cloud imperium

Studio known primarily for Star Citizen.

Star Citizen outlines the month ahead, addresses radar, plus one fan’s development retrospective

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The merry, merry month of May has a number of events and updates coming up for Star Citizen according to an outline posted on...

Star Citizen discusses development work on improving radar, scanning, and pinging

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About half of the visual information taken in while flying around in Star Citizen is with your eyes and the other half is done...

Star Citizen details work on Orison, server meshing, and AI behavior while hyping up Invictus Launch Week

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As we slide forward into May, it's time for CIG to check in with another Star Citizen progress report for the month of April....

Star Citizen dates its next free-to-play Invictus Week event, talks about Theaters of War progress

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Star Citizen is a project of multiple game modes. There's the Persistent Universe (the MMO mode), Arena Commander (the space combat arena mode), Star...

Star Citizen shares some new armor concepts and another preview of the Orison landing zone

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This week's Star Citizen video has a couple of advance looks at what the devs at CIG are cooking for the game's alpha, leading...

Massively Overthinking: The terrible hot-mess MMOs we have fun in anyway

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Every time we cover Hellgate London - and let's be honest, it's a lot since the game comes back from the dead at least...

Star Citizen brings alpha 3.13 online with new vehicles and features, talks with devs at Turbulent in video

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Last night saw Star Citizen add a fresh layer to its alpha build with the release of 3.13, otherwise known as Underground Infamy. The...

Star Citizen announces October 9 date for all-virtual CitizenCon

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This won't surprise anyone, I suspect: Cloud Imperium has once again opted for an all-virtual CitizenCon for Star Citizen fans this year. "As circumstances continue...

Star Citizen plans more persistence, outlines dev on alpha 3.13 as CIG buys new office space

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Yesterday, we reported that Star Citizen was going to have a lot to say this past Wednesday, and sure enough the devs at CIG...

Star Citizen promises that some ‘highly requested new features’ will be added to its roadmap this week

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Are you ready to watch some new goalposts move around? Or are you ready for some new features to be iterated upon? There really...

Star Citizen talks about future plans for player-based ship refuel and repair

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As it stands now, filling up the tank and repairing the damage of your internet starship in Star Citizen is an automated matter, but...

One Shots: Riding the dino to the prom

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You think you were all decked out in finery and had a spiffy ride the last time you went to a formal dance? You...

Massively Overthinking: Should MMOs sell exclusive items – in alpha?

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MOP reader Randomness recently wrote to us about a Reddit discussion about games with exclusive item shops before the game comes out. The issue...

Star Citizen talks up the new reputation system arriving in alpha 3.13

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This week, Star Citizen's regular video series is all about earning that rep, outlining the reputation system that's arriving in alpha 3.13 as well...

Star Citizen adds the Tumbril Cyclone MT to patch 3.13, puts ships on the back burner as players map out future tech updates

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Patch 3.13 of Star Citizen is just around the corner (maybe), with the current roadmap outlining features like Stanton system polish, mining sub-components, new...

Star Citizen plans additional Theaters of War testing, discusses FPS tools and asteroids in video

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Back in May we highlighted a Reddit thread that linked up some business connections between CIG and Liverpool, UK, game studio Firesprite, and further...

Star Citizen’s devs answer questions about customization, aliens, and animated cloth

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Members of CIG's character tech teams took to the Star Citizen forums to host an AMA about all things character-related, and while much of...

Star Citizen talks up land vehicle physics changes as CIG devs rebut claims of mistreatment during Texas snowstorm

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While Star Citizen certainly loves its spaceships, there are a number of land-based vehicles that deserve love too, and that's just what the latest...

Star Citizen XenoThreat postmortem talks co-op gameplay, performance issues, and PvP imbalance

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Players of Star Citizen certainly have opinions about how the game's first dynamic event played out, but how do the devs at CIG think?...

Star Citizen shows off alpha 3.13’s big new caves and previews new vehicle-based mining tools

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CIG is very proud that it's made holes in the ground. That's the rather acerbic takeaway from this week's video update from Star Citizen,...

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