Poor WildStar. These days all the attention and excitement that Carbine’s MMO generates is by recycling old events. One of these, the home renovation event, is coming back tomorrow and will run through August 24th.
The game seems to be on life support even as players wonder why this game wasn’t more successful. The last major content update, Destination Arcterra, came out in March 2016 (WildStar has seen lesser content updates since, to be fair). There have been no content updates in 2018.
This past January’s state of the game address promised that Carbine and NCsoft were going to “continue to support the game for the foreseeable future.” However, no specific plans for that future would entail were stated and the dev team has been remarkably quiet over the course of this year.
It’s time to boldly go where no podcast has gone before — by exploring MMO space themes! It’s perhaps the flat-out goofiest and silliest Battle Bards episode to date, so you’re going to have to excuse a whole lot of diversions, arguments, and giggles. Because that’s what space does to people? We do not know. This episode is also notable for Syl’s all-time greatest quote, “Planets are usually in space.” Usually.
Battle Bards is a bi-weekly podcast that alternates between examining a single MMO’s soundtrack and exploring music tracks revolving around a theme. MOP’s Justin co-hosts with bloggers Steff and Syl. The cast is available on iTunes, Google Play, TuneIn, Pocket Casts, Stitcher, and Player.FM.
Listen to Episode 126: Out of this world (or download it) now:
Our Daily Grind on exploration last week sparked an intriguing follow-up from MOP reader Miol.
“When asking about sightseeing and exploration in MMORPGs, you also mentioned the lack of rewarding incentives for exploring those worlds, or worse, a poor implementation of such features, as you pointed out by Guild Wars 2’s vistas. Many of Wander’s mechanics also come to mind for me. You and many commenters in that article stated that their exploration mostly happened by their own initiative!
“So what features would you all wish in an exploration-heavy MMO? Is Trove’s Geode with its non-combat spelunking on to something? Would exploring other players’ curation and display of art already be enough for you, a la Occupy White Walls? What would an MMO need to simulate a fun road trip? Would looking for that one place with those until-then-unmatched resource stats, be a definite must for you, as in Star Wars Galaxies? Or is open-world housing more of a priority, so you can find that perfect spot for your porch? Purely just survival features? Or maybe even, as Andrew once mentioned, a certain mechanic for dying, as in Project Gorgon?”
You know what gets me excited about upcoming MMOs? It’s certainly not the list of expected systems and features that have since become standard for most games in this genre. Good-looking fantasy online RPG? Neato, that’s terrific, but what else are you selling?
No, what truly grabs my attention is when a dev team uses its imagination and comes up with a creative feature that makes me sit back and say, “Wow, I wish they all had this!”
It’s a shame that we have seen plenty of these systems over the years that were tried maybe once or twice but never adapted into the greater sphere. Today we’re going to come up with 10 examples of such features that truly did try something revolutionary (or at least pretty cool) but haven’t seen follow-ups in games since.
WildStar. RIFT. EverQuest II.
If I had to choose three MMORPGs that contained the best housing systems and then rank them, that list up there is probably the titles and order in which I would arrange it. All three of these games have hugely robust systems that offer a lot of flexibility and personal creativity. Of course, that list is heavily weighted toward my experience and personal observation in games, so I’m much less familiar with other touted housing systems found in, say, Star Wars Galaxies or Elder Scrolls Online.
For fun, come up with your own ranked top three and explain in the comments why you picked those titles and ordered them the way you did!
In dealing with the ArenaNet fallout over the last couple of weeks, I started giving serious thought to the Reddit problem in gaming, and I’m not just talking about the overt hate groups allowed to fester there. You know how one of the rules of thumb for MMORPG communities for the longest time was never go to the official forums because you’d come away feeling depressed and dejected, believing the game community was a hot mess and your class was most assuredly the most broken? Reddit is like that, only nobody there cares enough about fixing it to see it through, and so we’ve got a tragedy of the commons problem playing out in cyberspace.
When game companies owned their own discussion spaces, most of them at least made some modicum of effort to keep them respectable. Oh, sure, some took that way too far and deleted criticism, but most, barring the very biggest, tamped down on toxicity because that space reflected on them. They cared. This is how I feel about our own comment section, incidentally, because our team owns this site and cares about the conversations we have here, unlike many other sites owned by corporate groups that don’t even care if comments exist at all.
I’ve still got hype on the brain. We’ve talked about the length of hype cycles and under-hyped MMOs. Now I want to talk about games that have actually suffered from their own hype specifically.
No Man’s Sky and WildStar pop to mind immediately for me as games we cover that were grievously wounded by hype. Both games effectively promised and teased far more features and more interesting features that they actually delivered, causing hype for the game to turn into venom post-launch. And in both cases, the game studios have made considerable effort to turn it around, but the grudges linger.
PUBG strikes me as another game that was heavily hyped last year but quickly succumbed to a prettier, cheaper, more accessible, and more polished game.
And howsabout Destiny 2? A contender, right?
Which online game has suffered the most from its own hype?
The MMO industry moves along at the speed of information, and sometimes we’re deluged with so much news here at Massively Overpowered that some of it gets backlogged. That’s why there’s The MOP Up: a weekly compilation of smaller MMO stories and videos that you won’t want to miss. Seen any good MMO news that we missed? Hit us up through our tips line!
This week we have stories and videos from Warface, Red Dead Redemption 2, SWTOR, WildStar, and more, all waiting for you after the break!
As I’m off on vacation this week, I knew that I wasn’t going to be able to cull through the previous One Shots comment section for great pics like I usually do. So I’m going to have to beg your forgiveness for a little indulgence here, because in this edition, I’ll be sharing nothing but my own screenshots. Feels like a cheat, because I do that all the time in normal news articles and columns, but why not?
First up is my tribute to the late, great Marvel Heroes. However sad it went out, I had some great times in that MMO and loved the crazy superhero encounters. Such as, in this instance, Captain Marvel giving Carnage a little something to think about before he swings that hand-axe around.
Massively OP reader ichi_san has a burning question about the state of the industry.
“Lots of people seem to be looking for an MMO they can get into – consider the rush into Bless as an example. Lots of games are being released, but most (or even all) have some glaring issues, like pay-to-win, lockboxes, ganking, poor optimization, heavy cash shop, horrible gameplay, and so on. There’s the WoW model and other semi-successful formulas, and a lot of unexplored territory. The market seems hungry, and there is a bunch of history to build on and new territory to explore, but either gaming companies don’t understand their customers or greed/laziness/expediency get in the way, such that we see release after release that fails to scratch the itch. Am I missing something – are there fun MMOs with good graphics and fair monetization that I’m missing? Or is there a gaping hole in the MMO scene, and if so, why isn’t someone filling it?”
I’ve posed his question to the writers for their consideration in Overthinking this week. We’re long past bubble-bursting here when all of the still-major MMORPGs are four years older. What exactly are we looking at? Why is the obvious demand for MMOs not being met?
Who needs a colorful party for your fourth birthday when you are already the most colorful? WildStar celebrated its fourth birthday on Sunday, and Massively OP’s MJ is ready to keep the party rolling into the week. Tune in live at 3:00 p.m. to join the fun.
Who: MJ Guthrie
When: 3:00 p.m. EDT on Monday, June 4th, 2018
I love crane machines. Yes, I know they’re a total scam, but I won something in one once, and I can’t help but throwing money at them in the vain home of repeating that epic moment. Of course, I might forswear crane machines altogether if I got one of FFXIV’s creepier races as a prize.
Vincent has no such compunctions: “Only a Lalafell would look this happy being carried around by a Death Claw!”
It’s how all of us at Massively OP get to work every day, actually.
The beginning of informal summer is a favorite time for MMO launches, which also means it’s prime time for birthdays and anniversaries. WildStar, for example, has a birthday I’ll always remember, as it rather inconsiderately released while I was in the hospital having a baby. She and it are both four this year, although she isn’t getting a month of presents and events as WildStar players are. There’s a special anniversary pack in the cash shop right now too.
“Throughout the whole month we’re running a series of WildStar’s most lucrative bonus events on a weekly rotation, offering you out-of-this-world benefits from four different events back-to-back. But that’s not all! With Starfall there will also be a unique reward pack delivered to your Account Inventory just for logging in each week! Make sure you transmat to Nexus every week in June to claim your rewards and take full advantage of the bonus events.”