star citizen

Official Site: Star Citizen
Studio: Cloud Imperium Games Corporation/Roberts Space Industries
Launch Date: N/A
Genre: Sci-fi Sandbox
Business Model: B2P (Cash Shop)
Platform: PC

Make My MMO: Two canceled MMO Kickstarters and two languishing, but plushies for the win (August 18, 2018)

It’s been a weird week in MMO crowdfunding. The Codename Reality Kickstarter isn’t looking good; devs have raised under 2% of their original half a million dollar goal. Project Oasis World is over this week too, well under its goal. EverFeud‘s Kickstarter has already been canceled, as that studio says it’ll hunt for other options. As for Endless Trials, that Kickstarter has also ended abruptly; team Fire Hurts says it’ll try a fresh campaign with a video at some point in the future.

AdventureQuest 3D, however, has already seen outrageous success with its Kickstarter for… plushies. For real. As I type this, the game is four times over its goal. Plushies are happening.

Meanwhile, Pathfinder still isn’t dead, Elite Dangerous’ next big thing will launch at the end of August, SOTA is hard at work on player-created dungeons, Dual Universe updated its roadmap, Camelot Unchained is working on its 64-bit client, Ashes of Creation showed off its alpha combat, and a judge is permitting most of the Crytek Star Citizen lawsuit to continue.

Read on for more on what’s been up with MMO crowdfunding over the last couple of weeks and our roundup of all the crowdfunded MMOs we’re following.

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Star Citizen shows off atmo moon landscapes, dishes on the studio’s dev process

In this week’s Around the Verse, Star Citizen’s Sandi Gardiner and Chris Roberts have a stack of gorgeous environmental pan shots for your to feast your eyes on – that’s because the design team has been working hard on the atmospheric moons. The devs are also focused on scramble races, the UI, props, and a pair of ships.

Meanwhile, if you’re curious about the development process behind the game, check out a new piece from Wccftech; the site’s got an interview with CIG’s Eric Kieron Davis. It’s pretty granular, but the writer hits on a few topics of note to the watchers of the game. For example, at one point they talk about the “technical debt” of a project, the legacy code that can trip up a project, but Davis says Star Citizen’s isn’t really that bad. Davis also addresses employee churn, suggesting it doesn’t affect the studio as much now that it’s grown so much larger.

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Battle Bards Episode 126: Out of this world

It’s time to boldly go where no podcast has gone before — by exploring MMO space themes! It’s perhaps the flat-out goofiest and silliest Battle Bards episode to date, so you’re going to have to excuse a whole lot of diversions, arguments, and giggles. Because that’s what space does to people? We do not know. This episode is also notable for Syl’s all-time greatest quote, “Planets are usually in space.” Usually.

Battle Bards is a bi-weekly podcast that alternates between examining a single MMO’s soundtrack and exploring music tracks revolving around a theme. MOP’s Justin co-hosts with bloggers Steff and Syl. The cast is available on iTunesGoogle PlayTuneInPocket CastsStitcher, and Player.FM.

Listen to Episode 126: Out of this world (or download it) now:

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A judge has mostly denied Star Citizen studio’s motion to dismiss the Crytek copyright lawsuit

MMO-watchers will recall that just before the turn of the new year, Crytek filed to sue Cloud Imperium, the company behind the sprawling and controversial crowdfunded MMO Star Citizen. Crytek alleged that CIG infringed its copyrights by using CryEngine to develop non-Star Citizen game assets in the form of Squadron 42 while misusing Crytek’s logo in marketing materials and Crytek’s CryEngine in the form of Star Engine. As recompense for this supposed breach, Crytek demanded a significant sum, including direct damages, lost profits, and punitive damages, as well as a permanent injunction against CIG’s use of CryEngine.

CIG, for its part, has denied the accusations, calling it a “meritless” lawsuit; it’s pointed to the licensing agreement that limits liability and damages from contract breaches, as well as asserted that it’s not using Crytek’s engine (any more) and that name changes to and expansions of Star Citizen’s “online universe” do not constitute a new game.

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Star Citizen highlights community rover events, the group system, and atmospheric worlds

Cloud Imperium’s Sandi Gardiner and Chris Roberts are both back in the latest instalment of Star Citizen’s Around the Verse. You’ve probably noticed the shift this summer that ATV is taking; the team is now spending the first chunk of the video showing off just what the community is up, thereby demonstrating what’s actually doable in the game right now and causing would-be players to visualize themselves inside it. This episode does the same, highlighting three player events: the “cyclone challenge” in which people drive rovers over starships, the “rover fun” race, and even a rover cruise. Lotta driving of cars in Star Citizen, in other words.

On the development front, CIG says it’s working on the group system, specifically the chat channel system and the entire suite of notifications and permissions that will govern how players control their communication and friends. The devs further show off ongoing efforts to improve aiming and turret input as well as breathable world environments.

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Massively OP Podcast Episode 181: Some devs just want to watch the world tree burn

On this week’s show, Bree and Justin sift through the ashes of World of Warcraft’s burning developments, make sense of Chris Roberts’ “You win by having fun!” mantra, get cozy with werewolves and tieflings, and more!

It’s the Massively OP Podcast, an action-packed hour of news, tales, opinions, and gamer emails! And remember, if you’d like to send in your own letter to the show, use the “Tips” button in the top-right corner of the site to do so.

Listen to the show right now:

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Make My MMO: Star Citizen, Camelot, Codename Reality, and EverFeud (August 5, 2018)

This week in MMO crowdfunding, Star Citizen did some just Star Citizen things as fans raised a pay-to-win stink over CIG’s lifting of the cap on pre-launch currency stockpiles, meaning hardcore backers can hoard now and have (another) major advantage come launch. The drama would’ve probably blown over in a day or two but kept blazing through the weekend, as first a CIG PR statement and then Chris Roberts himself bizarrely denied the pay-to-win aspects of the game. Oh yeah, and 3.3 was delayed to coincide with CitizenCon.

Want something new to back? We got two new MMORPG Kickstarters this week: One for a self-described “massively multiplayer online persistent entity game” called Codename Reality, which seeks $583,918 wants to “revolutionize the MMO genre,” while the other, at $105,000, is for a PvP MOBA/MMO hybrid called EverFeud. Both join our list today.

Good news on the Camelot Unchained front: Beta one did indeed launch as planned this week, and thought it won’t look considerably different to existing testers, it’s a major milestone for the Kickstarted RvR MMORPG. Meanwhile, Razer launched a super quiet Kickstarter for left-handed gaming mice, Zeal announced it’ll kick off a Kickstarter in SeptemberAlbion Online launched its Merlyn update, and the Diablo history book Kickstarter pulled through to successfully fund in the end (phew!).

Read on for more on what’s been up with MMO crowdfunding over the last week and our roundup of all the crowdfunded MMOs we’re following.

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Star Citizen’s Chris Roberts downplays currency stockpiling controversy: ‘You win by having fun’

Pay-to-win? What’s that? That’s just your silly imagination getting worked up over nothing.

This seems to be the company line concerning RSI’s Star Citizen and the recent decision to remove the pre-launch real-money currency cap. While the community is in an uproar over the ability for players to stockpile huge amounts of currency before launch in order to gain a competitive advantage, the studio seems to think that this is much ado over nothing.

Last night, Chris Roberts followed up on a rather tone-deaf PR statement from this past week, downplaying the issue and pretty much denying that pay-to-win is a thing that could possibly affect the sheer joy that is Star Citizen. “This may be a foreign concept to gamers as the majority of games are about winning and losing,” he said, “but Star Citizen isn’t a normal game. It’s a First Person Universe that allows you to live a virtual life in a compelling futuristic setting. You win by having fun, and fun is different things to different people.”

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Betawatch: Camelot Unchained reaches the green fields of beta (August 3, 2018)

Someone break out the “It’s Happening” image, because Camelot Unchained has entered its beta testing at long last! Yes, ti may have been delayed several times, but it’s still made that all-important leap to beta. Good work, Camelot Unchained! We’re all super proud of you.

In other beta news, there’s a bullet list. It’s coming right for us!

All of that sounds fun! This is fun. It’s a fun industry. Why not have some fun checking out our list down below, or letting us know if something is marked incorrectly down in the comments? That means we can fix that up, which is also fun.

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Gamers played a Star Citizen web game to earn a chance at a medical ship variant

Players who would like to roleplay the fantasy of being a high-tech emergency medical rescue service can get their chance with Star Citizen’s Apollo spaceship. The spotlight was on this rapid response ship this week, with fans even given the opportunity to earn a a chance to win an upgraded variant of the ship by playing a browser arcade game on the site.

“The legendary Apollo chassis from Roberts Space Industries is the gold standard in medivac and rapid emergency response,” RSI said, “having provided critical aid to the known universe for well over two centuries. When one thinks of first class medical rescue, one thinks of the RSI Apollo.”

The studio’s July recap report is out, with attention given last month to shoring up Alpha turret bugs, creating the new Anvil Hawk ship, decorating the Freelancer interior, working on hair and head technology, piecing together Squadron 42 outfits, developing animations for females, redesigning the 300i, laying out more story scenes, shaping moons with various biomes, stabilizing hte game editor, and (most importantly) transforming a bar scene into a “living breathing environment.”

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Star Citizen fans raise pay-to-win objections over removal of in-game currency stockpiling cap

Our inbox exploded last night with Star Citizen tips, and that can mean only one thing: money shenanigans. In-game money, that is, but this is Star Citizen we’re talking about, a game where out-of-game money very much buys you in-game stuff.

So here’s the deal. Up until now, backers were able to hoard some in-game credits (UEC) but not gigantic piles. That’s no longer the case, as the total cap on this currency has now been lifted, meaning that early backers can stockpile bajillions and bring it with them into the launched version of the game, which is probably still years away. That’s a lot of piles of cash.

Cloud Imperium has confirmed that the hard cap was removed intentionally; it wasn’t just a bug. “It seems the cap was removed when UEC melting was brought in,” CIG’s Kraiklyn told Spectrum-goers. “However, there is still a daily cap of 25k per 24 hours.”

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Make My MMO: Camelot’s beta one, Fractured’s successful Kickstarter (July 29, 2018)

This week in MMO crowdfunding, anti-grind, PvP-optional MMO sandbox Fractured became the biggest traditional MMORPG to fund on Kickstarter this year (Temtem pulled in more cash but is not so traditional!), coasting past its goal to victory and promising to continue funding off Kickstarter as the months continue. The first leg of alpha is expected to begin by the end of the year, with beta planned for 2020 and a full launch in 2021.

Project Oasis World, on the other hand, has just kicked off its $25,000 Kickstarter to finish a GTAO-styled roleplay sandbox, and therefore it has entered the Make My MMO lists!

Meanwhile, Crowfall announced a partnership with Innova to launch the game in the Russian and CIS regions, Shroud of the Avatar launched R56, Ship of Heroes is prepping an August login test, City of Titans has a huge costuming infodump, and ROKH suspended development barring new funding.

Finally, Camelot Unchained’s Mark Jacobs put a new date on beta one: It’s coming this Tuesday, folks, at least as long as the weekend testing goes to plan.

Read on for more on what’s been up with MMO crowdfunding over the last week and our roundup of all the crowdfunded MMOs we’re following.

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Star Citizen’s Around the Verse covers ground races, 3.3 ships, and security checkpoints

Hey guys, log into Star Citizen, I wanna do a Death Race! Yeah, maybe that isn’t the best nickname for the Scramble Race, which is actually literally a 16-person race, with a ground-vehicle version as well as one in space and no weapons to actually cause death. CIG says tests on the ground version are “really, really positive.” The latest episode of Around the Verse also includes mention of work on derelict ships, fog, 3.3 ships like the Mustang series, audio for props, mass transit, delivery lockers, and security checkpoints.

“Security checkpoints are going to become very important as soon as we move away from the armistice zones we currently have in the games and when we switch to a more nuanced system. And we’re currently working on the high security version which is going to be needed for Lorville but we can easily adapt it to other locations as well. It’s going to work very similar to how security checkpoints in present day airports work. They will come in different sizes and security levels depending on the local laws. There’s a list of items that are illegal in the area beyond the checkpoint and players pass through a scanner and if they’re not carrying anything illegal they can just go through. If they are carrying an illegal item then they will be stopped and they will be asked to give up the item or store it. They can choose to comply or they can choose to resist and then they will have to face the consequences. Skilled and clever players might be able to find ways how to circumvent security altogether in certain locations.”

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