sci-fi

EVE Online is planning to weaken Force Auxiliaries

It’s just too easy for Force Auxiliaries to heal other ships right now in EVE Online. That’s the reason behind the balance proposal put forth on the official forums for a rebalancing pass. Essentially, the numbers are just too high and the counterplay options for FAX are too limited, so the plan is to reduce the numbers and see if that balances out. And they’re significant numbers, lowering healing output at all ranges while increasing capacitor costs across the board.

The estimation is that it would lead to an overall 37% reduction in potency, a significant change that seems to be warranted pending more general player feedback. To that end, feedback on the proposed change is being solicited now. One can imagine the effect this might have had on the game’s latest big conflict at UALX-3, which the community has dutifully summarized for those wondering what was lost in the latest stellar dust-up.

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Star Wars: The Old Republic lists Season 9 ranked PvP rewards

Grab that lightsaber or blaster and get to making war on your fellow player, because Star Wars: The Old Republic is about to finish off its current season of ranked PvP. The season will conclude on July 31st, at which time a rich bounty of rewards will be poured out on the heads of the best-of-the-best.

What rewards will be causing these cranial concussions, you ask? BioWare posted a list of the Season 9 Ranked PvP rewards, separated into different tiers based on a player’s final rating.

There are a lot of interesting but somewhat expected goodies here, such as battle flags, portrait flair, titles, frame decorations, and — most importantly — tokens. These tokens can be spent on desired rewards, so if you want your holo-rancor mount or stronghold trophies, you know where to go.

Source: SWTOR

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The Stream Team: Star Trek Online’s Victory is Life story through Jem’Hadar eyes

Massively OP’s MJ made a Gamma Recruit Jem’Hadar last week, and now that he is out of the intro, she’s ready to take him into the Victory is Life story arc. How will it all unfold from a Dominion point of view?  Tune in live at 9:00 p.m. to watch.

What: Star Trek Online
Who: MJ Guthrie
When: 9:00 p.m. EDT on Wednesday, July 18th, 2018

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Perfect Ten: Endless dungeons in MMOs

Most MMO dungeons are normal songs. You start out and you have a pretty clear picture of the beginning, middle, and end; they don’t really change up much. But the endless dungeon is like improvisational jazz. Sure, there’s a beginning and often a fairly reliable end, but the space in the middle can be filled with all sorts of things. You don’t even know what’s going to be there until you’re already in the thick of it. It could be filled with creme! (Probably not, but hey, life is weird sometimes.)

Our reader Arsin asked us a while back about MMOs with endless dungeon modes of some sort, and well, we do our best to find these things out. The goal here is to have an online-only game with randomly generated content between the start and end. Arguably some of these might not fit your personal criteria, but that’s all right; there’s plenty of variety here!

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EVE Online has banned almost 20,000 accounts since February for botting and RMT

Y’all remember the wild mess in EVE Online last winter and spring, when CCP Games said it was “coming for the bots” and getting tough on botting in the space sandbox? At the time, CCP said it had already banned 1800 accounts just in the month of January – and that was after a group of bot-hunting vigilante players had exposed the scale of the problem by taking down some of the outrageously expensive supercarriers owned by an RMT crew and piloted by bots.

CCP Games put out an update on its progress in the war on bots today, saying it understands that it’s “a key issue in the eyes of [its] community.” It says it’s banned 18,398 accounts since February: 8771 for RMT, 4250 for botting, and 5377 for account hacking.

The studio also says it has implemented a new password checking system to prevent account hacking and further asks the community to help by voluntarily enabling two-factor authentication on EVE Online accounts and by keeping those bot reports coming.

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The Daily Grind: How should MMO studios handle game reboots?

Over the past several years, we have witnessed several MMOs being rebooted and relaunched, including Final Fantasy XIV, Secret World Legends, and, most recently, Defiance 2050. There are various reasons why studios would want to do this, including addressing key flaws in the original game, switching over to different business models, and benefiting from a new round of publicity and review ratings.

Looking at the above titles as case studies (and more if you can pull up examples), we see both positives and negatives of these experiences arise. Not many players are keen on starting over in MMOs after investing dozens or even hundreds of hours on their characters, and because of this, there is a heavy price to be paid if the relaunch isn’t significantly different and improved from the original.

How should MMO studios handle game reboots? What would you recommend be the steps that studios should take in handling existing accounts, upgrading the game, and starting everything all over again?

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The Stream Team: Taking puppy for a Warframe walk

Massively OP’s MJ has a cute little throat-ripping puppy in Warframe, and it’s all grown up and ready to play! So MJ is going to take the Fluffinator out for a nice walk for some fresh… air? Meat? Tune in live at 9:00 p.m. and join the adventure. (Isn’t walking a puppy always an adventure?)

What: Warframe
Who: MJ Guthrie
When: 9:00 p.m. EDT on Tuesday, July 17th, 2018

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Destiny 2 deploys Solstice of Heroes: Moments of Triumph update

Good times just might be here if Destiny 2 has anything to say about it. Today, the sci-fi shooter deployed Update 1.2.3 and the bounty of content goodness contained within.

There’s a lot here, although some players are griping at the endgame raid focus of the patch. The update contains prestige raid lairs, 6v5 quickplay in the Crucible, Iron Banner upgrades, tuning for exotic armor, additional bounties, and a ton more. Plus, starting on July 31st, the Solstice of Heroes event will unleash the new Moments of Triumph bounties. Complete enough of these bounties, and you’ll be able to earn a t-shirt, Sparrow, and emblems.

Go into depth with the developers on the July update after the break!

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Massively OP Podcast Episode 178: #womenarecosmetic

On this week’s show, Bree and Justin mull over how necessary it is to actually provide MMOs with those icky, wonderful girlie-types. They deliberately deliver a light-hearted episode after last week, full of funky fresh frivolity. Will gaming ever be fun again? It has to be!

It’s the Massively OP Podcast, an action-packed hour of news, tales, opinions, and gamer emails! And remember, if you’d like to send in your own letter to the show, use the “Tips” button in the top-right corner of the site to do so.

Listen to the show right now:

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The Survivalist: Using Conan Exiles for a virtual tabletop campaign

So I’ve been thinking. (A dangerous pastime, I know!) And I have actually been formulating an idea. And that is using a survival game like Conan Exiles to run a guided player campaign. You see, way back when as I was first playing D&D and other tabletop campaigns, I dreamed of the ability to play them in virtual reality. Can you imagine it? Instead of saying, “I cast a fireball,” you actually just do it! It is still a dream; a VR experience is not quite possible yet, but when I found MMORPGs I felt it was one step closer. I could see my actions play out in an adventure. However, for the most part it was an already scripted adventure according to the game devs. In some cases there were tools for players to make their own adventures (and boy, have I celebrated those!), but there were still more like story vignettes in a larger world out of the game master’s control. To  really have a fully-crafted experience, you need greater control than what the MMORPGs afforded.

And then came survival games. Now there is a whole world you can take control of and run a story campaign. Granted, they aren’t perfect, but survival games offer more tools for creating a robust visual player campaign a la tabletops. And that’s exactly what I am planning in Conan Exiles.

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No Man’s Sky’s Next update drops next week with absurd amounts of space and land content

Don’t call it an MMO yet, but Even More Multiplayer is making its way to No Man’s Sky with its “Next” update. Hello Games today dropped a new trailer showing off how the “limitless procedural universe” is coming along. In fact, you haven’t got long to wait to play it yourself, as it’s rolling out next week on July 24th (Europeans have to wait an extra three days to the 27th for some reason).

“The new mode will be added to the limitless procedural universe across all platforms next week via the No Man’s Sky NEXT update, coinciding with the game’s launch on Xbox One, in a publishing partnership with 505 Games for physical retail. With this launch, players across Xbox One, PlayStation 4 and Steam for PC will be able to explore, fight and survive with friends as they voyage across the vast celestial sandbox.”

Hello Games is touting a whole slew of features, including small-group exploration, the chance to “prey on others to survive,” building shelters and colonies, exocraft racing, custom race track creation and sharing, “epic space battles,” unlimited base building, fleet control, capital ships, “challenging multiplayer missions,” and a massive visual upgrade. Holy crap. Maybe that’s why the game’s recent reviews on Steam are pretty positive, eh?

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Check out all of the Warframe’s TennoCon 2018 videos

If you missed out on the glory of TennoCon 2018, you can take in most of the Warframe experience thanks to the cache of videos of the event Digital Extremes posted last night. Probably the most important bits are the Railjack and Fortuna previews, but there are several other vids, including the art and sound panels and the cosplay contest.

Massively OP’s MJ Guthrie was on-site for the event; if you’re not into lengthy videos, check out her written coverage and interviews!

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The Daily Grind: How can we solve Reddit’s gaming ‘tragedy of the commons’ problem?

In dealing with the ArenaNet fallout over the last couple of weeks, I started giving serious thought to the Reddit problem in gaming, and I’m not just talking about the overt hate groups allowed to fester there. You know how one of the rules of thumb for MMORPG communities for the longest time was never go to the official forums because you’d come away feeling depressed and dejected, believing the game community was a hot mess and your class was most assuredly the most broken? Reddit is like that, only nobody there cares enough about fixing it to see it through, and so we’ve got a tragedy of the commons problem playing out in cyberspace.

When game companies owned their own discussion spaces, most of them at least made some modicum of effort to keep them respectable. Oh, sure, some took that way too far and deleted criticism, but most, barring the very biggest, tamped down on toxicity because that space reflected on them. They cared. This is how I feel about our own comment section, incidentally, because our team owns this site and cares about the conversations we have here, unlike many other sites owned by corporate groups that don’t even care if comments exist at all.

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