Massively Overthinking: One MMO wish for 2016

    
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We gave out a lot of awards this month for things games did in 2015, and we talked about what we think will happen in 2016. But what about what we wish would happen next year? Do you have hopes and dreams about our genre’s upcoming year? If you could make one single wish about the coming year of MMOs, what would it be?

I posed these questions to the Massively OP team for this week’s Massively Overthinking, and we’d love for you to join in.

Brendan Drain (@nyphur): My predictions for 2016 were pretty specific and based on observations of existing trends, but I’d really like to be surprised in the coming year. Obviously I want to see EVE Online’s player activity increasing as it’s been on a bit of a slump recently, but I’d also like to see some new games announced in 2016 as there’s not much that I’m really looking forward to. In terms of technology, I’d love to see VR take off in a huge way and for Microsoft’s AR Hololens to approach something resembling the faked demos and videos they’ve been producing with perfect rendered overlays and no field of view limitations. Unfortunately, I think VR headsets are always going to be niche products and the limited FOV on the Hololens is reportedly here to stay, but I really want to be proven wrong on both counts.

I hope Star Citizen continues to release modules and lives up to expectations, and that crowdfunding remains a viable way for independent studios to fund their games. In a similar vein, I’d like to see the industry and people in general reach a greater understanding of what exactly Early Access should be and what to expect in an alpha or beta version of a game. There are plenty of developers out there with games perpetually in Early Access with no roadmap to release, and 2015 saw a number of them just cease development or seriously lose momentum after essentially going viral. I hope this doesn’t become a trend that poisons the well for those who rely on confidence in Early Access and crowdfunding for such lavish luxuries as living in a house and eating food.

Brianna Royce (@nbrianna, blog): I am impatient: I want to see the pendulum swing back toward MMORPGs again, serious MMORPGs, not pump-and-dump themeparks and lobby shooters. I know it’ll happen eventually, but I don’t want to wait! I want to see big studios figuring out ways to make more intense MMO experiences profitable again. Failing that, could we just get Camelot Unchained, and could EverQuest Next maybe not suck?

Justin Olivetti (@Sypster, blog): I think my biggest gaming hope for the new year is that 2016 will be generally excellent for MMOs as a whole. I wish that the new games coming out and being developed would prove to be worthy of fan interest and that few (if any) titles would be sunsetted. More expansions. More new games that don’t waffle on the MMO label. A few specifics? Sure. I hope that WildStar would prove to be profitable and start to grow again, hopefully in the direction of a genuine expansion. Let’s have a couple of the smaller indies prove to be sleeper hits. I want Funcom to stabilize and pump out some great stories for The Secret World. And would it be too much to ask for one really, really good mobile MMO?

MJ Guthrie (@MJ_Guthrie, blog): As much as I would almost make a wish upon a falling star for the return of SWG, my actual wish is to see the progress of and then herald in the launch of EverQuest Next! And not just a game with that title, but the one with all the bells and whistles that have been thus far revealed. I want the features of the emergent AI, the myriad of classes to find, the rallying calls and the voxel world. As a part of that, I want to see the storyteller system make it into Landmark so I can finally begin making adventures. That is my hope and desire. Come on Daybreak, make my dreams come true!

Patreon Donor Archebius: My single wish would be that no games fail to deliver. That they’d be made, and be whole. I’m not going to wish that they’re all “good,” because that’s subjective – but I wish that they would all release, and meet their promises, and take root in the players that have helped give them life. May no hope be betrayed, this year. Merry Christmas.

Your turn!

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Veldan
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Veldan

One wish for 2016? That Black Desert may be a huge success!

thatchefdude
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thatchefdude

AGx It’s being developed by Nexon and will launch JP at least this year I believe….
It may never seen an NA release though, as the game is very old and will be considered far too hardcore for most western MMO players today.

G_Mo476
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G_Mo476

Honesty just wrap everything about SWG from its release in the best graphics you can and release it; would be the best MMO released  in a VERY long time. Maybe EQN can deliver, but who can blame us for being skeptical these days? And I don’t take the recent silence about EQN as a good sign. 

Remember SWG:
-30 custom classes that are at their  best when you get creative and make hybrids; all of them offer different play experiences and will set you on a different path.

-Pretty much biggest sandbox MMO outside Eve; if you had to walk across even a fractional distance across one of the many planets it could take hours. I got stranded without a speeder far from a shuttle or port one time, really makes you appreciate the scale…

-You can build everything;  Mineral Resources come through harvester that you need to build. Like in the real world minerals are limited and in certain areas you get different or better minerals. There are 474 crafting ingredient types in the game for everything  form weapons, armor, vehicles, houses, furniture, anything. You can build player cities to rival the NPC cities if you want. And with faction rep you can surround your cities with military bunkers manned by NPCs. 

– Faction Vs Faction Pvp, raiding  player built bases, guild wars, and of course bounty hunting that actually allowed you to get a contract for players and track them down anywhere in the galaxy to attempt to claim said bounty. Epic. 

-Becoming a Jedi is a monuments thing as is really should be. There was a hidden list of achievements that it took about a year for the first player to unlock Jedi even after release I believe. I was never a Jedi and that never bothered me; even if i started out wanting to be one I didn’t care after very long and the fact not everyone in the game was not a Jedi, or maybe was not even a combat class at all, made it such a rich world varied world that was that much more immersive.

AGx
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AGx

One wish? That mobile FFXI version SE was talking about.

AGx
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AGx

Zebrabox My name is AGx and I approve of this message.

KenFromChicago
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KenFromChicago

My one wish is for scifi, especially space based, mmos to achieve acceptance. Be it Star Citizen, Star Trek Online, Star Wars: The Old Republic or even space based mmos that don’t begin with “star” in the name, such as Elite: Dangerous and Wildstar.
But scifi also includes superhero mmos, DC Universe Online, Champions Online (please can that get some new content?), Marvel Heroes and City of Heroes’ “spiritual successors”, City of Titans, Valiance Online, Heroes & Villains.
And I don’t see this as a zero sum deal. Success for doesn’t preclude success for the others. I think all can do well. There’s a big enough market.

Thasrion
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Thasrion

libertylion7 Good luck with that…

captainzor
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captainzor

I just wanna know what game the headline graphic is from

Jacra
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Jacra

My wish would be for Landmark to become a game finally again – or EQN actually having convincing gameplay demonstrations. That includes building tools which allow instant columns etc, aka user friendliness instead that voxel-obsessive-tiny-stuff it turned into. It stopped feeling like a game that enables me, where I can build whatever I want and instead now is an exercise in frustration for me. It suits people with loads of time on their hand and the willingness to learn the quirks of the voxel engine but not someone who wants to build and not learn modeling. 
By now I’m WAY happier with SkySaga … despite the much more blocky looks. But I don’t feel like failing in SkySaga with the constant building-competitions in Landmark and driving home how much I am NOT proficient with that voxel engine and tools. :(

Vladamyr
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Vladamyr

Either for a WoW legacy server to open up or for an actual MMO that doesn’t require “action” style combat.  WoW became bad enough with constant movment.  I want a symphony of  abilities that require knowing priority style rotations and lot’s of theorycraft.