Star Citizen player-run Daymar Rally sees hundreds of players and teams compete over the weekend

    
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It’s not a huge stretch to claim that much of Star Citizen’s current in-game racing content would be possible without the effort of the sandbox’s players, and one of the largest such player-built racing events is the Daymar Rally, an annual 510km rally race across the game’s dusty titular moon. This year’s event wrapped up over the weekend, clocking in as one of the biggest race arranged by fans so far.

The 2024 edition of the rally (or 2954 edition if you’re one of those who follow the in-game calendar) saw a massive turnout, with over 200 teams and over 860 racers across 31 different countries duking it out among the rally’s various divisions.

The entire broadcast itself took just under 13 hours from start to finish, while the race itself ran for about eight hours. Along the way, the commentators acknowledged that SC being in an alpha state can cause problems but also expressed hope that Squadron 42 being “feature complete” will “bring gas” to the Persistent Universe. For those who have that much time to devote to an impressive in-game rally race, the full broadcast can be viewed below.

Longtime MMORPG gamers will know that Star Citizen was originally Kickstarted for over $2M back in 2012 with a planned launch for 2014. As of 2024, it still lingers in an incomplete but playable alpha, having raised over $650M from gamers over years of continuing crowdfunding and sales of in-game ships and other assets. It is currently the highest-crowdfunded video game ever and has endured both indefatigable loyalty from advocates and immense skepticism from critics. A co-developed single-player title, Squadron 42, has also been repeatedly delayed.
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