city state entertainment

The Mark Jacobs-fronted studio making Camelot Unchained.

Massively OP Podcast Episode 245: BlizzContrite

Justin and Bree discuss BlizzCon 2019, Blizzard's apology, WoW Shadowlands, Overwatch 2, Diablo 4, Ship of Heroes, Camelot Unchained, and Final Fantasy XIV, with a mailbag question on MMO housing preferences.

Camelot Unchained recounts October’s development updates in its monthly newsletter

Camelot Unchained has had a busy month of work as one can gather from the game's monthly Unveiled newsletter, which takes a...

Camelot Unchained isn’t launching this year, delays until at least 2020

(This piece has been updated at the end with stream notes.) Throughout its long (long) development history, Camelot Unchained has been almost mechanical about...

Camelot Unchained reviews its pathfinding code and makes happy accidents with armor

Bob Ross, in his infinite wisdom, would sometimes make "happy accidents" while painting where he took a mistaken attempt and made it something...

The Game Archaeologist: A brief history of Multi-User Dungeons

You know that sinking feeling when you get into something that's way, waaaay over your head and you have no choice but to swim...

Camelot Unchained nears the finish line for NPC pathfinding and shows off a new texture editor

If you look over our Camelot Unchained tag, you'll probably see a number of variants to the same story of City State Entertainment's...

Camelot Unchained has solved the problem of animating a cow corpse being thrown by a siege weapon

Only in the games industry will you consider how to animate a cow corpse thrown from a catapult as a problem and not, say,...

Perfect Ten: Kickstarter MMOs that raised the most money

The rise of crowdfunding in the mid-2010s swept a large wave of MMORPGs our way that might never have happened otherwise. For a while...

Camelot Unchained’s support class testing moves on to the Dark Fool

While the Minstrel class in Camelot Unchained is by no means finished, the weekly update now notes that the folks at City...

Camelot Unchained’s latest newsletter covers class design and differentiation in MMORPGs

Camelot Unchained's latest newsletter has arrived, and in it, apart from the recap of development progress, is a deep-dive into how City...

Camelot Unchained makes progress on the Minstrel, Dark Fool, and Skald

Camelot Unchained is very much focused on its new musically-minded support classes as the past few weekly updates have been a testament.

Camelot Unchained continues work on the Minstrel and other support classes

Camelot Unchained was all about taking its first steps into support classes last week and this week's update is certainly no...

Camelot Unchained’s weekly update talks textures and Minstrels

The pure support class is one that is sorely missing from the modern MMORPG, so news that Camelot Unchained is working on some...

Camelot Unchained is nearly ready to set in-game traps and test its new NPC AI

This week's update from Camelot Unchained hit a couple of pretty good milestones. In the regular Top Tenish write-up, the folks at...

Camelot Unchained has managed to stop making characters stick to one another

When we talk about making an MMO feel sticky, we don't actually want people in-game to stick to us. Luckily, neither do the folks...

Indie RvR MMO Camelot Unchained updates backers on ‘Linuxification’ efforts

The Camelot Unchained folks seem to be in love with the word "Linuxification." I can appreciate why: Reading it aloud sounds like a...

Camelot Unchained continues work to make NPCs behave properly and look good doing it

Last week, the folks at Camelot Unchained were focusing on making sure their NPCs were dolts when it comes to moving around...

Camelot Unchained checks in with work on NPC pathfinding and more in the weekly wrap-up

There's nothing more annoying than seeing NPCs that you need to go somewhere run pell-mell into a giant, obvious wall or some other insurmountable...

Camelot Unchained floods the beta’s countryside with giants

Be scared. Be very scared. The team at City State Entertainment is going nuts playing with Camelot Unchained's sliders, and the end result...

Camelot Unchained’s 57th newsletter discusses how features are kept in and cut from MMOs

Camelot Unchained's 57th newsletter dropped this week, providing a run-down of what City State Entertainment has been up to the last month...

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