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Massively Overthinking: How much should MMOs cost in 2020?

MOP reader Castagere recently wrote to us with a nod to the growing sentiment across the gaming industry that might indicate a shift in...

Crowfall discusses adjustments to keeps and forts in the July developer Q&A

While Crowfall is inching that much closer to a fully announced beta, its current build needs some tweaking. That's the gist of what...

The Stream Team: Celebrating 5 years of Trove

Today, Trove turns five years old! And Massively OP's MJ knows that five-year-olds get the best birthdays. There's the Sunfest celebration, a bonfire, and...

Trove celebrates its fifth birthday with Delves on console and Sunfest for all

I can hardly believe that Trove - the toy that was created in a Trion office by devs on their breaks and eventually...
No, you don't get to be awful here.

The MOP Up: Roblox players spend over $1.5 billion to date

With a record-breaking haul of $100 million in May, Roblox crossed the $1.5 billion threshold in terms of the game's revenue to date....

Crowfall recaps Awakening alpha update, teases closed beta timeline

On the heels of its Awakening update, Crowfall is talking more and more about the MMO's impending beta. "Many of you are asking about...

Voxelbox Staxel discusses work on its console port and confirms a new area coming to PC

Let's take a peek in to the adorable retro voxelbox Staxel, shall we? When we last reported on this one, it successfully...

Crowfall’s J. Todd Coleman discusses the Dregs campaign and shows off a siege in a livestream

So just what is Crowfall's Dregs campaign exactly? Perhaps you've missed out on all of the references to the GvG world, but...

Crowfall will let its backers /flex on ’em with August’s backer reward

Ah, the flex emote. A classic staple of MMORPG gaming. How else could players ironically (or maybe unironically) laud their greatness without it? Besides...

Crowfall’s current build is ‘technically’ the game’s beta version according to J. Todd Coleman

What makes a beta a beta? It's been a source of scowling-faced commenter "discussion" ever since marketing betas and early access muddied the water....
You look trustworthy, join our party!

SuperData May 2020: Pokémon Go and World of Warcraft improve their fortunes

Superdata's May digital games earning report is out, and there is some interesting movement for some of our favorite online games. World of...

Global Chat: Do numbers rob MMOs of fun?

Have developers and players grown so used to mechanics and number crunching that we've collectively lost something important along the way? That's the concern...

Massively Overthinking: Do you keep MMOs installed for the login freebies?

MOP reader Styopa proposed this fun topic for Massively Overthinking this week, prompted, he said, by Standing Stone Games' recent promotions for

Dual Universe shows off ship-to-ship combat in a new trailer

As much as Dual Universe can be about building things and coming together for impressive construction projects, there are going to be...

The Stream Team: Starting Trove’s Splendid Summer Event

What, you thought it was just spring? Get with the times! It's summer now! At least it is in Trove event time: The...

Trove’s ‘splendid summer event’ is live today with a new quest track

Gamigo is giving a smidge of love to more than ArcheAge this week: Trove is getting in on the summer fun with a...
No screenshots yet, obviously.

Raph Koster will give more insight on Playable Worlds’ in-development MMO next year

We've been wondering just what Playable Worlds, the dev studio headed by Raph Koster, has cooking for the MMORPG world. During a an "MMO...

The Game Archaeologist: Were sequels ever a good idea for MMOs?

From movies to books to video games, sequels (and all related spin-offs) are a common sight when a property is sufficiently successful enough. Even...

Star Citizen alpha 3.10 will add a visual guidance path to landing zones

One of the things I've been chronically awful at when playing Star Citizen is finding the space port to land in a city....

Massively Overthinking: Deleting pieces of MMOs to save them

Two ideas floated across my virtual desk in recent weeks, neither directly relating to MMORPGs, but they put the nugget of an idea in...

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