Star Citizen finally posts its 2022 fiscal report, acknowledges Squadron 42 can’t be in ‘part finished form’

    
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Star Citizen developer Cloud Imperium Games has finally shared its homework (albeit very late, which means it’s going to face a financial wrist slapping), granting followers of the project a bit of a closer look at company expenses.

As fellow blogger The Nosy Gamer points out, the delay in getting these financial papers released appears to have been worthwhile, as a new auditing company hired by CIG went through things with a fine-toothed comb and found errors in publishing costs from January 2015 to December 2021 totaling just under £5.6 million, which in turn saw the cost of sales rise £1.7 million in 2021.

The report also confirms that total profit from 2022 ended at £8.48M – roughly £4M more than the same time in 2021, which ended with £3.94M – while the company has £40M in equity for the fiscal year.

The paperwork itself otherwise appears to be typical, though the outlook section of its opening pages has some interesting words about SC and Squadron 42:

“We enter 2023 confident in growing our user engagement given what we have in the pipeline and updates to Star Citizen, although we are mindful that we must continue to progress Squadron 42 and this cannot be released to the public in alpha or part finished form.”

Readers will remember that CIG closed last year’s CitizenCon with the announcement that Squadron 42 is “feature complete,” though the latest dev report from the game also featured a focus on NPCs using trolleys and going to the gym, so it’s probably going to be a while before release timing is tied down.

Longtime MMORPG gamers will know that Star Citizen was originally Kickstarted for over $2M back in 2012 with a planned launch for 2014. As of 2024, it still lingers in an incomplete but playable alpha, having raised over $650M from gamers over years of continuing crowdfunding and sales of in-game ships and other assets. It is currently the highest-crowdfunded video game ever and has endured both indefatigable loyalty from advocates and immense skepticism from critics. A co-developed single-player title, Squadron 42, has also been repeatedly delayed.
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