Star Citizen’s Cloud Imperium teases upcoming alpha 3.23’s possible features

    
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The return of Star Citizen’s weekly video digests already highlighted a couple of features for alpha 3.23, but there’s now the usual weekly Star Citizen Live broadcast that grants even more information about the patch and its planned features.

Naturally the devs discussed the EVA updates and interaction button updates, noting that a later update that adds zero-g push and pull will mean that players who run out of EVA fuel will still be able to move but still shouldn’t be too concerned with fuel problems, and explaining that the new item interaction button can be customized by players in the future to specify a primary action or additional contextual options.

The devs then also talked about additional features like the addition of “tier 0” distribution centers, which promise to bring multiple landing pads for loading and unloading cargo; the first iteration of master modes that let players switch between different engine outputs for combat or quantum travel; gimbaling for large turrets; crosshair updates that provide a better indication of hip-fire weapons spread; and several on-foot HUD updates like a combat visor, combat lenses, a three-dimensional minimap, and a compass, among other things. Finally, alpha 3.23 is planning to make multiple economy updates that change facets like cost of goods versus travel time, payouts, and where things can be bought.

Readers are probably noting that much of these features have asterisks on them about whether they’ll be final for alpha 3.23, and that’s by design, as the broadcast opened with the usual warning that not everything discussed in the stream is final and feature releases are subject to change. All the same, fans can get the full rundown or a briefing from The Noobifier below the cut.

source: YouTube (1, 2)
Longtime MMORPG gamers will know that Star Citizen was originally Kickstarted for over $2M back in 2012 with a planned launch for 2014. As of 2024, it still lingers in an incomplete but playable alpha, having raised over $650M from gamers over years of continuing crowdfunding and sales of in-game ships and other assets. It is currently the highest-crowdfunded video game ever and has endured both indefatigable loyalty from advocates and immense skepticism from critics. A co-developed single-player title, Squadron 42, has also been repeatedly delayed.
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