fantasy

Skyforge revamps PvP with the Gods at War update

The newest update for Skyforge is now live and changes a lot about the way PvP works. Before, PvP had gear scaling to the point that it was almost irrelevant while walking in, but now gear scaling has more factors affecting that scale. It also introduces the new PvP-based Honor stat, which affects your overall stats and how much damage you’ll deal on balance. Players who wish to accomplish a lot in PvP will want to stack on Honor via stat adjustment. There’s also the new Happy Hour system, which encourages you to take part in PvP at set times for increased rewards across the board.

Speaking of increased rewards, the game is also rolling out the myLoot Marketplace as a means of getting more stuff for myCoins. Taking part in events and purchasing items earn myCoins, and said coins can be used for purchasing items in the marketplace, a sort of “here’s your extra for buying something” reward. Check out the full rundown if you’re looking for more details on the new system.

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The MOP Up: Star Trek Online’s DS9 expansion gets a console release date (July 14, 2018)

The MMO industry moves along at the speed of information, and sometimes we’re deluged with so much news here at Massively Overpowered that some of it gets backlogged. That’s why there’s The MOP Up: a weekly compilation of smaller MMO stories and videos that you won’t want to miss. Seen any good MMO news? Hit us up through our tips line!

Maybe you’ll discover a new game in this space — or be reminded of an old favorite! This week we have stories and videos from ElswordEVE OnlineSoulworker OnlineLeague of LegendsRealm RoyaleSurvived ByEverQuest IIProsperous UniverseBlack Desert Mobile, and Star Trek Online, all waiting for you after the break!

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Global Chat: Looking back at World of Warcraft’s Legion

Now that the next World of Warcraft expansion is almost upon us, it’s time to say farewell to Legion and all that that entails. MMO blog Leo’s Life took some time for a retrospective that examines the highs, lows, and patch rollout over the past two years.

“Aside from the penalties to alts, I think Legion delivered an amazing package,” he said. “The timing of content release was good, the content was relatively bug-free, the lore was solid, the flows inside each zone worked… it was all rather seamless.”

We’ve got plenty of additional MMO essays for you after the break, covering topics such as player housing, grouping, events, ageless MMO thrills, and more!

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The Game Archaeologist: A history of EverQuest’s expansions

I don’t know if EverQuest holds the crown title for the MMO with the most expansions, but I’m sure it’s among the top three if not at the number one spot on that list. It’s astounding to count them up and realize that two dozen expansions have come out for that game between 2000 and 2017. That averages to a little more than one per year!

Today I want to pay tribute to the 24 expansions of EverQuest by going through them, one by one, and seeing how they grew and enriched the game over the past decade-and-a-half. I would also love to hear testimonies in the comments as to which EverQuest expansion you enjoyed the most!

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Bless Online outlines next week’s Migra Turis update, plus balance and combat changes to come

It’s Friday, and that means the requisite Bless Online producer’s letter. Fans of the game who’ve stuck with it through the rocky start will want to know that Neowiz has several tweaks on the way. Next Wednesday’s update specifically targets Migra Turis; it’ll add a new elite level of difficulty, complete with new level 45 heroic weapon from the last boss.

Everything else is still flagged “coming soon”; that includes the PvP balance changes, optimization, the doubled dungeon drop rate, and the combat targeting revamp.

“Many of you have been asking to have the option to switch targeting mode for different classes. As such, we have been working to bring you more options. In the next change to the targeting mode options, you will be able to switch between modes with all classes except the Berzerker and Paladin, which will still be locked to action targeting and tab targeting respectively. As the Paladin needs to use tab targeting to effectively heal and the Berzerker skills were optimized for action targeting, we have not yet been able to give both mode options to these classes that resulted in a positive player experience. We will instead be adding a target tracking function for the Berzerker (and the other classes as well) that we think will address many of your issues.”

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The Stream Team: Another fun Friday the 13th in AQ3D

Another Friday the 13th means another stay at AQ3D’s Camp Gonnagetcha! And now Massively OP’s MJ has her hardest decision to date: choosing between Camp Twilly or Camp Zorbak. The easiest decision is to give away more Mo helms! Join us live at 3:00 p.m. as OPTV‘s infamous Stream Team brings you the crazy campiness of this event and maybe win a code.

What: AdventureQuest 3D
Who: MJ Guthrie
When: 3:00 p.m. EDT on Friday, July 13th, 2018

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Three quarters of European gamers don’t even understand what the heck lootboxes are

A new report on GIbiz suggests that most gamers are pretty darn clueless about lootboxes, which probably won’t surprise anyone reading here. Researchers for the publication surveyed gamers in Western Europe and found that barely more than a quarter of gamers even know what they are. More than half (we assume of those who seem to have no opinion on whether lootboxes are a plus for the gaming experience (a quarter think they suck). But the reaction differs depending on the way the question is phrased.

“We also asked gamers if they thought loot boxes made them think more positively about game companies, 54% had no opinion, 10% agreed with the statement, whereas 37% disagreed. In fact 20% ‘strongly disagreed’ that loot boxes made them feel positively about the companies that used them, which suggests that loot boxes create some negative feeling among some consumers.”

That said, almost half of those familiar with lockboxes suggested that lootboxes make them less likely to buy games with them, so there’s that.

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Black Desert takes nodes and conquest offline for a new ruleset

When Black Desert updates on July 18th, new rules for Node and Conquest Wars will be getting rolled out along with the other changes. In order to facilitate this, the developers are ending the current battles for conquest on July 14th, which is this Sunday. The conflict will remain unavailable until July 22nd, when players can once again resume the fine art of smashing one another in the face to gain control of the landscape.

The official announcement does not mention what these changes will be, but as an international game players already suspect that it’s going to be the ruleset Korean players have been dealing with for some time. The down side is that these rules are almost universally reviled on the Korean servers, so the thread is full of people begging the developers to not make this change. So this may not be a case of players eagerly anticipating the wars resuming on July 22nd, in other words.

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World of Warcraft: Battle for Azeroth pre-patch arrives on July 17

Say goodbye to your artifacts and hello to War Mode, because World of Warcraft’s expansion pre-patch is almost here. When July 17th rolls around, players will no longer be able to earn artifact power or have access to artifact traits; the plus side will be that your artifact will automatically power up for new characters leveling through Legion. Players can also access War Mode, benefit from PvP talents, and even start exploring some new content that’s meant to be time-limited until the launch of Battle for Azeroth. Onward!

Of course, one subgroup of players will be a little more negatively affected by the change, as it turns out War Mode will disable the /follow command and make multiboxing less viable in PvP. Those of you who don’t multibox will likely be unaffected, but it’s useful to note that this is a notable change when Blizzard has previously been fine as long as it’s not automated. New policy, or just a War Mode-specific quirk? We’ll see over time.

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The Daily Grind: What exactly defines an ‘indie’ MMORPG studio?

Earlier this week, I happened to see a mainstream website refer to ArtCraft as an indie studio, and it jolted me. ArtCraft, as anybody reading MOP knows, is working on Crowfall, which at least in my estimation is a high-quality, graphics-intensive MMORPG from hardcore MMORPG veterans who’ve been in the business as long as anyone alive. The game has raised at least $12M or maybe $15M, at least counting up what we know about.

When I think of indie studios, I think of the tiny outfits working on games like Project Gorgon, Ever, Jane, and Ascent the Space Game. But of course Crowfall is also an indie, right? It’s not running a $500M budget; it’s not ensconced under a cozy AAA publisher umbrella. It crowdfunds.

Then again, aside from the budget/wealth, its profile looks like a bit like Epic Games’ – it even has an engine to vend now. So is it really just about money? Is Star Citizen, with its multiple studios and AAA budget, an indie because of crowdfunding? Camelot Unchained studio CSE has multiple studios – does that factor in?

I’m curious what you folks think. What exactly defines an indie MMO studio? What characteristics must an indie studio have or not have?

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Battle Bards Episode 124: Old MMOs, new music

It’s a catch-all, catch-up episode for the Battle Bards as they dig through new soundtrack releases from MMORPGs that they’ve covered in the past! You may be prepared for an eclectic and enjoyable mix of music — but there is no way that you can steel yourself for the raw and heartfelt confessions that take place on this show.

Battle Bards is a bi-weekly podcast that alternates between examining a single MMO’s soundtrack and exploring music tracks revolving around a theme. MOP’s Justin co-hosts with bloggers Steff and Syl. The cast is available on iTunesGoogle PlayTuneInPocket CastsStitcher, and Player.FM.

Listen to Episode 124: Old MMOs, new music (or download it) now:

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TERA launches the Phantom’s Keep update with more challenges to test your might

The newest update for TERA encourages you to revisit old things to test yourself anew. Have you made your way through the Dreadspire before? Because it’s revamped now, with new challenges and a tighter focus on your ingenuity and focus. Have you explored the depths of Manglemire? It has also returned, and it promises a fresh round of deceit and tricks from the cyclops Manglemore.

Of course, it’s not all repetition of familiar challenge; you can also take part in the new Dragon Hunt for the Guardian Legion, which respawns every hour and works similarly to the other Guardian Legion missions. Yes, you can argue that hunting dragons is the sort of challenge that the game has long offered, but hunting dragons is also challenging in and of itself. So in short, the patch is here, and it has all sorts of ways to challenge your skills.

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Crowfall explains its new Vivox chat integration

The chat system in Crowfall was developed in-house for chatting within the game, and it had only one problem insofar as it didn’t actually provide a solid framework for chatting. It worked well enough, but it had issues with custom channels, zoning, and so forth. So the latest development entry is all about the new Vivox-based system integrated into the game starting with patch 5.7, which provides players with far more robust options for managing channels, contacts, and all manner of discussion.

Players will be able to create new customized chat tabs, along with individual chat filtering and autofilling commands. The team is still working on making the new system as useful as possible, so it’s important to note that the current iteration is just the first and most basic option for chatting across zones and with your faction. Check out the full breakdown if you want to see more of the tools you’ll have at your disposal for conversation with the next patch.

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