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Bless Online has added a new elite dungeon and pushed out the planned class balancing patch

Live in Bless Online today is the Migra Turris elite dungeon for endgame players. It’s a level 45 zone intended for a 5-man party to roll through once per day, with five bosses to beat down for a chance level 45 heroic weapons, depending on how quickly you can take them down.

“Players can obtain additional rewards depending on the number of boss monsters they defeat in a limited amount of time (25 minutes) after ‘Time-attack’ starts after talking to Yitzhak the NPC on the first floor of the Elite dungeons. If a player manages to defeat 3 boss monsters in 25 minutes they can obtain ‘Ymir’s Skin’ when destroying the Supply Box that can be found in the dungeon. If a player manages to defeat 4 boss monsters in 25 minutes they can obtain ‘Ymir’s Skin’ and one ‘Ymir’s Horn’ at a certain probability when destroying the Supply Box that can be found in the dungeon.”

What else is in the patch? The promised new targeting mode, bug fixes, and a balance pass for Paladins, Guardians, Zerkers, and Rangers. Check out the Migra Turris preview video below for a taste of what’s in store.

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LOTRO calls Middle-earth groupies to celebrate Weatherstock X

There is perhaps no MMO player music festival as well-known and -attended as the yearly bash at the summit of Lord of the Rings Online’s Weathertop. This year, the celebration known as Weatherstock will be even greater as it enters its tenth year.

The player-led event kicks off on Saturday, July 21st, at 10:00 a.m. EST on the Landroval server and features 17 bands competing for the audience’s hearts (and votes). If you’re unable to attend in character, you can always boot up the LOTRO Twitch channel, as the music festival will be livestreamed throughout the day.

In other LOTRO news, a small patch dropped this week that made an important adjustment to Wardens, disabled mailing for mithril as part of an effort to combat spam, and allowed Kinship names to use diacritics.

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Darkfall: Rise of Agon looks forward to big new systems like dynamic housing

The last patch for Darkfall: Rise of Agon had a whole gaggle of stuff in it. There’s even a video walking through all of the stuff contained therein below, if you want to check it out. But that’s all in the past now, and so the developers are looking ahead to future additions and improvements for the game. First on the list? The Relic system, which will allow players to pick up powerful Relics and attune to them, thus building characters in new and interesting ways and differentiating individual playstyles further.

The team is also hard at work on building the game’s dynamic housing system, allowing players to drop houses anywhere they’d like within the game world. That ties into expanded territory control mechanics in the game, as well as the upcoming Clan Platinum currency for purchasing clan-related things like siege weapons. So when you’re done enjoying the newest features the patch has to offer, you can start peering into the game’s future and get excited about that.

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Temtem discusses Kickstarter backer rewards, November PC alpha, and 2019 early access

If you backed Temtem’s successful Kickstarter, now is the time to collect at least some of your rewards. Spanish developer Crema has posted up detailed instructions on how to access the super secret Discord channels in a new Kickstarter update, though the rest will roll out depending on which platform you’ve picked. PC alpha, for example, is expected to begin in November; the early access is slated for September of next year. In-game rewards will roll out during that phase rather than alpha.

Temtem fully funded on Kickstarter back at the start of July; over 11,000 backers pledged $573,939 to make the game and all of its stretch goals happen, making it the biggest MMO Kickstarter of the year to date. As we’ve previously covered, the game is a bit of a Pokemon lookalike and calls itself more of a “massively multiplayer creature-collection adventure” than a WoW clone with raids. “The core idea behind Temtem is to build a classic adventure game with a focus on the story campaign, but with online elements added around it (seeing other people online, interacting with them to battle, trade, or just to talk and share experiences),” Crema says.

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Saga of Lucimia updates its four-year-old grouping manifesto

It’s a little strange to consider that Saga of Lucimia has been around in development for four years now, but that’s the gestation period of an indie MMORPG for you. While the game isn’t ready to emerge from its shell just yet, the devs felt that the philosophy and advancements that they have made over the past four years warranted a revision and update of its group-based gameplay manifesto.

It’s worth a refresher read if you’re interested in the game, considering that this approach lies central to Lucimia’s design philosophy: “We are building a group-based game, one that focuses on the epic battles, challenges and rewards that come about as a direct result of being part of something epic in scope… not grocery store runs and endless fetch quests where you bring back tongues, tails, and teeth from various mobs.”

Lucimia’s fanatical devotion to hardcore group play has enthralled some and alienated others. As recently as earlier this month, the game’s creative director publicly criticized some testers for forgetting how to group up and overcome obstacles together.

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Crowfall’s latest patch notes from the future video reads off 5.7 notes

The latest edition of Crowfall’s regular Patch Notes from the Future is not looking very far into the future. It’s actually close to looking into the present because patch 5.7 is very close to deployment. And since there’s been some time with 5.7 in development, a lot of the patch notes had already been read off before the most recent show. But it is available in archive form (you can watch it just below) and it does contain new stuff because apparently patch 5.7 just keeps getting bigger.

For example, the crafting disciplines and associated stats are being rolled into the game with the patch. The systems to alter those stats are not being included, but the stats will be there as part of the game’s UI to explore. There are also elements like decay rate and mega deeds slipped into the workings of the patch, but why take our word for it? You can see the whole rundown in video format just below.

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Black Desert overhauls node and conquest wars, extends and buffs its summer events

It’s been a rocky morning for Black Desert, as its planned patch maintenance took a few extra hours and is currently causing some unresolved file corruption issues over on Steam, but the patch is indeed live. And it’s a bit of a mish-mash patch.

For starters, Kakao says it’s extending the Termian Waterpark and Mysteries of Summer events an extra week in the west as Pearl Abyss did in the east, with double rewards from the Waterpark during that time and reduced requirements for the Mysteries turn-ins. Wheeee! And don’t worry: If you did the events before today’s maintenance and the change in rewards/difficulty, you’ll be compensated appropriately too.

A new event is also kicking off today and running into August; players will be chopping down trees (and apparently performing other soft gathering skills) to collect Serbianca’s Vouchers, which they can then exchange for logs to construct the Epheria frigate.

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Digital Extremes’ retro permadeath MMO Survived By has entered closed beta

Digital Extremes has officially launched Survived By into closed beta today, accompanied by a hefty patch including a new 10-man raid, hardmode dungeons, UI buffs, and a graphics upgrade. The game was originally announced last August just ahead of PAX West; it’s basically a mash-up of an MMO and a retro bullet-hell style game. In fact, at the time DE was calling it a true MMORPG with up to 100 players per fight, plus permadeath and crafting and dungeons. The permadeath, by the way, is the type whereby your next toon is the character whom you’re “survived by” and who gets some of the benefits of your dead one’s experience. Oh, and the whole thing is free-to-play.

“To kick off the development milestone, Survived By will begin letting in more players who sign up for accounts on the game’s website, and will launch its first major event, dubbed Prophecies of Sin, for a limited time starting today July 18 and ending on July 25. Atop a giant ziggurat, players must summon a devastating new boss and coordinate their efforts to save the world. Only the most brazen will emerge victorious and earn never-before-seen exclusive event skins, gear and unique titles. Gather your friends now for a night of retro-style bullet hell bonding and madness as you protect the world from the Prophecies of Sin!”

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Lawsuit continues against Trion Worlds and ArcheAge’s 10% discount snafu

Three years in, a player-led lawsuit against Trion Worlds concerning false advertising and lockboxes in ArcheAge continues to bounce around the California court system.

The suit, filed back in 2015 by Aaron Van Fleet, Paul Ovberg and James Longfield, alleged that Trion violated consumer laws, falsely advertised a 10% founder perk discount for its cash shop, and went against California laws concerning illegal lotteries. While Trion tried to move the case to arbitration, the courts decided that there were some worrysome discrepancies between ArcheAge’s EULA and TOU and so kept the suit going.

MMO Fallout posted an update on the case, mostly to say that the lawsuit is still going, that Trion is still trying to get it taken out of court, and that the plaintiff had amended the complaint with a very minor update. The article expresses concern over the one and only exhibit for its case, which is a series of screenshots showing player dissent in the forums over these issues.

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DC Universe Online adds the Teen Titans storyline Judas Contract today

It’s time for a new story in DC Universe Online, and this time the game is taking a spin with one of the universe’s more popular teams with the Teen Titans. Since Cyborg is leaving the Titans to work with the Justice League full-time, there’s a hole in the Titan roster. Players of the heroic persuasion are eligible, and players of the villainous bent are sneaking in anyway… but there’s another infiltrator sent by Deathstroke, and players will need to ferret out who it might be.

The patch includes new duo content, new raids and elite raids, and a new alert as part of the overall story arc. There’s also the new Augment system in the game, replacing the old R&D system and equipping various Augments directly to your character. Check out the full patch notes to know what you’ll be diving into, and then go hang out with a bunch of teenagers.

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Dungeons and Dragons Online tells tales of the White Plume Mountain

Whether you’re chaotic evil or lawful good, there is always more adventure ahead of you in Dungeons and Dragons Online! Game Update 39 has gone live for the long-running MMO, adding an adventure pack that takes players through a variety of dungeons around the White Plume Mountain.

The adventure pack “includes five new dungeons, including the classic module White Plume Mountain, plus four additional all-new tales of mad Wizards and their works. The five quests are not part of a narrative arc, but instead tie thematically around Wizards run amok.”

The patch includes the new Falconry universal enhancement tree and preps for an updated Treasure of Crystal Cove event. There are also many class changes (when are there not?), so make sure to read the full patch notes so as not to be surprised.

Source: Patch notes. Thanks DDO Central!

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EVE Online has banned almost 20,000 accounts since February for botting and RMT

Y’all remember the wild mess in EVE Online last winter and spring, when CCP Games said it was “coming for the bots” and getting tough on botting in the space sandbox? At the time, CCP said it had already banned 1800 accounts just in the month of January – and that was after a group of bot-hunting vigilante players had exposed the scale of the problem by taking down some of the outrageously expensive supercarriers owned by an RMT crew and piloted by bots.

CCP Games put out an update on its progress in the war on bots today, saying it understands that it’s “a key issue in the eyes of [its] community.” It says it’s banned 18,398 accounts since February: 8771 for RMT, 4250 for botting, and 5377 for account hacking.

The studio also says it has implemented a new password checking system to prevent account hacking and further asks the community to help by voluntarily enabling two-factor authentication on EVE Online accounts and by keeping those bot reports coming.

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World of Warcraft’s pre-expansion patch has a rough start as Blizzard levies bans and grants past content to subbers

The rollout of yesterday’s pre-expansion patch for World of Warcraft could have gone smoother. Much, much smoother. During the day, many players were completely unable to log in, and the problem reportedly popped up on Overwatch’s servers as well. While progress seems to have been made toward fixing the issue, Blizzard did take its Communities feature offline to improve stability.

Of greater concern for certain players is the fact that Blizzard is lowering the boom against players using certain cloud gaming services. Multiple users have reported that suspensions and even bans have been levied for those who have used cloud services to stream the game and play it remotely.

“If you are still using cloud gaming services for WoW, I recommend stopping now until Blizzard stops being anti-consumer about it,” said one Reddit player. “This is a real blow for my gaming for a while, as I don’t have the cash to buy hardware to play anymore at the level I was on my cloud machine.”

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