Star Citizen’s live game director vacates position after nine years at CIG


We’ll admit that this bit of Star Citizen news is ripe for speculation, and that speculation may be steered by how one feels about the alpha spaceship sandbox, but the fact remains that live game director Todd Papy has left his post.

According to Papy’s LinkedIn profile, he worked for nine years at CIG, starting first as a design director before being moved up to live game director. Otherwise the details of his departure from SC aren’t available, as there don’t appear to be any statements from him on the matter.

As alluded to earlier, this has kicked off a wide variety of assumptions from fans. As one might expect, the SC Refunds subreddit is mostly chuckling at the news, with most claiming that he didn’t actually do any real work since SC isn’t released yet. The game’s more faithful followers, though, appear to be less bothered, with most simply shrugging or otherwise wishing him well. Still some are angry at the suggestion that Papy’s departure is cause for rage or concern. Across the community there are many who have come to the conclusion that Papy simply did not want to relocate to the UK – a suggestion that appears to be backed up by Papy’s location details on LinkedIn.

In other SC news, the game’s Evocati-level tests will publicly share patch notes from here on out, where previously they were under NDA. This change is being done with the intention of fostering “a more inclusive community that embraces the fun in theorycrafting and provides a transparent glimpse into what’s on the horizon.” Evocati test builds themselves will remain under an NDA, however.

sources: LinkedIn, Reddit (1, 2, 3), official forums, thanks to Felix and Life Isn’t Just Dank Memes for the tip!
Longtime MMORPG gamers will know that Star Citizen was originally Kickstarted for over $2M back in 2012 with a planned launch for 2014. As of 2024, it still lingers in an incomplete but playable alpha, having raised over $650M from gamers over years of continuing crowdfunding and sales of in-game ships and other assets. It is currently the highest-crowdfunded video game ever and has endured both indefatigable loyalty from advocates and immense skepticism from critics. A co-developed single-player title, Squadron 42, has also been repeatedly delayed.
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