This week in MMO crowdfunding is one of the biggest ever for this little subgenre, make no mistake. TemTem is about to fund. Fractured’s Kickstarter went live. Legends of Aria posted a huge graphics overhaul. Elite Dangerous launched Beyond: Chapter 2. Shroud of the Avatar’s latest patch effectively revamped housing ownership. Even Saga of Lucimia pushed out a big pre-alpha update, and Star Citizen stamped “done” on its 3.2 alpha. Plus, there’s a solid chance that Camelot Unchained’s beta makes its due date this week.
Please never let anybody tell you that Kickstarter MMOs are all failures. That’s bullshit. We’ve got a whole list of them that prove the meme wrong, every week right here in Make My MMO! So read on for more on what’s been up with MMO crowdfunding over the last couple of weeks and our roundup of all the crowdfunded MMOs we’re following.
This week’s edition of Star Citizen’s Around the Verse is taking a detour into a recap of Squadron 42. CIG says it’s been working on combat, animations, the NPC idle system, procedural tech for the actors, object examination and manipulation, weapons tech, destruction assets (I’m here for this), the Vanduul, and utter rubbish. No really, somebody’s gotta build scrap piles and space detritus! That’s going on somebody’s resume! Love it.
It’s another really short episode, but that’s likely because the team is trying to crank out the final version of the 3.2 alpha, which was reportedly supposed to launch in some sort of official capacity yesterday. (It did not.) The same VentureBeat article mentions that the current state of the game allows for 50 players per instance.
With Star Citizen on the way (eventually) and smaller efforts like Prosperous Universe, Starfighter Inc, and Dual Universe in the works and titles like Elite: Dangerous already here, the space sim looks to be on the rise in the massively multiplayer space. That’s great news for players who want to leave the fantasy realm and reach for the stars.
Of course, not everyone has the same vision for what they would like to see in a space sim. Me? I don’t want a cold and sterile space environment; I really crave colorful environments and races that are chock-full of personality.
Assuming that you’re interested in playing an online space sim at some point, what are your must-have features that you wouldn’t consider playing without? What features would take it above and beyond mediocrity to make it something special?
This week in MMO crowdfunding, Camelot Unchained is in the home stretch before open beta. Yes, really, open beta. This is happening, people! Clear your 4th of July!
As for live Kickstarters, TemTem is up to $320K and counting, far past its original goal with still a week left to go. Most recently, donors unlocked Nintendo Switch play and the replay system. Clubs (guilds) are set to unlock at $400K. And yes, the game is now registered on Steam.
The Flower of Knighthood, on the other hand, abandoned its Kickstarter in its final hours, seeing it would not complete. The devs haven’t commented on their next move just yet.
Meanwhile, Shroud of the Avatar was hit with layoffs, EVE Online got its revenge on Star Citizen, Chronicles of Elyria posted lore, Albion Online rolled out a small update, and Crowfall admitted it’s delaying soft launch into 2019 but showed off its procedural world generation. Finally, Fractured prepped for Kickstarter – get ready to see that name a lot in this column!
Read on for more on what’s been up with MMO crowdfunding over the last couple of weeks and our roundup of all the crowdfunded MMOs we’re following.
Oh, Crowfall, you really looked like you were going to make it to soft launch this year. But it’s not happening; the studio has outright said that soft launch is just not going to be doable before the end of the year, because it’s more important to get the game to the right place. A shame, but on the plus side, we can find out more about the day/night cycle. That’s… similar?
It’s really not. Let’s move on to other beta news.
And that’s everything, but you know, we do have a list of things in testing down below. Is something missing? Has something jumped phases? Do let us know down in the comments below, we always appreciate it.
According to this week’s Star Citizen Around the Verse, the team’s been hard at work on facial rigging, mining, audio effects (yes, pew pew sounds), chat integration, ship power, overland biomes, and new guns.
Of course, the other big Star Citizen news this week is the release of alpha 3.2 to a huge wave of backers on the PTU. And one of its big headline features is the updated party system. That’s party as in grouping, mind you, not the kind with cake and champagne. The middle chunk of the episode focuses on that system and how it was influenced by player feedback. Turns out MMO players reaaaallly like grouping and piled on the demands for a better system after 3.1 released. Who knew, right?
The last half of the episode closes out with a lengthy lore section (Loremakers, which usually comes out earlier in the week), so all in all, you’re getting a pretty short development episode this round, but that’s probably OK since you’re getting actual content in the game instead. The whole piece is down below.
Fallout 76 wasn’t the only Interplay throwback at E3 2018: Descent, one of the games that defined the six degrees of freedom genre, is no longer underground. That is, the former title has changed because Interplay’s embraced the game and given the developers full support.
Descendent Studios team is hard at work on launch, Little Orbit CEO Matt Scott met with us to discuss what’s been going on in the past several years of development. Nostalgia aside, I went in expecting the worst: long-abandoned IP, Kickstarted game, indie team, extended public development, and fairly quiet presence on social media. However, I came out very pleased. While the game may not be an MMORPG, what I saw and heard makes me think that this may be the space experience I’ve been waiting for.
The Star Citizen Reddit is abuzz today – and no, not just about EVE Online’s “Venture Capitalist” skin bundle joke, although they’re doing that too. Nope, they’re buzzing because Cloud Imperium has opened up the testing for the alpha 3.2 build on the PTU for a much broader group of players, including subbers and wave-one PTU backers.
The focus of this leg of the test is mining in particular – scanning, extracting, and prospecting need a work-through. The patch also buffs up the grouping system, turrets, shopping, G-force effects, and orbital quantum travel. And it actually adds some of those old pixel ships that somebody keeps buying, including the Anvil Hurricane and Aegis Eclipse. Pew pew.
Someone at CCP Games is obviously having quite a lot of fun with the latest EVE Online
skin bundle. The bundle of skins for the Venture ship
might not seem like it’s anything special until you notice that the price tag is 120 Plex, not $120. And that the bundle is specifically dubbed the “Venture Capitalist” bundle. And the cheeky reference to the fact that you can support EVE Online
‘s future development with $120 through a long-term subscription, if you so desire… or by purchasing over 36,000 Ventures.
Yes, the whole thing is a very snarky jab at Star Citizen’s $120 Vulture. So for those of you who have been staring agape at the whole thing, well, here’s a chance to pick up a bundle of ship skins for much less than $120. If you’ve just been chuckling at the whole process, here’s your latest thing to giggle about. And if you’ve been insisting that there’s no similarity whatsoever and lots of spaceships designs have prongs… well, we can’t help you there.
Source: Official Site
; thanks to Davlos, PlasmaJohn, and Quavers for the tip!
Maybe I’m alone on this, but the more I examine MMO history, the more it troubles me how many potentially great games never even got a chance to launch. There have been so many promising titles over the years that, for various reasons, were killed off in development prior to release.
I would have absolutely loved to have seen what Project Copernicus would have become, especially with the talent behind it. It kills me that I’ll never be able to play Ultima X Odyssey. And let’s face it, Privateer Online might have actually delivered the satisfying space experience that Star Citizen’s been promising for years now.
Do you carry a torch for any unreleased MMOs that met an early end in the development phase? What do you imagine might have happened if those games launched?
On this week’s show, Bree and Justin get a little bit crazy and weird as they date MMO NPCs, throw themselves into the middle of studio fights, take a ride on the delay/launch whiplash train, and more!
It’s the Massively OP Podcast, an action-packed hour of news, tales, opinions, and gamer emails! And remember, if you’d like to send in your own letter to the show, use the “Tips” button in the top-right corner of the site to do so.
Listen to the show right now:
Oh, boy, Star Citizen. It’s been a week. First, the little boy who would never lose faith in you lost faith in you. In a film, this is the point when you check into rehab. In real life, this is the point when the game released a trailer for alpha 3.2 that contains things not actually in alpha 3.2. And then they released another concept ship you can buy which looks… let’s be kind and say oddly similar to a ship from EVE Online. A well-known one. EVE Online had some fun with that. In short, the game is going to move to Australia.
Other beta news? Sure, yeah, let’s go for it.
- Amidst all the other news, The Crew 2 revealed its open beta will start on June 21st! You can try before you buy. Very briefly, because it launches on the Tuesday after that. So try hard.
- Pantheon is getting ready for its third pre-alpha, and it has a zone where everything works! That’s not sarcastic, that’s actually a landmark. I’m lucky when half of the zones in my home mostly work.
- The combat in Legends of Aria should be more sensible now. That’s welcome. Especially as you’ll be doing quite a bit more of it, as fast travel has been correspondingly weakened. Getting places is boring, or something.
- Why did Bless Online choose early access? Because Neowiz likes money? Probably, but maybe you should listen to the official explanation instead of being cynical. Or before being cynical anyway, we shan’t judge.
- Last but not least, Ship of Heroes has explained the team’s definitions of alpha, beta, open testing, and closed testing. There’s no snark to be had there. We like that sort of thing in this column.
Did you have a good week? Would you like to end it by looking at the games currently in testing? Would you like to tell us if something is mislabeled down in the comments? All of these things are good and you should do them.
Set aside the many Star Citizen dramas of the week and feast your eyeballs on the game’s latest edition of Around the Verse, which couldn’t possibly be controversial, right?
Oh. Oh it’s about the Vulture too. OK then. In fact, the Ship Shape segment focuses entirely on the controversial new concept ship. CIG even discusses the ship’s origins, noting that it’s a spin on the Dragonfly ship.
Incidentally, CCP Games threw some lighthearted shade at CIG over the Vulture/Venture shenanigans, tweeting about it last night.