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The Stream Team: Secret World Legends Immersion Game must go on

The Game must go on! Massively OP’s MJ only made it through v2.0 of the text-based game in Secret World Legends, but there are still three more versions to go. And the third one is pretty fun. Can MJ solve it all? Tune in live at 9:00 p.m. as MJ dives deeper into Immersion as the Game v3.0 takes her Seoul.

What: Secret World Legends
Who: MJ Guthrie
When: 9:00 p.m. EDT on Thursday, August 16th, 2018

Enjoy the show!

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Sea of Thieves extends the Cursed Sails campaign another week, teases open-world skeleton ships

This week’s Sea of Thieves patch is… well, it’s kinda more of the same, as Rare has extended the Cursed Sails run another week, meaning you have more time to grind skelly ships for loot and commendations. (Reddit complaining ensues.)

In its dev update, Rare says it’s patched in new cannonball effects for the baddies, new event timers, and new sensitivity values. Oh yeah, and the kraken is still down for the count, though Rare promises it’s working to bring him back.

Going forward, the Sea of Thieves devs say they’re busy porting the skeleton ships into the “real” world, beyond the campaign itself, a bit like the megaladons work now. Cursed cannonballs will also be adding more exploration and strategy to the gameworld. Expect more Forsaken Shores details from Gamescom later this month.

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Elite Dangerous’ Beyond Chapter Three launches on August 28, players take on massive effort to salute community helpers

The next phase of Elite Dangerous is en route – specifically, that’s chapter three of the Beyond rollout. In a brief tweet this afternoon, Frontier put a date on it – August 28 – and dropped a cryptic teaser video to boot.

Based on the game’s roadmap, we’re… actually still not entirely sure what’s in this episode because of how thin the copy is. Right now, new ships, missions, and scenarios are all that’s listed, as this is not expected to be a major update and Reddit seems anything but in hype mode.

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Tamriel Infinium: Three key takeaways from the Elder Scrolls Online Murkmire teaser

Hopefully, everyone saw the Elder Scrolls Online presentation at Quakecon. If not, I’ll have that whole video just past the break. Game Director Matt Firor and Community Manager Gina Bruno stood on stage to give an overview of what ESO has in store for the rest of the year. Of course, Wolfhunter launched a couple of days ago, but I was definitely more interested in the Murkmire presentation.

I’ve said it before, but I’ll say it again: I believe that Black Marsh is the area of Tamriel that ESO will ultimately be known for, and that’s because no other game in the Elder Scrolls series has touched that area of Tamriel with any significance. Firor explained what we would discover in Murkmire, but I believe his last line explained it best: “Along the way you’re going to get a really deep dive into Argonian culture, philosophy, and religion — really, what drives them, and what makes them so weird.”

During the presentation, Firor and Bruno gave us our first look at the Murkmire DLC in game. During this one-minute clip, we didn’t see much, but I’ve pulled it apart. And I’m going to hopefully reveal some things that you didn’t notice.

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Check out some of the new dwarven zones coming in Lord of the Rings Online’s Update 23

At GenCon earlier this month, Lord of the Rings Online studio Standing Stone dished on some of the goodies coming to the game in Update 23, dubbed the Grey Mountains update. As we discussed on the podcast, that means good stuff for fans of the dwarves – maybe even lady dorfs too, though that’s apparently still up in the air.

What’s definite, though, is the regions appearing (and reappearing) in the update, as LOTRO Players lays out in a trio of videos today. First up is a trip through the Grey Mountains – aka Ered Mithrin – themselves, encrusted with dwarven ruins, mines, and dragon bones but also a glacier biome and a unique forest too. The second video covers the Iron Hills, with more Easterling towns and functioning dwarven mines and fortresses, but YouTuber Andang notes that the zone is mostly empty right now. Finally, the Lonely Mountain of Erebor is getting some love!

We’re still running our regular LOTRO Legendarium column here at Massively OP; most recently, columnist Justin Olivetti pondered just how well the game is aging.

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Fallout 76 won’t allow crossplay but is talking up mods and multiplayer

Bethesda isn’t really that keen on allowing crossplay with its games these days. The studio recently confirmed that Fallout 76 isn’t going to feature crossplay between platforms, nor is Elder Scrolls Legends going to get it any time soon.

No specific reason was given for the decision, although there were heavy hints that Sony’s stance against crossplay was a factor in this. “Fallout 76, sure: It would be nice if I could play on my Xbox and my kid is playing on his PC and we can play together, but if we can’t,” said SVP Pete Hines. “But for Legends it’s absolutely critical.”

At least Bethesda is working on several features to make its communuty happy despite this, including a committment to mod support and an in-game photo mode.

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Torchlight Frontiers is being built by an ‘all-star team’ of former Torchlight and Diablo II devs

“So now I am very, very pleased to announce to everybody that we are taking the next step with Torchlight and making an MMO.”

By pulling back in some of the Diablo II and original Torchlight developers into the new Echtra Games, Max Schaefer has “gotten the band back together” to craft the upcoming MMOARPG Torchlight Frontiers. “To do justice to the Torchlight franchise and to take it to the next level, we really had to assemble an all-star team that’s capable of doing it,” explained Schaefer.

In the game’s first dev video, Shaefer walked fans through the genesis of this project and promised that this wasn’t a “generic MMO” but a true Torchlight game through and through. He talks up the persistent mechanics of an MMO and the “living, breathing world” that will grow over time.

Give the dev diary a watch after the break!

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The Stream Team: Sharing a stash of Trove summer festival stuff

Massively OP’s MJ doesn’t need a festival to log in and play Trove anymore, not since Geode. And she doesn’t need a reason to give things away to you, either! Thanks to piñata popping during that event and donations from fans, she has a stash of summer festival stuff to share. If you’ve really been missing a piñata head to wear, tune in live at 8:00 p.m. for your chance to win. There might also be a special mount and/or wings to win!

What: Trove
Who: MJ Guthrie
When: 8:00 p.m. EDT on Wednesday, August 15th, 2018

Enjoy the show!

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The Stream Team: What comes after SWTOR’s Knights of the Eternal Throne?

Now that Massively OP’s Larry and MJ finished SWTOR’s KOTET story, what’s next? MJ has no idea really. Surely the story must go on somehow, but on what tangents? What awaits — and more importantly, what choices await? Not that MJ can make them, mind you; the audience does! Join us live at 2:00 p.m. as the we move beyond the Eternal Throne to new adventure in…

What: Star Wars: The Old Republic
Who: Larry Everett & MJ Guthrie
When: 2:00 p.m. EDT on Wednesday, August 15th, 2018

Enjoy the show!

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Trion’s compensation for Trove’s exploit-driven downtime is absurdly generous

Last week, Trion Worlds was forced to take MMORPG Trove offline for more than a day on PC thanks to what was clearly a massive duping exploit that saw players dumping stacks of currency into the wild, destroying the game’s economy in minutes. Fortunately, Trion was able to scrub the game without the need for a serious rollback (in fact, the company’s warned players to stop asking for one); it also disabled some of the problematic items and banned the “very small number” of players who started the mess in the first place. Thank goodness because I am flat out of sad-faced voxel worm screenshots to use here.

As for everyone else? We’re getting some compensation y’all. Console players, who were largely unaffected, are getting a lustrous gem box, adventure reliquary, and empowered gem box. PC players, on the other hand, get three lustrous gem boxes, a three-day patron (subscriber) pass, three 50% adventuring experience potions, an adventure reliquary, and a legendary dragon mount – which is actually extremely generous!

There’s a catch: “To be eligible for these rewards you just need to have logged in between the time we came back online after the patch on August 7 through 10:00 PM PDT on August 8. If you’re in the EU this will be 5:00 AM UTC on August 9.”

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Black Desert revamps and shortens Savage Rift, implements offline leveling

Black Desert players are being treated to a big update this week featuring the revamp of Savage Rift that basically makes the PvE co-op content more accessible and interesting – though it also nerfs the rewards for playing through it.

“The most noteworthy change to the Savage Rift content is that the number of monster spawns has been reduced by around 40% which as a result makes each runthrough last about 20 minutes,” Kakao explains. “Cooldown times for siege weapons such as the Hwacha amd Lynch Cannon have been reduced by 50% so that adventurers can shoot these powerful weapons more often. As a result, the reward structure has been reworked as well. Although the rewards per playthrough have been reduced, the rewards vs playing time have actually increased, making it more interesting for adventurers to engage enemies in the Savage Rift.”

Don’t care about co-op play? How about offline leveling? Today’s update also allows players to nab a Book of Training and beat up a scarecrow to accrue combat and skill experience while AFK.

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WoW’s Battle for Azeroth: Secret quests, island rewards, bug fixes, and cinematic tomfoolery

Done everything already in Battle for Azeroth? Oh, you lie, but when you are done, you might want to keep your eye out for a super-secret quest line that Blizzard confirmed exists somewhere in this new World of Warcraft expansion.

The studio also incentivized the new island expedition mode by saying, “There are so many things in the rewards bucket that chances are, you’re gonna get something today, which makes it pretty exciting for your first 300 islands or so.”

Meanwhile as everyone is in the fun trenches of the leveling process, you might want to be aware of a cinematic bug that kept some players from seeing an intro cutscene. Also, Blizzard has been hotfixing some minor issues as the week’s progressed, so hopefully that’s leading to a smoother experience.

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MapleStory 2 is getting really close to launch, you guys

With its second closed beta run and done, MapleStory 2 is turning its sights to something bigger. Something grander. Something… launch-ier.

Nexon said that it’s going to announce the launch date for this 3-D sequel to the hit MapleStory on August 21st. “Not only will we reveal the official release date, but our team will also discuss the future content schedule of the game,” the developer said.

In the meantime, players can start reserving their names and even create their first character so that they can hit the ground running when MapleStory 2 launches. You’ll need to buy a founder’s pack to access this perk, however. It’s probably a good thing that Nexon has made these packs available for purchase again!

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