With day two of CitizenCon now closed, everything that’s currently in the works for Star Citizen has been shared by CIG, and we’re here to once again summarize some of the details offered up in the event’s second round of panels.
The first panel offered a close look at the life of those living out in frontier locations in Pyro, with special attention paid to the rugged, utilitarian aesthetic for the locations, armor, and clothing worn by those out in the edge of more civilized space. This utility for outfits extends to gameplay as well, with more pockets for storing stuff, some better protection against elements, and armors that are designed for activities like bounty hunting. Finally, one gang known as the Dusters is promised for Q4 of this year.
Character customization was the next subject, with a particular focus on more dye channels for hair and more diverse hairstyles, an expanded DNA pool for created character heads, and a significantly updated character creation tool with various sliders and adjusters. This portion of the show closed with confirmation of a “major hair update” scheduled for Q4 of this year, while the character creation updates are headed to Squadron 42 first – which still has no release date – followed shortly by a release to SC.
The next showcase was about first-person gameplay, which took a deeper look at updates to EVA that are meant to make it feel less disorienting, updates to tactical movement like turning around while laying prone and sliding, better interaction pop-ups, improvements to looting and kiosk use, and additional stealth takedowns.
This panel also took a deep look at FPS gameplay updates that feature weapons gathering dirt and decay, a wide assortment of updates to weapon recoil, tweaks to specific classes of weapon and time-to-kill for PvE and PvP, and lastly another demonstration of enemy AI updates. It all culminated with a pre-recorded demonstration of an FPS mission with many of the showcased updates in action.
Flight model changes were demonstrated next with a live preview of updated cockpit interactions, a new flight UI, improved flight controls, and the addition of two master modes intended for combat maneuvering or navigation. CIG has also updated the visuals for quantum travel and introduced the need for players to manage their quantum flight, keeping within a “bubble” in order to travel smoothly at hyperspeeds. This segment segued into flight AI updates that feature various types of enemy ship NPC behaviors that can change during a dogfight, along with various weapon changes coming “in the future.”
Finally, the second day’s panels ended with a deep dive of outpost locations at Pyro, promising a wider assortment of buildings, an assortment of outpost “flavors” in terms of purpose and theme, and faster outpost creation thanks to updated tools and libraries. The panel shared a variety of pre-recorded showcases of these locations, along with looks at new derelict settlements and the combative missions that players can expect there as well as Pyro rest stops and their various entry locations that can change based on reputation.
For those who have roughly six hours to burn, you can take in the full VOD of the event’s second day in the embed below.