Major MMO studio owned by EA, famous for its RPG franchises and particularly to MMO players for Star Wars: The Old Republic
Grab that lightsaber or blaster and get to making war on your fellow player, because Star Wars: The Old Republic
is about to finish off its current season of ranked PvP. The season will conclude on July 31st, at which time a rich bounty of rewards
will be poured out on the heads of the best-of-the-best.
What rewards will be causing these cranial concussions, you ask? BioWare posted a list of the Season 9 Ranked PvP rewards, separated into different tiers based on a player’s final rating.
There are a lot of interesting but somewhat expected goodies here, such as battle flags, portrait flair, titles, frame decorations, and — most importantly — tokens. These tokens can be spent on desired rewards, so if you want your holo-rancor mount or stronghold trophies, you know where to go.
Most MMO dungeons are normal songs. You start out and you have a pretty clear picture of the beginning, middle, and end; they don’t really change up much. But the endless dungeon is like improvisational jazz. Sure, there’s a beginning and often a fairly reliable end, but the space in the middle can be filled with all sorts of things. You don’t even know what’s going to be there until you’re already in the thick of it. It could be filled with creme! (Probably not, but hey, life is weird sometimes.)
Our reader Arsin asked us a while back about MMOs with endless dungeon modes of some sort, and well, we do our best to find these things out. The goal here is to have an online-only game with randomly generated content between the start and end. Arguably some of these might not fit your personal criteria, but that’s all right; there’s plenty of variety here!
Some industry news this morning: James Ohlen announced that he’s retiring from BioWare after more than two decades at the company. MMORPG fans will recall he was at one time the creative director and lead designer for Star Wars The Old Republic, but of course he played a lead role in many other acclaimed BioWare franchises and was also attached to Anthem. He’s told fans he’s taking a break from the industry to work on RPG sourcebooks. SWTOR players are expressing their gratitude for his contributions over on Reddit.
OK, I’ll come right out and say it: I love the Rishi stronghold. The Star Wars: The Old Republic
developers have outdone themselves. I will unlock that whole stronghold as soon as it’s available on the live servers. It will be expensive, even for me. But I will do it, and I will not regret it.
Star Wars: The Old Republic, an MMORPG that has taken some hits for not doing things right for its community, might be turning some things around with its latest patch 5.9.2. Of course, this latest update puts a lot of focus on PvP, but for an MMO that places the story as a major pillar of its design, we know that PvP will never be its only focus on any patch.
Even though I admit that I love the new patch and stronghold, I am not blind to its flaws, so let’s take a tour of the new stronghold to examine the good and the bad.
Continuing from my previous column, I’m going to be running through the second decade of graphical MMORPG launches and picking the best title to debut in any given year. From doing the first decade, I know that this thought exercise isn’t always fair; some years have several great contenders, while others see one mediocre one rise due to a lack of competition.
Still, it’s kind of fun to look back at MMO history and to see which game was really the best of that year. And if you ever felt sore that a particular title got overlooked, well, consider this a retroactive awards ceremony of some sort.
Let’s dive right in where we left off with 2007!
Once Massively OP’s Larry and MJ the final scene, Chapter VIII of SWTOR’s Knights of the Eternal Throne
will be wrapped up, letting the duo move on to Chapter IX, The Eternal Throne. Will MJ’s Chiss Agent seize it as her destiny, as Darth Jar-Jar — er, Valkorian — keeps telling her to? Of course, that is completely up to the audience as it decides all the major alignment choices. Tune in live at 2:00 p.m. to decide the fate of the Eternal Empire.
What: Star Wars: The Old Republic
Who: Larry Everett & MJ Guthrie
When: 2:00 p.m. EDT on Tuesday, July 10th, 2018
Enjoy the show!
Is there a new hope for entertainment in a galaxy far, far away? At the end of this month on July 31st, Star Wars: The Old Republic
is going to push back against the sinister threat of summer boredom with its Galactic Legend update.
You won’t have to wait until then to check out the patch, however. Game Update 5.9.2 is up on the public test server right now for any who would like to put it through its paces.
The patch is primarily focused on PvP, with a new 4v4 arena map that uses Mandalore’s Battle Ring, Season 9 rewards, better PvP matchmaking, and multiple warzone improvements. Housing addicts can move into the Rishi Hideout stronghold, which is a tropical bungalow that offers players the opportunity to host their own PvP battles in that instance.
This is the 10th update to follow the Eternal Throne and Fallen Empire expansions.
There’s a lot we still don’t know about the upcoming multiplayer-but-not-completely shooter from BioWare, Anthem. There’s also a lot we do know, some of which has rather cooled enthusiasm. But if you weren’t at this year’s E3, you didn’t see much of it in person, so it’s a good thing that you can see the game’s full demo in video format just below.
The 20-minute demo shows off the game’s gunplay, dynamic events, dynamic group scaling, and all of the environmental exploration you could want. In short, it’s a quick slice of what the final game will look like, enough to give you an idea of what you’re in for. Jump on below if you’re curious to see how it’ll play (or what it was playing like on the show floor, we suppose).
Do you like fighting games? I don’t. Let’s talk about fighting games. But bear with me because you’ll get where this is going.
While I might not personally care much about fighting games, I still wind up spending a lot of time reading about them because that’s just the sort of thing I read for fun. And balancing a fighting game is honestly pretty difficult, thus it’s something that gets talked about a lot. It’s difficult enough that there are, in fact, two different ways to do it.
This does have a lot of bearing on MMOs, though, where balance doesn’t get talked about nearly as much and tends to get talked about in rather dim tones when it is discussed. But in order to understand that you need to understand the difference in balance methods, why World of Warcraft players miss Mark of the Wild, and why balance matters in the first place.
End Times has not ended. The Odessa base in SWTOR
is still under attack, and Massively OP’s Larry and MJ have quite a bit of fighting left to do to finish up Chapter VIII. At least they don’t need to worry about those important decisions since you, the audience, makes those during this Choose My Alignment adventure. Tune in live at 2:00 p.m. as the duo finishes up this chapter in KOTET
What: Star Wars: The Old Republic
Who: Larry Everett & MJ Guthrie
When: 2:00 p.m. EDT on Wednesday, June 27th, 2018
Yesterday, the game that solidified my place in the MMO space would have turned 15 years old, and MJ, Bree, and I took a trip down memory lane by hopping into one of the Star Wars Galaxies emulators. All the memories of the adventures I had came flooding back, even though my muscle memory for the combat mechanics was gone.
Since the launch of SWG in 2003, we have seen the launch of two other MMORPGs (Clone Wars Adventures and Star Wars: The Old Republic) and other multiplayer online Star Wars games, like Battlefront. If your experiences in these online games were anything like mine, you’ve made many friends that you would otherwise never had contact with and have lived through virtua; adventures you’d never dreamed of experiencing in real life.
There was a time in this column’s lifespan that I would talk about all things Star-Warsy, leading up to the launch of SWTOR. And given that we just celebrated the original Star Wars MMO’s 15th anniversary, I figured I could take a moment to reflect on one of my favorite moments in Star Wars MMO history and ask you what your favorite moment was.
Game Informer is enjoying a heapload of exclusives on BioWare’s upcoming Anthem, including an interview with the game’s leads. The studio said that the world players encounter is “unfinished,” with artifacts and mysteries left behind by mysterious entities that used to reside on the planet.
“People are living in a world where things are turning on and causing not only destruction but actual creation,” said Executive Producer Mark Darrah. “This is a world that was in the middle of being created.”
BioWare talked about the creation of this brand-new IP, a lengthy process that has taken six years already. “Anthem is unlike anything that BioWare has ever done,” said Producer Mike Gamble. “What we really wanted to do with Anthem was to explore different kinds of gameplay.”
Last night, BioWare Creative Director Charles Boyd
and Community Manager Eric Musco
were guests on the Passionately Casual Podcast
to discuss the lore of Star Wars: The Old Republic
. And since I host a segment on that podcast regularly about roleplaying in the Star Wars universe, I got to sit in on that interview and pose my own questions about the current and upcoming lore for the game.
I realized after listening to the questions that I asked last night that some of them deserve a follow-up to help strengthen your understanding of where the question came from or understand why I put forth the question in the first place. I’d like to spend a moment talking about the answers that Boyd gave to my questions and what I think they mean for the MMORPG. Of course, there might be some spoilers for the latest additions to the game story, but if you’ve not played through it by now and are still reading this column, spoilers probably aren’t that important to you.