staff roundtable
Massively Overthinking: Grouping, kill-stealing, and open PvP in MMORPGs
This week's Massively Overthinking topic arrived in our inboxes from longtime reader Leiloni. It's a timely one all about newly launched Tree of Savior -- and...
Massively Overthinking: Our favorite MMORPG classes
Nostalgia has me this week:Â I've been thinking a lot about some of my all-time favorite MMORPGÂ characters, some of whom I can't physically play anymore...
Massively Overthinking: The best newbie systems in MMORPGs
One thing I've realized from my time in Black Desert so far is than even for a die-hard sandbox fan, the introduction is pretty...
Massively Overthinking: The future of Daybreak
This week's Massively Overthinking topic revolves around the EverQuest Next cancellation, of course. MOP Patron Roger sent us 11 (!) questions to pick from....
Massively Overthinking: The state of WildStar
This week's Massively Overthinking focuses entirely on WildStar, out of whose devs we've been trying to get answers -- never mind reassurance about the game --...
Massively Overthinking: The curse of player-generated MMO content
The influx of new player-generated-content-oriented MMOs might make you think that PGC is on the rise, but if you've been around the genre for...
Massively Overthinking: The new normal of early access MMORPGs
This week's topic comes from Massively OP reader Zadira.
"Daybreak has just passed it two-year anniversary for Landmark, and it still has its early access reward options for...
Massively Overthinking: The Star Citizen money machine
Massively OP reader Ichi has posed us an interesting question. At the end of 2015, a lot of gamers, including some of our own...
Massively Overthinking: The best government for an MMO guild
This week's question comes to us from Das Tal developer Alexander Zacherl, who says his team is in the process of implementing a direct...
Massively Overthinking: Old MMORPGs, disco, and pop culture phenomena
A reader named Rob provides this week's Massively Overthinking topic. It's a really good one!
"Why isn't playing an old MMO from a previous decade...
Massively Overthinking: The cynicism of modern MMO Kickstarters
This week we've been abuzz about Smed's Hero's Song Kickstarter cancellation - the KS more than the game, mostly because the game is happening...
Massively Overthinking: The MMO dev brains we’d like to pick
This week's Overthinking question comes to us from longtime Patron Roger.
"If you guys could magically open a connection to any dev team, which team...
Massively Overthinking: Just how massive is massively multiplayer?
Recent tweaks to the taxonomy structure of Massively OP and coverage of what we formerly called "Not-So-Massive" games prompted a resurgence of internal discussion about the types...
Massively Overthinking: Let’s play with the Gamer Motivation Model
Over the winter holidays, we wrote about game analytics consulting firm Quantic Foundry, which has published what it calls its "Gamer Motivation Model" --...
Massively Overthinking: The MMO with the brightest future
Imagine you have a friend who wants to play an MMO but doesn't want to get involved in a game that's in decline or...
Massively Overthinking: One MMO wish for 2016
We gave out a lot of awards this month for things games did in 2015, and we talked about what we think will happen...
Massively Overthinking: The next big Star Wars MMORPG
In honor of Star Wars week (and rumors that EA is working on another Star Wars game), let's talk Star Wars MMOs.
Star Wars Galaxies...
Massively Overthinking: MMO predictions for 2016
Now that we've all had a good laugh at the things we got wrong and marveled at the things we got right in last...
Massively Overthinking: Counting the hits and misses of our 2015 predictions
Every year, we lodge our predictions for the next. Funny, strange, and deadly serious, these predictions are a glance back on the naïvetés of 2014 and...
Massively Overthinking: Is IP-blocking in online games a necessary evil?
This past week, news about Black Desert's IP blocking has reminded me once again how IP-blocking, region-locking, and the resulting isolated MMO communities are...