If you were hoping to hop into EVE Online
with its August release tomorrow, then I’m sorry to tell you that the patch has been delayed a solid week, and you’ll have to go on participating in the ongoing player war instead.
“Due to the need for additional testing, the deployment of the August release has been pushed back by one week from August 14th, to August 21st,” CCP says. “This means that both the August release and the “Secrets of the Abyss” event will now launch on the same day, next Tuesday.”
The studio promises more info on Friday alongside revamped patch notes (the old updates notes have been temporarily deleted). This particular update was slated to redesign half a dozen iconic shop models and revamp the newbie experience with the new Agency UI.
Happy Battle for Azeroth Day, everyone! Starting tonight, World of Warcraft’s newest expansion will release globally and players will evacuate the Broken Isles en masse for fresh content.
And while this should be a time of celebration, Blizzard isn’t making everyone happy. The studio quietly disabled the ability for the group finder to auto-accept players, a feature that was heavily used for world quests and world bosses in Legion. This move has broken several popular add-ons and led to frustration over the removal of a user friendly feature.
Blizzard said that it did this to promote more of social hobnobbing: “The challenge with mods like World Quest Group Finder is that by automating this process for quests that were designed for single players, that’s not actually a social experience — there’s no actual interaction going on. Oftentimes, in fact, it’s just leeching — players can be on their mount, flying in midair, and that quest autocompletes for them.”
You notice how other studios, rather than scrambling away from next Tuesday’s World of Warcraft
expansion release, seem to be trying to compete with it in some way? EVE Online
is certainly not the only MMO that’s pushing out alternative entertainment for the larger community. The August release
should improve the game overall with some spiffy ship redesigns, an update to the tutorial, and client performance.
Six iconic ships — the Navitas, Thalia, Tayra, Bustard, Badger, and Crane — are all slated for visual reworks when the patch lands on August 14th. These are all getting better models, textures, visual effects, and animations, so the ship you end up with next Tuesday may seem like a completely new experience.
And speaking of new player experiences: “This update focuses on delivering a new basic starter site for rookie pilots, as well as combat challenges displayed via The Agency and a new Agency UI for training tasks. These challenges are repeatable, but new pilots will only be rewarded with skills upon first completion as part of the rookie orientation process.”
Now we are not looking specifically in your direction, but there are rumors that you are such an epic EVE Online
player — so skilled, so masterful — that you managed to break part of the game due to your moves alone. Perhaps this is just part of your legend in the making, but in any case, CCP is taking a small part of the game’s relatively new abyssal deadspace offline for a possible fix
“We are currently in the process of running several tests on abyssal deadspace over the course of the next couple of months,” the studio announced. “As part of these tests, we will be disabling the suspect flag that is placed on a pilot upon exiting Tier 4 and Tier 5 abyssal deadspace runs.”
This removal is going into effect August 14th and will come back online when “enough data is gathered.” At that point, the suspect flags are going back up and all will be well with the galaxy once more.
Against the backdrop of yet another massive, hyped-up in-game gang war, EVE Online’s
propaganda machine is constantly churning, sowing chaos not just for players but for developers and journalists trying to cover the drama. And while most of it is obnoxious trolling, the propaganda art that emerges is often spectacular. (Maybe it’s just me, though – I have a penchant for propaganda art history. At a London guild meetup years ago, I dragged everyone to a propaganda exhibit at the Imperial War Museum. My guildies are the best.)
Anyway, if you don’t want to crawl Reddit or Google looking for examples, take a peek at CCP Games’ recent propaganda contest, which announced and posted up all the winners this weekend. My pick would’ve been the second-place finisher, personally, but they all hold a sort of bizarre fascination. CCP’s top picks, however, will see their posters sold at EVE Vegas, and all the finishers get huge stacks of EVE cash. Check ’em all out below, and congrats to the winners! (I’d love to see a “losers” thread too but couldn’t find it!)
mobile game now has an official title (sort of)! At ChinaJoy this month
, CCP revealed the trailer for EVE Online: Infinite Galaxy
, the mobile MMO that it is working on with NetEase. The trailer promises a space opera that spans across over 8,000 star systems. Players will have access to over 100 spaceships for this iOS and Android title.
This announcement comes just days after EVE Online was shut down in China by its old publisher Tiancity. NetEase will be handling the rebooted version of that sandbox as well when it comes back online (and don’t feel too bad for those players, since they’ll be able to import their accounts to the reboot).
EVE Online: Infinite Galaxy should be heading our way in 2019, but you can get excited about it now by watching the trailer below!
This year kicked off with a bang for EVE Online
as rumblings emerged of impending war on a scale that the gaming world had never seen before
. It looked as if two massive military coalitions were about to come to blows in the most spectacular way when a small border skirmish between The Imperium and Pandemic Horde escalated out of control. Both sides armed heavily for a battle over a space station and moved hundreds of expensive Titans and Supercarriers into position to prepare for the battle. Players estimated that a fully escalated battle could have seen the equivalent of a million dollars in ships go up in smoke, and the story of EVE
‘s first “million dollar battle” rapidly captured the media.
While that battle earned a Guinness World Record for having 6,142 players simultaneously in the same battle, it was far less destructive than anticipated. The Imperium decided not to commit its full forces and ultimately less than 1% of the expected value in ships went up in smoke. Fast-forward to this week and the old rivalry came to a head again as The Imperium teamed up Legacy coalition to launch an all-out assault on a Northern Coalition and Pandemic Legion staging Keepstar in the X47L-Q system — except that this time both sides committed their full forces. The result was one of the most destructive battles in EVE Online‘s decade-and-a-half long history, and this war may be just getting started.
In this edition of EVE Evolved, I dig into some of the history that led to the current conflict and details of the battle in X47L-Q.
Earlier this week, we covered CCP Games’ newly announced partnership with Chinese mega-publisher NetEase, which is taking over EVE Online in China
and taking “New Eden’s Serenity server to the next level for Chinese capsuleers” beginning in October. Today, CCP and NetEase gave a press conference in Shanghai
to clarify that it will be the beta test that begins in October (the game has been running its server there for a dozen years already). The last day for the previous operate will be September 30th.
“NetEase Games is working with CCP and the original operator to conduct the seamless migration of players’ data,” CCP says. “NetEase Games will be leveraging its ten years plus of operational experience to crack down on botters and real money traders (RMT) to protect the interests of players, listen to the voices of players more closely, and create a better game environment for players in EVE Online China.”
What we didn’t cover Wednesday was the latest news on EVE: Project Galaxy, which is also being developed with NetEase. Project Galaxy was first announced back in June as more or less a mobile version of EVE. Apparently it’ll be out next year.
All of the balance changes in the world won’t help EVE Online
players if the game’s servers are down, and considering that the game only has the one server (by design) there’s only one server to go down. As it turns out, this summer has been particularly busy for the game, prompting a new development entry about the game’s ongoing database and login issues
. The team is aware of them too, and between DDoS attacks, older code, players congregating for specific battles, and simple server issues, sometimes you aren’t allowed into the epic space battles just due to old-fashioned hardware issues.
The team is working on fixing this, though; there’s a task force working on investigating the login and chat server issues, for example, and the DDoS mitigation is being stepped up for future incidents. Similarly, new hardware is on order and headed for the game’s server farm, so players will know that there are more servers ready to handle the load if things start blowing up. If you’ve been affected by the login issues, we encourage you to read the whole entry to see what CCP Games is doing about the problem.
is making bold moves this summer. First it threatened to sue battle royale clones
in retaliation for PUBG Corp.’s lawsuit. Then it dropped a cool $50 million on SpatialOS
and vowed to publish an MMO using that platform. And now it’s apparently taking over publishing EVE Online
“We’re delighted to announce that the story of EVE Online will continue in China, as CCP partners with NetEase Games to take New Eden’s Serenity server to the next level for Chinese capsuleers,” CCP wrote this morning. “With a track record of releasing games of high quality in the Chinese market and abundant operating experience in this territory which remains super close to CCP’s heart, NetEase will no doubt prove to be a suitable publisher for EVE Online in China.”
The company says it expects NetEase to take over publishing in October and promises Chinese players that its “core priority is to preserve and protect the history and legacy of their gameplay, and the achievements they’ve worked so hard for in New Eden.”
Longtime MMORPG fans will know that the concept of player councils and senates, liaisons between the playerbase and the developers, have long been a part of the MMO landscape, be they in games like EVE Online and Star Wars Galaxies or Lord of the Rings Online. Longtime MMORPG fans will also know that the impact of these types of councils is about as weighty as a junior high student council. Worlds Adrift is now joining their number, according to a new Bossa Studios post this weekend.
The first batch of 10 on the “Community Cloud Council,” Bossa says, have been hand-picked to “help streamline feedback” from the playerbase. “These players have been very helpful to Bossa, time and time again giving very honest and constructive feedback on development,” the company explains. “These guys know every inch of the game, are aware of all the ins and outs of the mechanics, have provided thorough bug reports, and kept above board when dealing with some pretty bad exploits.”
The second council, however, will be subject to the vote of the playerbase. The Worlds Adrift team does note that members will be signing NDAs and will further serve as a sounding board for in-development content.
The MMO industry moves along at the speed of information, and sometimes we’re deluged with so much news here at Massively Overpowered that some of it gets backlogged. That’s why there’s The MOP Up: a weekly compilation of smaller MMO stories and videos that you won’t want to miss. Seen any good MMO news? Hit us up through our tips line!
Maybe you’ll discover a new game in this space — or be reminded of an old favorite! This week we have stories and videos from TERA, Vindictus, Realm Royale, Path of Exile, Elder Scrolls Online, League of Legends, My Dino, Citadel: Forged with Fire, PUBG, Armored Warfare, Paladins, Diablo III, EVE Online, and Star Trek Online, all waiting for you after the break!
I always found it weird that bookstores always shoved science fiction and fantasy subgenres together, kind of like a “here’s a general section for geeks but we’re not going to try to differentiate between any of it.” I’ll acknowledge that there is a lot of crossover and flow between the two, even when it comes to MMORPGs.
Recently I’ve been searching for a sci-fi title to scratch that spacefaring burning in my soul. Elite: Dangerous has proved problematic without a joystick, and EVE Online is far too hardcore for my tastes. Maybe No Man’s Sky is finally ready to check out? Perhaps. At least there are more space sims and futuristic MMOs on the way!
Do you find that your tastes tilt toward sci-fi or fantasy in your MMO gaming, or are you balanced right in the middle?