PvE stands for player-vs.-environment, where environment is generally taken to mean the world, NPCs, and AI.
The prepatch for World of Warcraft: Battle for Azeroth is out now, but the expansion is still a bit further off, so players have questions about it. For that matter, players have questions about the changes made since the prepatch hit. The latest Q&A video just below covers a number of questions, but if you don’t want to watch the whole thing, you can get caught up with the summary of events. And several of the issues with the prepatch are ones that will be remaining in place. For example, Legacy loot mode? That’s working as intended and shouldn’t be available for Legion dungeons and raids in BfA.
The issue with artifact appearances changing your offhand as well as your main-hand is also a limitation of how Artifacts are coded; that having been said, transmog limitations are being examined, especially for Fist weapons. The developers have also considered doing a level squish instead of just a stat squish, partly in response to the perception of more levels without much actually happening during them (there’s a desire not to add more talent bars, for example). Check out the full video below or the full summary on Wowhead.
Digital Extremes’ retro permadeath/bullet-hell MMO Survived By entered closed beta yesterday and rolled out a patch with a new 10-man raid, hardmode dungeons, UI buffs, and a graphics upgrade. But what good does that do you, person reading this who has no closed beta key?
We can fix that: In celebration of the CBT, DE has granted Massively OP 2000 keys to get our readers into the game right now. Click the Mo button below (and prove you’re not a robot) to grab one of these keys!
If you backed Temtem’s successful Kickstarter, now is the time to collect at least some of your rewards. Spanish developer Crema has posted up detailed instructions on how to access the super secret Discord channels in a new Kickstarter update, though the rest will roll out depending on which platform you’ve picked. PC alpha, for example, is expected to begin in November; the early access is slated for September of next year. In-game rewards will roll out during that phase rather than alpha.
Temtem fully funded on Kickstarter back at the start of July; over 11,000 backers pledged $573,939 to make the game and all of its stretch goals happen, making it the biggest MMO Kickstarter of the year to date. As we’ve previously covered, the game is a bit of a Pokemon lookalike and calls itself more of a “massively multiplayer creature-collection adventure” than a WoW clone with raids. “The core idea behind Temtem is to build a classic adventure game with a focus on the story campaign, but with online elements added around it (seeing other people online, interacting with them to battle, trade, or just to talk and share experiences),” Crema says.
Digital Extremes has officially launched Survived By into closed beta today, accompanied by a hefty patch including a new 10-man raid, hardmode dungeons, UI buffs, and a graphics upgrade. The game was originally announced last August just ahead of PAX West; it’s basically a mash-up of an MMO and a retro bullet-hell style game. In fact, at the time DE was calling it a true MMORPG with up to 100 players per fight, plus permadeath and crafting and dungeons. The permadeath, by the way, is the type whereby your next toon is the character whom you’re “survived by” and who gets some of the benefits of your dead one’s experience. Oh, and the whole thing is free-to-play.
“To kick off the development milestone, Survived By will begin letting in more players who sign up for accounts on the game’s website, and will launch its first major event, dubbed Prophecies of Sin, for a limited time starting today July 18 and ending on July 25. Atop a giant ziggurat, players must summon a devastating new boss and coordinate their efforts to save the world. Only the most brazen will emerge victorious and earn never-before-seen exclusive event skins, gear and unique titles. Gather your friends now for a night of retro-style bullet hell bonding and madness as you protect the world from the Prophecies of Sin!”
It’s time for a new story in DC Universe Online
, and this time the game is taking a spin with one of the universe’s more popular teams with the Teen Titans
. Since Cyborg is leaving the Titans to work with the Justice League full-time, there’s a hole in the Titan roster. Players of the heroic persuasion are eligible, and players of the villainous bent are sneaking in anyway… but there’s another infiltrator sent by Deathstroke, and players will need to ferret out who it might be.
The patch includes new duo content, new raids and elite raids, and a new alert as part of the overall story arc. There’s also the new Augment system in the game, replacing the old R&D system and equipping various Augments directly to your character. Check out the full patch notes to know what you’ll be diving into, and then go hang out with a bunch of teenagers.
It’s been a hot minute since we checked in with Citadel Forged With Fire, but Blue Isle Studios is pushing through the negative early access reviews to deliver a hefty patch tomorrowday. Character creation is getting the biggest punch-up.
“As many players noted during our first year of Early Access, our character customization options were quite limited: Players were historically only able to modify two physical components (ie: head type and hairstyle). With this update we’ve upgraded this with a total of thirteen new customization options, all of which (aside from head and hair) can be precisely tweaked and modified with full slider support!”
The company does note that hitboxes/jump height won’t be affected by the character changes, so it shouldn’t affect PvP. That said, PvP is getting rebalance of its own, raid spells will be harder to craft, damaged structures will appear on the map, spawn rates should be “dramatically” sped up, resource yields will go up, mana management should be less irritating, weapon trees will revert to their old layout, and you can finally delete your old toons.
Can you believe it’s been a whole year since hardcore sandbox Albion Online officially launched? I cannot, but that might be because its separate Steam launch wasn’t that long ago. Sandbox Interactive has a recap of its first year up on the game’s official site today, and yes, it does mention the obnoxious DDOS attacks that took the game large out of commission last summer for what seemed like weeks as the hackers tried to blackmail the devs. That frustrating period was followed by several updates, as you’ll recall, including Joseph (PvP and PvE content), Kay (GvG content and the map overhaul), and Merlyn on the way. The devs pepper the commentary with major guild political movement too for those of you who love your popcorn and drama.
To celebrate, Sandbox has a raffle going for some pretty decent packs, so go check that out if you’re curious. The company has also begun a new round of referral rewards, which is definitely going to be the easiest way to get to ride around on a bighorn ram.
Happy birthday, Albion – here’s to many more.
Good times just might be here if Destiny 2
has anything to say about it. Today, the sci-fi shooter deployed Update 1.2.3
and the bounty of content goodness contained within.
There’s a lot here, although some players are griping at the endgame raid focus of the patch. The update contains prestige raid lairs, 6v5 quickplay in the Crucible, Iron Banner upgrades, tuning for exotic armor, additional bounties, and a ton more. Plus, starting on July 31st, the Solstice of Heroes event will unleash the new Moments of Triumph bounties. Complete enough of these bounties, and you’ll be able to earn a t-shirt, Sparrow, and emblems.
Go into depth with the developers on the July update after the break!
Are ya ready for Blade & Soul’s
next big thing? It’s called False Idols, and it’s bringing sweeping change to multiple game systems. Expect new buyable loot in hard mode dungeons, a soulstone rebalance to make them valuable again, updates to PvP battlegrounds to reduce the impact of disconnections, and multiple itemization tweaks. Dailies are also due for an update.
“We’re continuing to tweak the Daily and Weekly Challenge rewards following the changes introduced in the Blade & Soul: Eternal Night update,” says NCsoft. “Shifting the tradable materials from Weekly Challenge to Daily Challenge should make them more accessible to a wider range of players. The Daily Challenge Reward Chest now always contains 5 Gold, with a chance at additional Gold. The amount of tradable upgrade materials in the Daily Challenge Treasure Chest will be increased and the amount of tradable upgrade materials in the Weekly Challenge Treasure Chest will be decreased.”
NCsoft has previously deep-dived the two raids coming in False Idols; you can read about that in our post from last week, and you probably should, as MOP reader Rafael pointed out these particular “raids” are actually intended for non-raiders, with great drops but no grind or punishing mechanics. False Idols lands on July 25th.
The super pretty survivalbox Outpost Zero has planted roots in Steam’s early access program. It’s currently $15.99; tinyBuild and Symmetric Games say it’s a fully featured version of the game, though the devs are still working on more mechanics and balancing, particularly in regard to PvP and base raiding. The full launch is expected early next year.
“This Early Access version is a fully featured version of the game. Animals, Pirate Raids, PvP combat, Base Building, Corporations, and Bot AI are all implemented to create a full cohesive survival experience. We will continue to polish and improve these systems over the course of Early Access release. […] In the final version of the game we will be introducing many more powerful and fun Bot AI classes to craft, many additional Pirate Raid mechanics, Flying Vehicles, Massive Battle Mechs, several additional game modes (like horde mode and team vs team base defense), and of course a ton more content, from Equipment and Weapons, Structure types, Animal classes, and more.”
Massively OP’s MJ has been touring the game this summer as part of her deep-dive into multiple survival games for her ongoing column; you can check those streams out below, along with the official quickstart tutorial and trailer.
I don’t know if EverQuest holds the crown title for the MMO with the most expansions, but I’m sure it’s among the top three if not at the number one spot on that list. It’s astounding to count them up and realize that two dozen expansions have come out for that game between 2000 and 2017. That averages to a little more than one per year!
Today I want to pay tribute to the 24 expansions of EverQuest by going through them, one by one, and seeing how they grew and enriched the game over the past decade-and-a-half. I would also love to hear testimonies in the comments as to which EverQuest expansion you enjoyed the most!
In the market for a full-loot, retro-themed MMO sandbox? Your specific tastes may be satiated by Blossom and Decay, an up-and-coming MMOARPG that will offer crossplay between PC and mobile platforms.
The team is designing the game so that players, not developers, provide the core content: “Instead of scripted quest-lines in the game, players fashion their own narratives through a wide set of social mechanics and external PvE pressure. The world’s story is constantly molded by its citizens. […] Everything is created and arranged by the players wherever they choose, from buildings and roads to respawn-points, quests, goods, trade and the laws of the land. Players will toil to imprint their history in this virgin world.”
In one interesting twist, the game allows for automated offline play in which a person’s character will continue to execute activities by itself.
Currently, Blossom and Decay is enjoying some additional promotion from Square-Enix Collective. The team is lobbying fans to vote for the title to gain support going forward.
It’s year two of Pokemon Go. While there’s always room for improvement, enough has changed that I feel comfortable recommending the game to at least pre-World of Warcraft MMO fans. Why them and not the greater MMO community? Glad you (hopefully) asked! Unlike most true MMOs, POGO is still in its early infancy in terms of in-game community. Much as in early online games, players may be able to have a friend’s list, but not only is basic chat lacking but so is guild/clan support. There’s no party system, which means no group finder, let alone instanced content that lets you join in with little to no effort.
Like old school MMOs, POGO players have to use a lot of out of game tools for their communities, but there’s enough going on that fellow Massively OP reporters Brendan Drain and Tina Lauro Pollock have renewed their interest in the game. While Brendan had previously attempted some casual raids, both he and Tina had quit entirely. As the game just had not one but two events this weekend as part of its second year anniversary, we decided to try moving out of our comfort zone and looking at the game’s community from new perspectives. Brendan and Tina tried jumping in for the events for the first time, while I tried playing outside my usual community, with mixed results.