blizzard

Major gaming studio, responsible for World of Warcraft and the Warcraft franchise, Diablo III and the Diablo franchise, Hearthstone, Heroes of the Storm, and Overwatch.

MMO Business Roundup: Stardew, Curse, Epic, Niantic, unionization, and HOTS’ wrecked esports scene

Welcome back to another catch-all post of gaming business stuff that might otherwise slip through the cracks! Stardew Valley creator Eric Barone, who recently...
Where do we go now

World of Warcraft is shifting the unlocks of artifact power and adding cross-faction elixirs

Remember when World of Warcraft launched and the developers specifically ensured that Forsaken and Human players couldn't speak with one another to keep a...

Wargaming’s new OARPG Pagan Online launches next year

Grumpy over Diablo Immortal and Diablo III? Path of Exile not your cup of tea? Maybe give Pagan Online a peek for your...

Ultima Online’s Raph Koster says Fortnite is more like an MMO than we might think

It's like people are discovering MMOs all over again. Ultima Online and Star Wars Galaxies creator Raph Koster recently expressed amusement at the...

Massively Overthinking: Our favorite MMO stories of 2018

We've got a lot of awards going out over the next couple of weeks about the "best" and "biggest" of this and that. But...
HELLO FROM THE OTHER SIIIIIIIIIIDE

Blizzard scales back Heroes of the Storm development cadence, esports, and dev team

If you wondered how Blizzard MOBA Heroes of the Storm was performing, today's announcement should serve as a pretty good clue it's...
Forgiven.

Vague Patch Notes: The taxonomy of corporate apologies in video games

Somehow, Bethesda managed to persevere after the Great Canvas Shortage of 2018 to replace the Fallout 76 CE bags that were essentially plastic...

Overwatch’s Winter Wonderland is out, but Blizzard World is struggling

Holiday Blizzard World is live in Overwatch! Oops, nevermind! Well, it was live earlier this week briefly as the Winter Wonderland rolled out...

Perfect Ten: MMOs to watch in 2019

The MMO genre is in a strange and uncertain place right now -- but also one that is quietly thrilling. We've long passed the...

World of Warcraft’s Tide of Vengeance update goes live today

Facing down an impatient and unsatisfied World of Warcraft community, Blizzard is firing off the biggest bullet it can this holiday season with...
wuck the fhat

Ever wonder what a World of Warcraft TV series might look like?

Steaming TV services are making every fantasy franchise under the sun these days, from Lord of the Rings to Wheel of Time. So how...
pls do a rescue

Former Square Enix America CEO advises Bethesda and Blizzard to learn from Final Fantasy XIV

If you somehow managed to miss the news (perhaps due to extended undersea exploration missions or an archaeological adventure in the jungles of South...

The MOP Up: TERA’s Valkyrie goes to console while Vainglory comes to PC

No matter what platform you're on, there's good stuff coming your way! TERA's Valkyrie update is finally making the jump to Xbox One...

The Game Archaeologist: Neverwinter Nights 1 & 2

At the end of June 2014, dozens of online worlds flickered and vanished with the flip of a switch. It was a online apocalypse...

Massively Overthinking: The best and worst MMO developer quotes of 2018

It's become a tradition on Massively OP to include among our end-of-the-year roundups and editorials and retrospectives a run-down of our favorite - and least favorite - MMO dev quotes of the year, be they obscure, poignant, or just plain dumb. So once again, for this week's Massively Overthinking, I've asked our staff to offer up those quotes and then reflect on what we from the year and reflect on just what we've learned from them.
Where do we go?

WoW Factor: The zones that changed the most from Classic, Eastern Kingdoms edition

We've got a little while until World of Warcraft actually drops its Classic server, but the nice thing is that those of us who...

Ask Mo: The hits and misses of Massively OP’s 2018 predictions

As we do every year, today we're going to peek back at the horrifying outcomes of last year's MOP staff predictions for the genre and the games within it to determine how well we did. After all, what would be the fun of making predictions if we couldn't giggle over our guesses a year later? So did we nail it or fail it? And did you fare better? Let's find out.

World of Warcraft preps to unlock Battle for Dazar’alor and previews post-BFA content

We're four days away from the release of World of Warcraft's Tides of Vengeance content update, and Blizzard has posted a new...
I don't like this, but hey, someone did.

Vague Patch Notes: MMO emulation as a paean for the dead vs. a mockery of the living

If you ever need to know why we'll happily cover Star Wars Galaxies emulators and not Ultima Online emulators here on Massively Overpowered, the...

Legends of Aria AMA covers sandbox endgame, difficulty, balancing, and future content

Yesterday, devs from Citadel Studios zipped over to Reddit for an AMA all about Legends of Aria, which MMO players will recall just recently hit early access off-steam. Studio boss Derek "Supreem" Brinkmann and lead game designer Jeffrey "Miphon" Edwards sat for questions from the MMORPG sub. While the AMA continues today, here are some of the notable answers posted yesterday:

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