The estimation is that it would lead to an overall 37% reduction in potency, a significant change that seems to be warranted pending more general player feedback. To that end, feedback on the proposed change is being solicited now. One can imagine the effect this might have had on the game’s latest big conflict at UALX-3, which the community has dutifully summarized for those wondering what was lost in the latest stellar dust-up.
Studio: CCP Games
Launch Date: May 6, 2003
Genre: Sci-Fi Sandbox
Business Model: Hybrid Free-to-Play (Optional Subscription, Cash Shop)
Most MMO dungeons are normal songs. You start out and you have a pretty clear picture of the beginning, middle, and end; they don’t really change up much. But the endless dungeon is like improvisational jazz. Sure, there’s a beginning and often a fairly reliable end, but the space in the middle can be filled with all sorts of things. You don’t even know what’s going to be there until you’re already in the thick of it. It could be filled with creme! (Probably not, but hey, life is weird sometimes.)
Our reader Arsin asked us a while back about MMOs with endless dungeon modes of some sort, and well, we do our best to find these things out. The goal here is to have an online-only game with randomly generated content between the start and end. Arguably some of these might not fit your personal criteria, but that’s all right; there’s plenty of variety here!
CCP Games put out an update on its progress in the war on bots today, saying it understands that it’s “a key issue in the eyes of [its] community.” It says it’s banned 18,398 accounts since February: 8771 for RMT, 4250 for botting, and 5377 for account hacking.
The studio also says it has implemented a new password checking system to prevent account hacking and further asks the community to help by voluntarily enabling two-factor authentication on EVE Online accounts and by keeping those bot reports coming.
The MMO industry moves along at the speed of information, and sometimes we’re deluged with so much news here at Massively Overpowered that some of it gets backlogged. That’s why there’s The MOP Up: a weekly compilation of smaller MMO stories and videos that you won’t want to miss. Seen any good MMO news? Hit us up through our tips line!
Maybe you’ll discover a new game in this space — or be reminded of an old favorite! This week we have stories and videos from Elsword, EVE Online, Soulworker Online, League of Legends, Realm Royale, Survived By, EverQuest II, Prosperous Universe, Black Desert Mobile, and Star Trek Online, all waiting for you after the break!
It’s a catch-all, catch-up episode for the Battle Bards as they dig through new soundtrack releases from MMORPGs that they’ve covered in the past! You may be prepared for an eclectic and enjoyable mix of music — but there is no way that you can steel yourself for the raw and heartfelt confessions that take place on this show.
Battle Bards is a bi-weekly podcast that alternates between examining a single MMO’s soundtrack and exploring music tracks revolving around a theme. MOP’s Justin co-hosts with bloggers Steff and Syl. The cast is available on iTunes, Google Play, TuneIn, Pocket Casts, Stitcher, and Player.FM.
Earlier this week, we wrote about the launch of a new book that’s right up MMORPG fans’ alley. Dubbed Braving Britannia: Tales of Life, Love, and Adventure in Ultima Online, the book gathers together 35 interviews with players and both former and current Ultima Online devs to effectively become the first published oral history of the MMORPG that started it all.
Author Wes Locher was kind enough to answer a bunch of our questions about the book and provide us an excerpt to help you folks understand what you’re getting into if you decide to pick it up. Read on for the whole scoop!
With a rapidly expanding studio and Alpha One coming later this year, Ashes of Creation is shaping up to be one of the great hopes of the MMORPG industry these days. PCGamesN has a piece on the technical development of Ashes of Creation, in which the team talks about using Unreal Engine 4 to create the persistent massively multiplayer environment. Currently in Alpha Zero, 2,500 players are romping around in a 16×16 kilometer zone that offers limited progression. This is due to expand, however.
The team also discussed how Ashes will be similar to EVE Online in terms of its economy: “A similar aspect with regards to our economy is that we don’t have a global auction house. We don’t have a global warehouse for resources, so while you may be able to put your staff or your sword in your warehouse and grab it somewhere else, you can’t put iron ore [in there] and grab it somewhere else.”
The dev team recently posted a new video showing off some of the environments that future lucky Alpha One testers will enjoy. Might as well tantalize yourself by viewing it after the jump!
Probably the most interesting release is actually to the storyline, however; the latest leg in the game’s plot is dubbed Dawn of Liberation. Players will be helping The Republic transport rescued slaves. Yes, there’s something in it for you too.
“Access the Dawn of Liberation objectives via The Agency in the Neocom menu. Then, decide what objective you’re going to tackle, choosing from battling slaver ships, bounty hunting and rescuing slaves from enemy ships or Human Containment Facilities. Finally, set course and start racking up those Agency points for any objectives completed, eventually unlocking further rewards with your gathered points.”
New rewards will be implemented for recruiters, although prior results for recruitment will not be carried over in order to properly track everyone. There are new ship skins and new rewards for recruiters (with special rewards for up to 40 players recruited) and the same bonus of 250,000 skill points for accounts so recruited. Players will need to generate specific email referrals to comply with EU data privacy laws, however, something players should be aware of well in advance. Get out there on Wednesday and start bringing people into the fold.
CCP Games itself has added some brilliant in-game tools over the years that help players organise too. We now have a great in-game Calendar and event system, a customisable notification popup tool, corporation bookmarks, and an official smartphone app. We even have the ability to simulate and share ship fittings, and a new Agency panel that helps new players find content near them. These are all extremely useful productivity tools, but with a few improvements I think they could be even better!
In this edition of EVE Evolved, I discuss a few improvements I’d love to see for EVE Online‘s calendar, Agency interface, and official mobile app that would help players organise and work together more easily.
EVE Online is simplifying missile rendering to improve performance – the July patch drops this Tuesday
Among the changes are refinements to the way the game calls for missile data when firing and the application of LOD rules for missile meshes, ensuring that distant missiles don’t cause additional system drain. It’s important to note that none of these changes will actually alter the damage or performance of missiles; all that’s going to change is the rendering of same. Check out the full development entry to see all of the more technical details.
We should perhaps specify that you are testing the hardware by firing missiles in the game. Not firing missiles at the hardware and seeing if it keeps operating.
Participants will receive two million skill points on the test server along with the satisfaction of shooting off lots of missiles. The test will be running at 17:00 UTC (1:00 p.m. EDT), so set your clocks accordingly and get ready to shoot off some explosives. Luckily, nothing else will be happening during the day, probably.
The release of Raph Koster’s monster book of game essays, Postmortems, was of high interest to Bree and me for different reasons. For her, it was because Koster was a creative driving force behind two of her favorite games, Ultima Online and Star Wars Galaxies. For me, it’d because Koster shares my passion for MMO history and has some unique stories touching on topics that no one has heard before.
So I combed through his collection of essays to see what I could find out on two topics of interest to me: MUDs and the elusive Privateer Online. Chances are that many of you reading have never touched a text-based multi-user dungeon, and none of us save Koster and his coworkers, ever got to even peek at Privateer Online.
Here’s a few quotes that popped out at me, and if you’re interested and have $35 to drop on a Kindle version, you can read Koster’s full collection of essays in Postmortems.