Ashes of Creation is barreling on toward its first real alpha, and along the way, it’s picking up a legit overseas publisher: My.com. Intrepid announced the deal early this morning in a press blast.
“Publisher My.com is proud to announce a partnership with Intrepid Studios for its Global Publishing plans. In Europe and CIS, the studio will work together with My.com and Mail.Ru. This partnership will ensure the tools necessary to make Ashes of Creation not just the dream for all MMORPG players, but a reality that will change the future of the genre.”
My.com, MMORPG players will recall, runs multiple European and Russian games in the west, including Skyforge, Allods Online, and Revelation Online.
“These titan publishers are firm believers in the creative vision we have for the world of Ashes and will help us make the greatest MMORPG possible,” Intrepid’s Steven Sharif says.
Poor WildStar. These days all the attention and excitement that Carbine’s MMO generates is by recycling old events. One of these, the home renovation event, is coming back tomorrow and will run through August 24th.
The game seems to be on life support even as players wonder why this game wasn’t more successful. The last major content update, Destination Arcterra, came out in March 2016 (WildStar has seen lesser content updates since, to be fair). There have been no content updates in 2018.
This past January’s state of the game address promised that Carbine and NCsoft were going to “continue to support the game for the foreseeable future.” However, no specific plans for that future would entail were stated and the dev team has been remarkably quiet over the course of this year.
So this is happening. Skyforge
is getting a battle royale mode of its very own, following in the footsteps of other MMOs
that have adopted the mode into their virtual worlds. The catch is that it looks like you’ll be playing one of a dozen premade toons, not your actual Skyforge
character. In fact, you can jump in even if you don’t really play the MMO at all, and it’s boasting a “skill-based action game feel” that’s still “familiar for MMO players” but with less focus on auto-aim.
“Skyforge will soon launch an all-new free ‘Battle Royale’ mode providing its own massive multiplayer twist on the popular format. Skyforge takes its unique mix of sci-fi and fantasy setting to a vicious virtual reality arena, parting with the game’s normal concept of players being immortal. Out of all the participants that start the match, only one can stand victorious in this divine test and win the ultimate favor of the gods. Skyforge: Battle Royale can be launched from the start screen and requires no progress on any character in the MMO; players can dive into a brutal free-for-all right from the start!”
Launch is anticipated for August 28th on PC, with consoles trickling out later that same week. To tide you over until then, My.com is running a series of summer events too.
It’s time to boldly go where no podcast has gone before — by exploring MMO space themes! It’s perhaps the flat-out goofiest and silliest Battle Bards episode to date, so you’re going to have to excuse a whole lot of diversions, arguments, and giggles. Because that’s what space does to people? We do not know. This episode is also notable for Syl’s all-time greatest quote, “Planets are usually in space.” Usually.
Battle Bards is a bi-weekly podcast that alternates between examining a single MMO’s soundtrack and exploring music tracks revolving around a theme. MOP’s Justin co-hosts with bloggers Steff and Syl. The cast is available on iTunes, Google Play, TuneIn, Pocket Casts, Stitcher, and Player.FM.
Listen to Episode 126: Out of this world (or download it) now:
Our Daily Grind on exploration last week sparked an intriguing follow-up from MOP reader Miol.
“When asking about sightseeing and exploration in MMORPGs, you also mentioned the lack of rewarding incentives for exploring those worlds, or worse, a poor implementation of such features, as you pointed out by Guild Wars 2’s vistas. Many of Wander’s mechanics also come to mind for me. You and many commenters in that article stated that their exploration mostly happened by their own initiative!
“So what features would you all wish in an exploration-heavy MMO? Is Trove’s Geode with its non-combat spelunking on to something? Would exploring other players’ curation and display of art already be enough for you, a la Occupy White Walls? What would an MMO need to simulate a fun road trip? Would looking for that one place with those until-then-unmatched resource stats, be a definite must for you, as in Star Wars Galaxies? Or is open-world housing more of a priority, so you can find that perfect spot for your porch? Purely just survival features? Or maybe even, as Andrew once mentioned, a certain mechanic for dying, as in Project Gorgon?”
You know what gets me excited about upcoming MMOs? It’s certainly not the list of expected systems and features that have since become standard for most games in this genre. Good-looking fantasy online RPG? Neato, that’s terrific, but what else are you selling?
No, what truly grabs my attention is when a dev team uses its imagination and comes up with a creative feature that makes me sit back and say, “Wow, I wish they all had this!”
It’s a shame that we have seen plenty of these systems over the years that were tried maybe once or twice but never adapted into the greater sphere. Today we’re going to come up with 10 examples of such features that truly did try something revolutionary (or at least pretty cool) but haven’t seen follow-ups in games since.
When you think about summer fun, does your mind turn to racetracks? No, probably not; unless they’re neck-deep in water, most people would prefer to move as little as possible in the summer. But Skyforge
has its upcoming summer event
focused all around a secretly constructed race track, and all of the various deities of the world will be able to race along it for the delight of the masses.
That’s the summer event this year. If you were hoping for some form of swimsuit competition, you will be slightly disappointed.
There are no details yet about the rewards of the event or what sort of races players will engage in, but there is lore about the track constructed for the festival of Warm Breeze and the Sunny Coins that are still being minted even as they are supposed to be gone now. Check out the full rundown for more lore hints, or just keep your eyes peeled for more details in the near future.
You’ve gotten to read about Rend, but now is your chance to see it live. Massively OP’s MJ is in the closed beta and is bringing you along to explore this new survival game. Even better, today she’ll be joined by Frostkeep Studios CEO and co-founder Jeremy Wood, who will be showing off some cool stuff as they wander about the dev server. Bring your questions and join us in live at 2:00 p.m. for a first look at…
Who: MJ Guthrie
When: 2:00 p.m. EDT on Thursday, July 26th, 2018
WildStar. RIFT. EverQuest II.
If I had to choose three MMORPGs that contained the best housing systems and then rank them, that list up there is probably the titles and order in which I would arrange it. All three of these games have hugely robust systems that offer a lot of flexibility and personal creativity. Of course, that list is heavily weighted toward my experience and personal observation in games, so I’m much less familiar with other touted housing systems found in, say, Star Wars Galaxies or Elder Scrolls Online.
For fun, come up with your own ranked top three and explain in the comments why you picked those titles and ordered them the way you did!
In dealing with the ArenaNet fallout over the last couple of weeks, I started giving serious thought to the Reddit problem in gaming, and I’m not just talking about the overt hate groups allowed to fester there. You know how one of the rules of thumb for MMORPG communities for the longest time was never go to the official forums because you’d come away feeling depressed and dejected, believing the game community was a hot mess and your class was most assuredly the most broken? Reddit is like that, only nobody there cares enough about fixing it to see it through, and so we’ve got a tragedy of the commons problem playing out in cyberspace.
When game companies owned their own discussion spaces, most of them at least made some modicum of effort to keep them respectable. Oh, sure, some took that way too far and deleted criticism, but most, barring the very biggest, tamped down on toxicity because that space reflected on them. They cared. This is how I feel about our own comment section, incidentally, because our team owns this site and cares about the conversations we have here, unlike many other sites owned by corporate groups that don’t even care if comments exist at all.
Three years ago Skyforge
soft launched itself into the MMOverse. Today, Massively OP’s MJ celebrates that event with fans by leaping back into the action. Tune in live at 3:00 p.m. and sing a tune with us as OPTV
‘s infamous Stream Team
brings you an anniversary edition of…
Who: MJ Guthrie
When: 3:00 p.m. EDT on Monday, July 16th, 2018
I’ve still got hype on the brain. We’ve talked about the length of hype cycles and under-hyped MMOs. Now I want to talk about games that have actually suffered from their own hype specifically.
No Man’s Sky and WildStar pop to mind immediately for me as games we cover that were grievously wounded by hype. Both games effectively promised and teased far more features and more interesting features that they actually delivered, causing hype for the game to turn into venom post-launch. And in both cases, the game studios have made considerable effort to turn it around, but the grudges linger.
PUBG strikes me as another game that was heavily hyped last year but quickly succumbed to a prettier, cheaper, more accessible, and more polished game.
And howsabout Destiny 2? A contender, right?
Which online game has suffered the most from its own hype?
The newest update for Skyforge
is now live and changes a lot about the way PvP works
. Before, PvP had gear scaling to the point that it was almost irrelevant while walking in, but now gear scaling has more factors affecting that scale. It also introduces the new PvP-based Honor stat, which affects your overall stats and how much damage you’ll deal on balance. Players who wish to accomplish a lot in PvP will want to stack on Honor via stat adjustment. There’s also the new Happy Hour system, which encourages you to take part in PvP at set times for increased rewards across the board.
Speaking of increased rewards, the game is also rolling out the myLoot Marketplace as a means of getting more stuff for myCoins. Taking part in events and purchasing items earn myCoins, and said coins can be used for purchasing items in the marketplace, a sort of “here’s your extra for buying something” reward. Check out the full rundown if you’re looking for more details on the new system.