Now that the next World of Warcraft expansion is almost upon us, it’s time to say farewell to Legion and all that that entails. MMO blog Leo’s Life took some time for a retrospective that examines the highs, lows, and patch rollout over the past two years.
“Aside from the penalties to alts, I think Legion delivered an amazing package,” he said. “The timing of content release was good, the content was relatively bug-free, the lore was solid, the flows inside each zone worked… it was all rather seamless.”
We’ve got plenty of additional MMO essays for you after the break, covering topics such as player housing, grouping, events, ageless MMO thrills, and more!
I don’t know if EverQuest holds the crown title for the MMO with the most expansions, but I’m sure it’s among the top three if not at the number one spot on that list. It’s astounding to count them up and realize that two dozen expansions have come out for that game between 2000 and 2017. That averages to a little more than one per year!
Today I want to pay tribute to the 24 expansions of EverQuest by going through them, one by one, and seeing how they grew and enriched the game over the past decade-and-a-half. I would also love to hear testimonies in the comments as to which EverQuest expansion you enjoyed the most!
Say goodbye to your artifacts and hello to War Mode, because World of Warcraft’s expansion pre-patch is almost here. When July 17th rolls around, players will no longer be able to earn artifact power or have access to artifact traits; the plus side will be that your artifact will automatically power up for new characters leveling through Legion. Players can also access War Mode, benefit from PvP talents, and even start exploring some new content that’s meant to be time-limited until the launch of Battle for Azeroth. Onward!
Of course, one subgroup of players will be a little more negatively affected by the change, as it turns out War Mode will disable the /follow command and make multiboxing less viable in PvP. Those of you who don’t multibox will likely be unaffected, but it’s useful to note that this is a notable change when Blizzard has previously been fine as long as it’s not automated. New policy, or just a War Mode-specific quirk? We’ll see over time.
It’s a catch-all, catch-up episode for the Battle Bards as they dig through new soundtrack releases from MMORPGs that they’ve covered in the past! You may be prepared for an eclectic and enjoyable mix of music — but there is no way that you can steel yourself for the raw and heartfelt confessions that take place on this show.
Battle Bards is a bi-weekly podcast that alternates between examining a single MMO’s soundtrack and exploring music tracks revolving around a theme. MOP’s Justin co-hosts with bloggers Steff and Syl. The cast is available on iTunes, Google Play, TuneIn, Pocket Casts, Stitcher, and Player.FM.
Listen to Episode 124: Old MMOs, new music (or download it) now:
first came out, I had very low hopes for it. The game already was launching into a crowded field, and it was doing so while basically just taunting
Blizzard to invite comparisons to World of Warcraft
. Seriously, the game had that remarkably ill-advised “We’re not in Azeroth any more” ad campaign, that looked like a bad idea then
and looks even worse now. I didn’t play it before launch, but at a glance I had thought, “this looks like a good free-to-play title but it can’t go up against WoW
To put this in street fight terms, this is the 98-pound weakling kicking the head of a motorcycle gang in the shins, then asking him what he’s going to do about it.
Fortunately for everyone, that story did not end the way you might expect. Sure, RIFT did not in fact take the entire world by storm, but it has been running successfully for several years now, pumping out expansions and big updates and generally managing to keep its head above water. And it no longer looks, at a glance, like WoW with a lick of paint despite that being its initial design.
The common consensus in the World of Warcraft community is that Patch 8.0 — the Battle for Azeroth pre-patch — is due to arrive next Tuesday. And speaking of community, one of the features that will arrive with that update is Blizzard’s own take on Discord.
The Communities tool will allow players to “create, manage, and join multiple groups of friends and family.” This feature works across realms and even Blizzard games, although apparently we’re still not allowed to talk across factions because reasons.
Blizzard notes that while players are encouraged to use the Communities tool for voice and text chat, the feature can also be used to pull quick join groups together among friends and like-minded souls.
On this week’s show, Bree and Justin cleans up after Guild Wars 2’s PR disaster, chew over the survivability of Shroud of the Avatar, and commiserate about Camelot Unchained’s delay. It’s not all downer news — there’s some really great stuff happening in the MMO industry, and that makes an appearance on this extra-long episode!
Special note: If you want to skip the ArenaNet discussion for the rest of the news, go to the 50-minute mark (yeah, we talk about it a lot!). Also, please note that this was recorded before the Polygon article that came out Monday night, so it’s missing some the additional commentary on Mike O’Brien’s second formal statement.
It’s the Massively OP Podcast, an action-packed hour of news, tales, opinions, and gamer emails! And remember, if you’d like to send in your own letter to the show, use the “Tips” button in the top-right corner of the site to do so.
Listen to the show right now:
As I’m off on vacation this week, I knew that I wasn’t going to be able to cull through the previous One Shots comment section for great pics like I usually do. So I’m going to have to beg your forgiveness for a little indulgence here, because in this edition, I’ll be sharing nothing but my own screenshots. Feels like a cheat, because I do that all the time in normal news articles and columns, but why not?
First up is my tribute to the late, great Marvel Heroes. However sad it went out, I had some great times in that MMO and loved the crazy superhero encounters. Such as, in this instance, Captain Marvel giving Carnage a little something to think about before he swings that hand-axe around.
Today is Pokemon Go’s second-year anniversary. Last year’s report card had to grapple with things like the game’s rapid rise and fall as a fad, its severe lack of promised content even with its first major update, crimes associated with the game, and being somewhat anti-social – and that was before the disaster known as Pokemon Go fest 2017. It was probably the worst way to start off a new year for your game, and it’s probably no surprise that our coverage of the game waned after the fallout.
But something happened. Whether it was because series Director/Producer Junichi Masuda was there to witness the horror or because some internal change in Niantic’s process changed, we’ll probably never know. But change came. Generation 3 became Pokemon Go’s One Tamriel. Suggestions I’d made previously happened and are still happening. The numbers are showing that the improvements are paying off, as the game’s playerbase is at the highest it’s been since its 2016 peak, after having gone through a brutal 80% dropoff. I thought I was being overly optimistic with my 2018 predictions for the game, but so far, so very good!
Here’s the weird part about this week’s column: I’m going to tell you, in short, that Final Fantasy XI is still a good game once you get past the initial hurdles involved. I am also going to tell you that it is a game which has not aged well, in part because of those facts. Which no doubt is going to sound kind of weird, but that’s the situation we find ourselves in.
There are really two things you have to look at with this particular game. The first is whether or not the game is approachable by someone who hasn’t played the game in years or ever, whether or not you can make reasonable progress when you start playing. The other is whether or not the game gives you slightest idea about how to do so, or indeed about how to do anything in the game. Because all of the systems in the world don’t help if you don’t know what they are.
Can’t wait until August 14th to get your hands on World of Warcraft’s upcoming Battle for Azeroth expansion? Then you might be in luck: Today, July 6th, from 1 p.m. to 12 a.m. EDT, Blizzard is holding the Battle for Beta giveaway contest. To enter, all you have to do is take to Twitter between the designated times and post an in-game screenshot of a slain enemy or NPC of the enemy faction with the hashtag #BattleForBeta. The lucky winners will be chosen randomly and contacted by Blizzard within a week of the giveaway.
And if you’re not much for tweeting, Blizzard wants to remind you that there are still ways to get your hands on a Battle for Azeroth beta key. Chief among them is Wowhead’s beta key giveaway, where players can enter for a chance to win a key by completing in-game achievements. For all the contest rules and details, you can check out the full post on WoW’s official site.
GIbiz put out an interesting piece this week looking 10 years into the past to see where the buzz was in the game industry back in 2008. It’s worth a read overall (that was the year some rando company called “Riot Games” snagged $7M in funding for something called “League of Legends” – pff, that’ll never go anywhere, amirite), but the segment I want to highlight this morning is the one about the industry hype cycle.
The long-ago author wonders just when the hype cycle for video games should begin, at least in terms of maximizing profits (and presumably not annoying consumers). He compares the Assassin’s Creed franchise to Prince of Persia, noting that the former’s hype cycle was twice as long as the latter’s – and performed significantly better. After all, we’re still talking about AC here in 2018!
It seems a fair topic for MMORPGs as well; for example, World of Warcraft expansion announcements and hype lulls, the difference in buzz lead-up between Guild Wars 2’s Heart of Thorns and Path of Fire, and the seemingly interminable Kickstarter MMO dev/hype/funding cycles are perennial subjects here.
How early should an MMORPG’s hype cycle begin? How long before the planned launch of a game or an expansion – or even a Kickstarter – do you actually want to hear about it?
Quick question: What is the Group Finder in World of Warcraft intended for? If you answered that it’s for finding groups, possibly with an incredulous expression that anyone would ask such an obvious question, congratulations! You are following along here. If, on the other hand, you answered “for advertising runs through content being sold for in-game gold,” then you are not following along, you have an odd definition of the words “group” and “finder,” and you are not going to be allowed to use the tool much longer because, as mentioned, that’s not what it’s for.
This doesn’t mean that people cannot offer to sell runs through content, of course; it just means that you will need to advertise it throug means other than the in-game group finder. Trade chat and such is still permitted. It just clogs up the group finder interface and is generally undesirable, so Blizzard is cracking down on the practice. Bad news for the people who sell though the interface, but good news for everyone who just wants to find a group.