The patch includes new duo content, new raids and elite raids, and a new alert as part of the overall story arc. There’s also the new Augment system in the game, replacing the old R&D system and equipping various Augments directly to your character. Check out the full patch notes to know what you’ll be diving into, and then go hang out with a bunch of teenagers.
sony online entertainment
See: SOE, now Daybreak Game Company
The MMO industry moves along at the speed of information, and sometimes we’re deluged with so much news here at Massively Overpowered that some of it gets backlogged. That’s why there’s The MOP Up: a weekly compilation of smaller MMO stories and videos that you won’t want to miss. Seen any good MMO news? Hit us up through our tips line!
Maybe you’ll discover a new game in this space — or be reminded of an old favorite! This week we have stories and videos from Elsword, EVE Online, Soulworker Online, League of Legends, Realm Royale, Survived By, EverQuest II, Prosperous Universe, Black Desert Mobile, and Star Trek Online, all waiting for you after the break!
Now that the next World of Warcraft expansion is almost upon us, it’s time to say farewell to Legion and all that that entails. MMO blog Leo’s Life took some time for a retrospective that examines the highs, lows, and patch rollout over the past two years.
“Aside from the penalties to alts, I think Legion delivered an amazing package,” he said. “The timing of content release was good, the content was relatively bug-free, the lore was solid, the flows inside each zone worked… it was all rather seamless.”
We’ve got plenty of additional MMO essays for you after the break, covering topics such as player housing, grouping, events, ageless MMO thrills, and more!
I don’t know if EverQuest holds the crown title for the MMO with the most expansions, but I’m sure it’s among the top three if not at the number one spot on that list. It’s astounding to count them up and realize that two dozen expansions have come out for that game between 2000 and 2017. That averages to a little more than one per year!
Today I want to pay tribute to the 24 expansions of EverQuest by going through them, one by one, and seeing how they grew and enriched the game over the past decade-and-a-half. I would also love to hear testimonies in the comments as to which EverQuest expansion you enjoyed the most!
Unless you’re willing to venture out onto the wild space of emulated servers, you won’t be getting Star Wars Galaxies back. That doesn’t mean that you can’t reminisce about this MMO from a galaxy far, far away, thanks to the release of an unofficial fan history book called Galaxies: An Empire Remembered.
The 172-page book recalls the history of Star Wars Galaxies from launch through its 2011 sunset and takes readers through the game’s planets, events, and ongoing legacy. More than 700 full-color images, including concept art, are included in this title. “This comprehensive guide gives those who played the game — and those who never got the chance — an opportunity to relive the nostalgia and excitement of this landmark entry into the MMORPG genre,” the description reads.
SWG creator Raph Koster gave the book his endorsement on Twitter by saying, “The passion fans can have for something they loved never ceases to amaze and humble me.”
And while you’re looking back at Star Wars Galaxies, why not read our own Larry’s favorite memory from that game?
Probably the most interesting release is actually to the storyline, however; the latest leg in the game’s plot is dubbed Dawn of Liberation. Players will be helping The Republic transport rescued slaves. Yes, there’s something in it for you too.
“Access the Dawn of Liberation objectives via The Agency in the Neocom menu. Then, decide what objective you’re going to tackle, choosing from battling slaver ships, bounty hunting and rescuing slaves from enemy ships or Human Containment Facilities. Finally, set course and start racking up those Agency points for any objectives completed, eventually unlocking further rewards with your gathered points.”
How important is grouping in Saga of Lucimia? Very. In fact, it’s so central to the idea of what the devs believe MMORPGs should be about that they reject the idea that forced group content is hardcore. To illustrate that position, Creative Director Tim “Renfail” Anderson recounts a story about a player livestream of the game’s recent release in which some of the players participating were killed by overleveled content and struggled to recover their corpses and gear.
“I was a bit amused at the amount of talk about how ‘hard’ the game was and how ‘frustrating’ it was and why was the streamer playing a game that was not ‘100% win all the time’ (paraphrasing a bit here, obviously),” he says. “I was also a bit confused the group hadn’t bothered to reach out to the community at large to ask for help; they were instead banging their heads against a brick wall of trying to go it alone.”
He criticizes them for being unprepared, for not having brought a healer, for bringing too few characters, and for not asking the broader pre-alpha community for aid. In fact, Anderson himself roused some other testers to help the streamers, “ultimately leading to a two-hour gameplay session during which new friendships were formed.”
CCP Games itself has added some brilliant in-game tools over the years that help players organise too. We now have a great in-game Calendar and event system, a customisable notification popup tool, corporation bookmarks, and an official smartphone app. We even have the ability to simulate and share ship fittings, and a new Agency panel that helps new players find content near them. These are all extremely useful productivity tools, but with a few improvements I think they could be even better!
In this edition of EVE Evolved, I discuss a few improvements I’d love to see for EVE Online‘s calendar, Agency interface, and official mobile app that would help players organise and work together more easily.
As an MMO music collector, I’ve gathered some really obscure soundtracks over the years, including ones from games that people don’t even remember existing, nevermind having actually played. I won’t lie: Some of these soundtracks are downright forgettable. They might have one or two halfway decent tunes tucked among them, but they certainly do not have enough good tracks to justify a whole column on them. Once in a while there might even be a gem that can be sifted from the pile, but these end up being anomalies.
Back in 2016 I posted a quick list of six great tunes from MMOs that most people had never played, and today, I’m going to do another. Sure, maybe there are a few of you out there who did log into these games back in the day, but chances are that a majority of readers on the site did not. In some cases, the music is all that remains of a long-lost experience.
So let’s see what gems we might uncover today!
When it’s a scorcher outside and you can’t leave your house, what do you do? Massively OP’s MJ is going to beat the snot out of all that is hot in EverQuest II! The Scorched Sky Celebration is a new event where players can join devotees of Flame and temper themselves into something stronger by facing elementals across Norrath. Join us live 8:00 p.m. to face the fiery foes.
What: EverQuest II
Who: MJ Guthrie
When: 8:00 p.m. EDT on Tuesday, July 3rd, 2018
Ashes of Creation claims it’s “now among the largest MMOs in production” thanks to the addition of a large crew of new hires and more on the way. Intrepid Studios posted today that it’s picked up a number of new senior hires – artists, engineers, designers, and so forth – with pedigrees from Disney, Daybreak, SOE, Sigil, EA, and Travian.
“In the coming weeks, a new hiring round for the San Diego studio will begin with 21 new positions as the MMO continues to speed along in production,” writes the studio. “In addition, developers have been spun up in France and Malaysia to bring the total size of the Ashes team to now over 100 of the most talented people in games.”
The studio also noted today that July is the last month players can buy into the alpha 1 package. The first phase of alpha 1 (as opposed to alpha zero, which began at the end of last year) is expected by the end of 2018. Over 8000 gamers have reportedly purchased alpha access so far; Intrepid says it “wants to keep that number below 10,000 for testing purposes in the Alpha 1 stage.”
“Members, log in starting tomorrow to claim your FREE CR 170 Character Advance ($45 value). Create a new character or advance one of your existing characters up to Combat Rating 170. At 170, you will be ready to jump into Amazon Fury Part III and the rest of the latest episodes. Enjoy on us, and thank you!”
During the rest of this week, subbers will see a 20% discount in the cash shop, and console subs are on sale for a third off too.
Over the weekend, my husband and I were chatting about playing on a Star Wars Galaxies emulator again, probably the Legends one that people keep recommending to me. And yes, it’s an NGE server. I was basically weighing all the content that was ultimately added during the six years of the NGE against the skill-on-use-based classic game. I loved the ol’ skill tree system to bits, so don’t get me wrong, but I was able to do most of the same things, eventually, in the NGE using classes and specs and secondary trees like beastmaster, and I floated the idea – horrors, I know – that maybe the skill system wasn’t all it was cracked up to be.
Fighting words, right? So that led us to discussing whether the original skill tree offered merely the illusion of choice. We were thinking about MMOs like Ultima Online and Guild Wars 1; only a very small percentage of skill builds in those games are actually viable, after all. The same is true even of level-based games with talent trees. Most builds are terrible, a waste of time, a way to present the feeling of lots of choices, but in the end only a few combinations are worth pursuing – so why did anyone bother designing and implementing them? And interestingly, we both came to the conclusion that classic Star Wars Galaxies somehow escaped that trap. Even weird builds were viable because the rest of the game made space for them rather than tried to trick you into bad choices.
What’s your favorite MMORPG with a skill-based progression system, and if it avoids the “illusion of choice” in character development, how does it do so?