economy

Elementia is a self-described ‘MMORPG with old-school values’ currently in pre-alpha

6
I can only imagine how many indie devs asked themselves how hard making an MMO could be and then realizing that it's phenomenally difficult....

Gloria Victis makes a number of adjustments to resource gathering in latest update

0
Gloria Victis -- the actual sandbox MMO, not the spinoff game -- has recently put out an update that makes a wide variety of...
Also, this jerk.

Wisdom of Nym: Final Fantasy XIV’s last stretch of Bozja is pretty good, but a little annoying

3
For various reasons, it doesn't seen as if it's been only a week since the last Final Fantasy XIV patch. (All right, it's technically...

Black Desert’s Great Expedition expansion has finally floated over to console players

0
Black Desert's Great Expedition expansion sailed its way over to western PC players almost two years ago, if you can believe it, back when...
sky boats

Star Citizen provides a detailed look at the systems that will power AI, dynamic events, and the economy

60
Fans of Star Citizen got a truly massive info dump thrown on them by way of a recent video from Persistent Universe director Tony...

The Daily Grind: When should MMO companies intervene in borky MMO economies?

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On this week's MassivelyOP podcast, Justin and I answered a question about whether MMO studios have a responsibility to monitor and nudge the player...
yarr

Atlas addresses Armored Docks and other balance issues in its latest Q&A session

1
Armored docks in Atlas: Are they a good thing or a bad thing? The latest Q&A acknowledges that the answer is kind of both, and...
Pay to lose.

Perfect Ten: Everything in MMOs that is pay-to-win

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I have stated before that I have a complex relationship with the term "pay-to-win." On the one hand, it tends to refer to something...

The Game Archaeologist: Jumpgate and Jumpgate Evolution

7
Historically, space-bound MMORPGs have not had as easy of a go as their fantasy counterparts. For one thing, there are proportionally fewer of them...

Star Citizen details work on Orison, server meshing, and AI behavior while hyping up Invictus Launch Week

17
As we slide forward into May, it's time for CIG to check in with another Star Citizen progress report for the month of April....

Multiplayer colony-building survival title CryoFall has officially stepped out of early access

6
This past Thursday saw a significant milestone achieved by the large-scale multiplayer survival colony builder CryoFall, which left early access after two years and...
Sure. Fine.

The MOP Up: Halo Infinite’s cross-platform pledge

1
For those looking forward to Halo: Infinite's multiplayer shooty action, you should be pleased to hear that Microsoft has confirmed that the game will...

Massively Overthinking: The terrible hot-mess MMOs we have fun in anyway

11
Every time we cover Hellgate London - and let's be honest, it's a lot since the game comes back from the dead at least...

Old-school MMORPG Ravendawn has a whole lot in common with Tibia

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If you've been reading the MMORPG subreddit lately, you'll know that the mods there are making an attempt to feature indie MMO developers and...
No screenshots yet, obviously.

Playable Worlds’ MMO will leverage cloud gaming to simulate a world and be playable on multiple devices

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Over the past few weeks, Playable Worlds' Raph Koster has been kicking out lots of blog posts about what his studio's game is aiming...

Age of Empires IV promises up to 1600 units in eight-player multiplayer during preview

3
While a great deal of the focus in a recent fan preview for the upcoming RTS Age of Empires IV was about single-player features...

Playable Worlds’ Raph Koster shares the secret of good social design in MMOs

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Raph Koster, the game designer behind Ultima Online, Star Wars Galaxies, and Playable Worlds' upcoming project, has posted yet another essay about MMORPG design,...

Why I Play: Multiplayer sandbox Eco is so much more than just an ecology simulator

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I’ve been struggling to come up with a succinct way to describe Eco. The game was recently the subject of a Whatever Happened To...

Chronicles of Elyria team hopes to avoid the ‘one-man economy’ pitfall

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At this point, it's anyone's guess what's actually going on over with Chronicles of Elyria and its supposed single-player spin-off. But hey, the blog...

Playable Worlds’ Raph Koster on the player-driven economies at the heart of virtual worlds

21
Playable Worlds' Raph Koster is back with another blog post that serves as a tip-off for what kind of MMORPG he and his team...

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