Sandvox games are sandboxes built with voxel technology.
is gearing up for what it’s calling a major quality-of-life update tomorrow
. Bomber royale – that’s the voxelbox’s battle royale mode – is getting the most movement, as Trion has “tuned [it] to award more active, aggressive play.”
“Some experience is now granted based on damage done to other players, and the amount of experience granted for just staying alive has been reduced. Experience for each kill has also been reduced since it is now easier to get credit for kills on players who die from lava or falling. Average experience gain may be lower, but very aggressive and accurate players will be more rewarded.”
Personally, I’m most interested in the changes to club worlds, which are basically the game’s guild halls, except that they’re actually enormous maps on which a club/guild can built anything at all. The patch introduces a system for replacing AWOL club leaders and tweak some of the club-centric aventures. There are also new craftable dragon mounts, a huge rebalance for the Ice Sage class that will hopefully make it viable again, and a bunch of new player-created gear pieces – we count 162 in the list.
I don’t know if EverQuest holds the crown title for the MMO with the most expansions, but I’m sure it’s among the top three if not at the number one spot on that list. It’s astounding to count them up and realize that two dozen expansions have come out for that game between 2000 and 2017. That averages to a little more than one per year!
Today I want to pay tribute to the 24 expansions of EverQuest by going through them, one by one, and seeing how they grew and enriched the game over the past decade-and-a-half. I would also love to hear testimonies in the comments as to which EverQuest expansion you enjoyed the most!
Unless you’re willing to venture out onto the wild space of emulated servers, you won’t be getting Star Wars Galaxies back. That doesn’t mean that you can’t reminisce about this MMO from a galaxy far, far away, thanks to the release of an unofficial fan history book called Galaxies: An Empire Remembered.
The 172-page book recalls the history of Star Wars Galaxies from launch through its 2011 sunset and takes readers through the game’s planets, events, and ongoing legacy. More than 700 full-color images, including concept art, are included in this title. “This comprehensive guide gives those who played the game — and those who never got the chance — an opportunity to relive the nostalgia and excitement of this landmark entry into the MMORPG genre,” the description reads.
SWG creator Raph Koster gave the book his endorsement on Twitter by saying, “The passion fans can have for something they loved never ceases to amaze and humble me.”
And while you’re looking back at Star Wars Galaxies, why not read our own Larry’s favorite memory from that game?
If you have ever played more than one MMORPG, the thought has probably crossed your mind that you would love to see your favorite features from all of them put together. It hurts when one game has great housing and another has some of the best group content that you have experienced. Why can’t you just create the best of both worlds?
Zeriah spent some time wishing for exactly this as she drew up a list of features from both World of Warcraft and Final Fantasy XIV that she’d love to see merged together.
“If I could take a bit from each game and combine it into one, I think I’d be in heaven,” she said. “FFXIV has some of the most amazing outfits I have ever seen in a game and while it has transmog system but I feel it would be made truly amazing by the addition of the armor journal WoW has brought in.”
is in an expansionist mood of late. Earlier this week, we learned Atlas Reactor was porting to Steam in China
. Today, the MMO studio announced it has launched Trove
in Japan as a free-to-play title on the PlayStation 4.
“Trion Worlds is proud to announce that Trove, its hit voxel MMO game, has released in Japan. Published in the country by DMM Games, Trove is available now on PlayStation 4 digitally and at retail stores. […] Prior to releasing in Japan, Trove launched in China in late 2017 to great success, with the expansion into the region pushing it past the 17 million player mark, with that number poised only to grow as the game releases to Japanese audiences.”
Over on our shores, Trove players are anticipating the summer launch of the Geode expansion and its battle royale mode.
“The Japanese version of Trove will be updated on the same schedule as other regions, so players in Japan can expect regular updates and exciting content at launch and beyond,” Trion says.
Trion’s voxelbox Trove
is getting its very own battle royale mode, after a fashion. It’s called Bomber Royale
, and its plain aim is to revivify the game’s wilted PvP, complete with destructible terrain and the now-classic playfield shrink as the match wears on.
“Trove Bomber Royale brings a new spin on the game’s competitive combat, allowing for throwdowns of up to 20 people in an exciting and chaotic new twist on battle royale gameplay, whipping bombs at each other, collecting power-ups, and wrecking the terrain until only one Trovian is left standing! In Trove Bomber Royale, the gameplay is fast and frenetic, where players are placed onto one of three different maps together, and must throw bombs at each other in order to be the sole survivor of the skirmish. There are several different bomb types at your disposal, including bouncing bombs, sticky bombs, and more. Players can also utilize a variety of moves and power-ups, including a grappling hook to zip away from (or towards) danger and healing-based items.”
With Project Gorgon now out on Steam early access, many first-time visitors to this strange game are feeling out the world and its systems. So what are they discovering?
Tales of the Aggronaut said that he was “hooked” when he put in a good weekend: “Part of the charm of this game is that it plops you into the game with no real warning or advisement about what you should be doing.”
“There’s never any doubting the sheer personality evident in every aspect of the game,” recommended Inventory Full. “The enthusiasm and good nature of the tiny development team sweeps all cynicism away.”
Project Gorgon not your cup of tea? Join us after the break for blog essays on Second Life, RIFT Prime, Shroud of the Avatar, and even Dungeons & Dragons!
What’s the last thing you’ve ever done in an MMORPG before it was shut down? If you have ever found yourself in this unfortunate position, chances are that you went on a whirlwind tour of the game and took as many screenshots and videos as possible.
Today, we’ll begin with one of the last things that Amorey ever saw in the belated Landmark: pies. Well, there are worse ways to go out!
“During my last few hours in Landmark before the final sunset, I visited my friends, and then I built a small ship ready to sail into the west with everything I needed for the last journey,” Amorey writes. “Oh how I miss this game.”
This week in Massively Overthinking, I want to talk about something out on the fringes of our genre: battle royale games. We’ve been watching BR take off, first with H1Z1, then the explosion of PUBG last summer and fall, and now Fortnite has taken the crown, becoming even more popular and raking in even more money, at least on console and potentially overall. And yet less than a year ago, we were embracing Fortnite as a PvE building game – see how blazingly fast Epic pivoted to catch this trend? I remember when PUBG started to plateau in the west even as it continued it climb in China, and I wondered then whether anything could ever dethrone it – and I have to say, I didn’t think it would be Fortnite.
So let’s talk about battle royale. Is it bleeding an online subgenre – MMOs, shooters, MOBAs, or survival sandboxes, or is it just something everyone’s tacked on top of existing gameplay? How will mobile keep up? And most importantly, is it a fad that’s destined to eventually fade away, or is it here to stay?
Every MMORPG player knows that there is something incredible and magical in the feeling that you get when you take your very first steps into a new game. It’s the fresh scent of the unknown mixed with potential, excitement, and energy.
Reader François knows this all too well as he documents an early moment from Final Fantasy XIV: “The trees of the Shroud meet the sky as Kan-E-Senna watches a young adventurer depart for the other nations of Eorzea. A familiar sight for anyone who started in Gridania.”
Small pet peeve, but when your city has a name like “Gridania” and your street patterns are all twisty-turny, you’re going to make my eye twitch. Elves need to buy better urban planners, IMO.
announced today that Trove
is launching in Japan on PS4 this spring, with closed beta coming “soon.” You’ll recall it launched in China last year
“Trion Worlds is focused on bringing our games to people all over the world, and expanding into Japan marks some exciting things for the future,” Trion CEO Scott Hartsman teased. “Trove is playable in over eight languages, with more being added very soon. We are fully aware of Trove’s global appeal, and we’ll only continue to grow and build the experience for even more audiences.”
Meanwhile, the cutesy voxelbox is one of Twitch’s darling this month; if you’re a Twitch Prime subber, you can pick up a bunch of new goodies, including a couple of mounts. Course, you’ll have to link up your Twitch and Trion accounts to get ’em.
Considering that it’s City of Titans and not Prairies of Titans or Lonely Country Road of Titans, it’s safe to assume that this indie MMO has quite a few buildings to construct for superheroes to visit or (more likely) fly by in a flash. While most of the metro area will utilize standard and reusable models, the team did draft a volunteer to create unique landmarks that will help give the city an identity.
“Enter our current Mogul and Landmark Titan, Nathan Purkiss, a 3-D modeler with a passion for architecture,” the team posted on Kickstarter. “We were thrilled to see his application and immediately made buildings his sole priority and domain. That was some months ago, and he’s been making excellent progress.”
Some of Purkiss’ work was shown as game models, including the Central Library, the Pharos Fire Station, the Vander Vere Museum of Technology, the Holt House, and the Thunderbolt Dive Bar. Each of these structures isn’t just a pretty facade but contains lore and history, such as a repurposed abandoned theater that is now used for private parties and shady dealings.
Things looked very bleak for SkySaga and its parent company Radiant Worlds last August when the upcoming multiplayer game shut down production following Smilegate’s decision to pull out as publisher and leave Radiant without funds to finish the game. However, hope for the studio blossomed following a statement today by UK media developer and publisher Rebellion, in which it was announced that the company had acquired Radiant Worlds for an undisclosed sum.
The publisher said that Radiant Worlds will now become a sister studio called Rebellion Warwick and “will immediately transition on to current projects including the 1930s co-op adventure Strange Brigade.”
Unfortunately, this acquisition did not include SkySaga, so don’t put too much stock in a resurrection. “As much as we loved working on SkySaga, the game belongs to Smilegate, so any future development plans would be from them, not us,” Radiant tweeted.