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The Stream Team: Solving Scorched Desert mysteries in Secret World Legends

It’s time to give her brain a workout! Massively OP’s MJ left the best for last in Secret World Legends; she still has five investigation missions to complete in the first half of Egypt. Today, she’s picking one or two to complete with you. Will she have to work out all the answers from scratch, or will she remember enough from TSW to skate through them? Tune in live at 3:00 p.m. as MJ puzzles her way through the rest of Scorched Desert.

What: Secret World Legends
Who: MJ Guthrie
When: 3:00 p.m. EDT on Thursday, July 19th, 2018

Enjoy the show!

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SuperData: Fortnite’s success hit League of Legends and PUBG hard, but not all online games are struggling

There’s a new thinkpiece out on how Fortnite happened and what it all means every week lately, but SuperData’s latest might be a comfort to the rest of the industry. Analyst Bethany Lyons argues that Fortnite’s wild success isn’t coming at the expense of all other games.

Fortnite Battle Royale has grown without disrupting the bottom line or player base of a surprising number of free-to-play games. For example, the title has increased its console revenue in May at a rate of 12% month-over-month, while other free-to-play console games stayed more or less consistent,” she writes.

So that’s revenue. What about users? Other games are still growing, some even faster than Fortnite, she says, particularly in the free-to-play console market, which is encouraging competitors to focus there. And streaming? Seems hours-watched on Twitch for the big games have stayed fairly even too as Fortnite has taken off.

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The Stream Team: Star Trek Online’s Victory is Life story through Jem’Hadar eyes

Massively OP’s MJ made a Gamma Recruit Jem’Hadar last week, and now that he is out of the intro, she’s ready to take him into the Victory is Life story arc. How will it all unfold from a Dominion point of view?  Tune in live at 9:00 p.m. to watch.

What: Star Trek Online
Who: MJ Guthrie
When: 9:00 p.m. EDT on Wednesday, July 18th, 2018

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Digital Extremes’ retro permadeath MMO Survived By has entered closed beta

Digital Extremes has officially launched Survived By into closed beta today, accompanied by a hefty patch including a new 10-man raid, hardmode dungeons, UI buffs, and a graphics upgrade. The game was originally announced last August just ahead of PAX West; it’s basically a mash-up of an MMO and a retro bullet-hell style game. In fact, at the time DE was calling it a true MMORPG with up to 100 players per fight, plus permadeath and crafting and dungeons. The permadeath, by the way, is the type whereby your next toon is the character whom you’re “survived by” and who gets some of the benefits of your dead one’s experience. Oh, and the whole thing is free-to-play.

“To kick off the development milestone, Survived By will begin letting in more players who sign up for accounts on the game’s website, and will launch its first major event, dubbed Prophecies of Sin, for a limited time starting today July 18 and ending on July 25. Atop a giant ziggurat, players must summon a devastating new boss and coordinate their efforts to save the world. Only the most brazen will emerge victorious and earn never-before-seen exclusive event skins, gear and unique titles. Gather your friends now for a night of retro-style bullet hell bonding and madness as you protect the world from the Prophecies of Sin!”

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World of Warcraft’s pre-expansion patch has a rough start as Blizzard levies bans and grants past content to subbers

The rollout of yesterday’s pre-expansion patch for World of Warcraft could have gone smoother. Much, much smoother. During the day, many players were completely unable to log in, and the problem reportedly popped up on Overwatch’s servers as well. While progress seems to have been made toward fixing the issue, Blizzard did take its Communities feature offline to improve stability.

Of greater concern for certain players is the fact that Blizzard is lowering the boom against players using certain cloud gaming services. Multiple users have reported that suspensions and even bans have been levied for those who have used cloud services to stream the game and play it remotely.

“If you are still using cloud gaming services for WoW, I recommend stopping now until Blizzard stops being anti-consumer about it,” said one Reddit player. “This is a real blow for my gaming for a while, as I don’t have the cash to buy hardware to play anymore at the level I was on my cloud machine.”

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The Stream Team: Taking puppy for a Warframe walk

Massively OP’s MJ has a cute little throat-ripping puppy in Warframe, and it’s all grown up and ready to play! So MJ is going to take the Fluffinator out for a nice walk for some fresh… air? Meat? Tune in live at 9:00 p.m. and join the adventure. (Isn’t walking a puppy always an adventure?)

What: Warframe
Who: MJ Guthrie
When: 9:00 p.m. EDT on Tuesday, July 17th, 2018

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The Stream Team: Sunfest fun in Trove

Summer sun means Sunfest fun in Trove. For the rest of this week Trovians and Geodians alike can enjoy this seasonal festival, and Massively OP’s MJ is joining in. Of course, that has nothing to do with the fact that finishing gives her a cute little dragon pup ally! Nope, none at all. Join us live at 3:00 p.m. and work through the event questline with us.

What: Trove
Who: MJ Guthrie
When: 3:00 p.m. EDT on Tuesday, July 17th, 2018

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PUBG is testing custom matches, so you can roll your own zombie survival game… hey wait a second…

It’s a big day for PUBG as its latest patch has just hit the test server, and it’s a doozy: It’s the one that finally allows custom matches. Players will be able to combine their selected game mode with other presets, like weather, spawn types, and maps. Apparently “zombie mode” is the one to watch; according to RPS, regular players have been jonesing for this option ever since influencers started streaming it. Now everyone can whip up a humans-vs.-zombies match in PUBG, and we have finally come full circle in the world of survival/battle royale games.

Over on Steam, players are ascii-spamming – is there a better word for filling a comment section with word-art of your demands for the devs? – about the game’s ongoing desync issues. There are new weapons and beat-up ol’ trucks in testing now too; you can preview those down below if that’s your thing.

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The Stream Team: Walking that Path of Exile journey

There is a path. For Exiles. And Massively OP’s MJ is an exile traveling that path. Where will it lead her today? Into danger! Isn’t that always where it leads? She’s charging through the lands in Path of Exile, prepping temples, hunting masters, and being a general baddy with her bow. Come be a part of that: Join us live at 9:00 p.m.

What: Path of Exile
Who: MJ Guthrie
When: 9:00 p.m. EDT on Monday, July 16th, 2018

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Fractured is hosting a livestream on crafting and building today

Want to know more about crafting and building in Fractured as the game has passed its 75% funding mark? Good news, you’ll have a chance to find out more about it live today as part of the game’s newest livestream. The stream starts at 4:00 p.m. EDT on the game’s streaming channel, so you can check it out, ask questions live, and do all of the things you normally enjoy doing through livestreams.

Assuming that what you normally enjoy doing isn’t disgusting. Please don’t be gross in stream chat.

There’s no scheduled run time, but you can imagine it’ll probably be about an hour of answering questions and leading into details about player-run towns. If that’s not what you care about, this likely won’t have a lot of interest for you… but for everyone else it should be plenty of fun information about making things.

Source: Official Site, press release. Cheers, Luvly.

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Shroud of the Avatar’s newsletter covers the mysterious comet and player-created dungeon tools

Strange sights abound in Shroud of the Avatar right now. “Astronomers across New Britannia have noted that the approaching comet has agitated the creatures of Novia and Hidden Vale, making many bolder and more ferocious,” the game’s latest newsletter teases. “Rumors suggest that the aether surrounding the comet has been mutating some of the most powerful creatures into new monstrous variations.” That’s all in the lead-up to next week’s Release 56, so best get in there and try not to die. Portalarium further notes that it’s planning another stream with more info about what’s inbound to the game, including more tools for player-generated content.

“One of the new features we plan to discuss is a set of new building tools including dungeon creation (player property) and defense building (player property, castle defenses and control points). These are part of a larger effort to increase the community’s ability to craft their own adventures that includes existing tools like notes and signs but is also expanding with other new features like advanced container settings (locks, place/take settings, etc.) along with craftable/purhasable/placeable traps and spawners (spider eggs, skeleton crypts, etc.). When you put all of these things together your ability to craft adventures will be limited only by your imagination! Last livestream we also did not get a chance to talk another cool thing coming for Episode 2 which is the ability to ‘un-nest’ and/or transfer your Player Owned Town into the new lands!”

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Camelot Unchained nears beta as its crash rate drops to ‘acceptable’ levels

“From what we’ve seen so far, we’re in really good shape.”

Mark Jacobs hasn’t given us a firm start date for Camelot Unchained’s Beta 1 yet, but from the sound of his recent livestream, it’s getting really close.

The crash rate for Camelot Unchained has dipped into the “acceptable” range for a beta test, with the average player being able to stay in game for up to four hours without a crash. The team expects that this rate will improve even further for Beta 1, especially as it is trying to “break the build” by stressing the server and testing its capabilities.

Get the full report after the break, with the livestream starting at the 7-minute mark and the talk from Mark Jacobs at 16:40.

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