked like a bad idea then and looks even worse now. I didn’t play it before launch, but at a glance I had thought, “this looks like a good free-to-play title but it can’t go up against WoW convincingly.”

To put this in street fight terms, this is the 98-pound weakling kicking the head of a motorcycle gang in the shins, then asking him what he’s going to do about it.

Fortunately for everyone, that story did not end the way you might expect. Sure, RIFT did not in fact take the entire world by storm, but it has been running successfully for several years now, pumping out expansions and big updates and generally managing to keep its head above water. And it no longer looks, at a glance, like WoW with a lick of paint despite that being its initial design.

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World of Warcraft’s communities will bring players closer together than ever before (unless they’re in different factions)

The common consensus in the World of Warcraft community is that Patch 8.0 — the Battle for Azeroth pre-patch — is due to arrive next Tuesday. And speaking of community, one of the features that will arrive with that update is Blizzard’s own take on Discord.

The Communities tool will allow players to “create, manage, and join multiple groups of friends and family.” This feature works across realms and even Blizzard games, although apparently we’re still not allowed to talk across factions because reasons.

Blizzard notes that while players are encouraged to use the Communities tool for voice and text chat, the feature can also be used to pull quick join groups together among friends and like-minded souls.

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Perfect Ten: Best MMO debuts by year, 2007-2017

Continuing from my previous column, I’m going to be running through the second decade of graphical MMORPG launches and picking the best title to debut in any given year. From doing the first decade, I know that this thought exercise isn’t always fair; some years have several great contenders, while others see one mediocre one rise due to a lack of competition.

Still, it’s kind of fun to look back at MMO history and to see which game was really the best of that year. And if you ever felt sore that a particular title got overlooked, well, consider this a retroactive awards ceremony of some sort.

Let’s dive right in where we left off with 2007!

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Massively OP Podcast Episode 177: ArenaNet A-bomb

On this week’s show, Bree and Justin cleans up after Guild Wars 2’s PR disaster, chew over the survivability of Shroud of the Avatar, and commiserate about Camelot Unchained’s delay. It’s not all downer news — there’s some really great stuff happening in the MMO industry, and that makes an appearance on this extra-long episode!

Special note: If you want to skip the ArenaNet discussion for the rest of the news, go to the 50-minute mark (yeah, we talk about it a lot!). Also, please note that this was recorded before the Polygon article that came out Monday night, so it’s missing some the additional commentary on Mike O’Brien’s second formal statement.

It’s the Massively OP Podcast, an action-packed hour of news, tales, opinions, and gamer emails! And remember, if you’d like to send in your own letter to the show, use the “Tips” button in the top-right corner of the site to do so.

Listen to the show right now:

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