wildstar

Official Site: WildStar
Studio: Carbine Studios/NCsoft
Launch Date: June 3, 2014
Genre: Sci-Fantasy Themepark
Business Model: F2P as of September 2015
Platform: PC

The Daily Grind: Which online game has suffered the most from its own hype?

I’ve still got hype on the brain. We’ve talked about the length of hype cycles and under-hyped MMOs. Now I want to talk about games that have actually suffered from their own hype specifically.

No Man’s Sky and WildStar pop to mind immediately for me as games we cover that were grievously wounded by hype. Both games effectively promised and teased far more features and more interesting features that they actually delivered, causing hype for the game to turn into venom post-launch. And in both cases, the game studios have made considerable effort to turn it around, but the grudges linger.

PUBG strikes me as another game that was heavily hyped last year but quickly succumbed to a prettier, cheaper, more accessible, and more polished game.

And howsabout Destiny 2? A contender, right?

Which online game has suffered the most from its own hype?

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The MOP Up: Warface is coming to console this summer (July 8, 2018)

The MMO industry moves along at the speed of information, and sometimes we’re deluged with so much news here at Massively Overpowered that some of it gets backlogged. That’s why there’s The MOP Up: a weekly compilation of smaller MMO stories and videos that you won’t want to miss. Seen any good MMO news that we missed? Hit us up through our tips line!

This week we have stories and videos from Warface, Red Dead Redemption 2, SWTOR, WildStar, and more, all waiting for you after the break!

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One Shots: My name is Captain Vanity

As I’m off on vacation this week, I knew that I wasn’t going to be able to cull through the previous One Shots comment section for great pics like I usually do. So I’m going to have to beg your forgiveness for a little indulgence here, because in this edition, I’ll be sharing nothing but my own screenshots. Feels like a cheat, because I do that all the time in normal news articles and columns, but why not?

First up is my tribute to the late, great Marvel Heroes. However sad it went out, I had some great times in that MMO and loved the crazy superhero encounters. Such as, in this instance, Captain Marvel giving Carnage a little something to think about before he swings that hand-axe around.

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Massively Overthinking: Why is no one meeting the obvious player demand for big MMORPGs?

Massively OP reader ichi_san has a burning question about the state of the industry.

“Lots of people seem to be looking for an MMO they can get into – consider the rush into Bless as an example. Lots of games are being released, but most (or even all) have some glaring issues, like pay-to-win, lockboxes, ganking, poor optimization, heavy cash shop, horrible gameplay, and so on. There’s the WoW model and other semi-successful formulas, and a lot of unexplored territory. The market seems hungry, and there is a bunch of history to build on and new territory to explore, but either gaming companies don’t understand their customers or greed/laziness/expediency get in the way, such that we see release after release that fails to scratch the itch. Am I missing something – are there fun MMOs with good graphics and fair monetization that I’m missing? Or is there a gaping hole in the MMO scene, and if so, why isn’t someone filling it?”

I’ve posed his question to the writers for their consideration in Overthinking this week. We’re long past bubble-bursting here when all of the still-major MMORPGs are four years older. What exactly are we looking at? Why is the obvious demand for MMOs not being met?

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One Shots: The crane… the crane…

I love crane machines. Yes, I know they’re a total scam, but I won something in one once, and I can’t help but throwing money at them in the vain home of repeating that epic moment. Of course, I might forswear crane machines altogether if I got one of FFXIV’s creepier races as a prize.

Vincent has no such compunctions: “Only a Lalafell would look this happy being carried around by a Death Claw!”

It’s how all of us at Massively OP get to work every day, actually.

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Happy birthday to WildStar, Crossout, and World War 2 Online

The beginning of informal summer is a favorite time for MMO launches, which also means it’s prime time for birthdays and anniversaries. WildStar, for example, has a birthday I’ll always remember, as it rather inconsiderately released while I was in the hospital having a baby. She and it are both four this year, although she isn’t getting a month of presents and events as WildStar players are. There’s a special anniversary pack in the cash shop right now too.

“Throughout the whole month we’re running a series of WildStar’s most lucrative bonus events on a weekly rotation, offering you out-of-this-world benefits from four different events back-to-back. But that’s not all! With Starfall there will also be a unique reward pack delivered to your Account Inventory just for logging in each week! Make sure you transmat to Nexus every week in June to claim your rewards and take full advantage of the bonus events.”

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WildStar’s residential renovation event returns

WildStar’s residential renovation event, first introduced back in summer 2017, is making a return for another short-lived run. Considering how many players feel that the housing system is WildStar’s greatest strength, there are sure to be quite a few people interested in participating.

The gist of the event is that players are given certain tasks to complete in their housing instances. Successful tasks earn tokens, which can then be turned in for limited-time rewards.

This time around, there are new rewards to chase: “Do your part to aid in the production of Sara’s broadcast by completing a series of home improvement tasks and she’ll reward you with Home Renovation Guides which you can turn in for the Exo-Lab and Shrine décor sets — two bundles of fantastic collectibles previously offered as part of the Sim Chase collection.”

The event is scheduled from May 18th through the 25th.

Source: WildStar

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WildStar compensates players for March downtime

WildStar’s North American server, Entity, recently went through the ringer as a procedure during downtime to optimize its backend caused a host of issues that required even more downtime to revert.

Because of this, players experienced severe connection issues from March 21st through the 26th, a circumstance that was compounded by the fact that they ended up missing out on WildStar’s Blessing of Essence event.

To make it up to Entity players, WildStar is going to run the event again from April 6th through the 9th for all players and throw three extra days of subscription time to subbed members on Entity.

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Perfect Ten: MMO missteps that didn’t have to happen

Around the time I started working at Massively-that-was, there was an article that I quite liked talking about how four high-profile MMO failures were not necessary. It was a product of its time, but the point was made that these games didn’t have to wind up in the state they were in. The mistakes that were made were not unexpected problems, but entirely predictable ones that anyone could have seen. Heck, some people did see them and pointed them out, but nothing was changed.

I think about that a lot when I think about other MMOs and online games because there are a lot of titles that, even if not entirely failed, are in states they never needed to be in. These stories are, at the very least, stories of some failures where the failure was not an inevitable end state, nor are they messes that had to be made. The writing was on the wall, the warnings were given, and someone just kept on keeping on and ignored all of the signs. And here we are.

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Citadel Studios and Nexon are recruiting talent

If studio job postings get your blood pumping with the thoughts of what could be, here are a couple of tantalizing tidbits that perhaps hint at future development.

Legends of Aria developer Citadel Studios posted a job listing for both a digital marketing specialist and a game programmer. By the way, if you happen to be testing Aria right now, you should know that the NDA was lifted earlier this week.

Nexon — which you may have heard of — put out a notice with the hopes of recruiting a game director for its Nexon OC Studio. The specific game in question was not mentioned, although the description does ask for candidates that have worked on previous AAA titles.

If that last post sounds a little familiar, perhaps it is because you are remembering that former WildStar and World of Warcraft developer Stephen Frost went to work as a game director at Nexon OC last year.

Source: Gamasutra, Legends of Aria. Thanks Pepperzine!

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Perfect Ten: The tabletop GMs behind MMOs

One of the advantages to computer RPGs, I’ve always thought, is that you don’t need a friend who you can alternately sucker or bribe into taking on 80% of the work that’s involved in making a tabletop RPG fun. You just turn on the game and it goes. The downside, of course, is that you also don’t have the advantages of having a GM in charge of the game, so you don’t get that personal connection and that sense of familiarity.

Except that’s not entirely accurate, is it? Yes, these games do not have a person eagerly perched behind a screen explaining how your characters have screwed everything up forever, but you still do get the same sense of a specific GM guiding the game over time. Because there are certain quirks, certain constants, and over time a feel to the game that informs what sort of GM you’ve got running the game. So let’s talk about the GMs running some games.

I warn you that if you’ve never played any sort of tabletop game, this column may not make a whole lot of sense. But if you’ve never played any tabletop RPGs I don’t understand how you live and thus cannot promise to target you reliably. Sorry.

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