the secret world

Official Site: The Secret World
Studio: Funcom
Launch Date: July 3, 2012
Genre: Modern Horror Hybrid Themepark
Business Model: Hybrid B2P (Optional Sub, Cash Shop)
Platform: PC
See also: Secret World Legends

Funcom’s Joel Bylos explains why Dune Awakening is an actual, factual MMO

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In an era where game studios are either backpedaling on calling their MMOs "MMOs," it's refreshing to see one studio come outright and take ownership...

Massively Overthinking: Unfair stigmas that follow MMORPGs

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A few weeks back, our team was discussing the intersection of survival sandboxes, MMORPG virtual worlds, and gankboxes - and how hard it is...

The Classic Secret World community is hosting a 12th anniversary event for the game – not Funcom

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Let's get this out of the way: No, Funcom has not had a massive change of heart and decided to start developing for either...

SGF 2024: Hands-on with NCsoft’s long-awaited Throne and Liberty, launching September 17

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Most of the games I played at Summer Game Fest were more enjoyable than I expected - including Throne and Liberty, which was probably...

SGF 2024: Hands-on with PvE-centric sci-fi horror survival shooter MMO Once Human

3
For those who saw Once Human and thought, "Gee, that kind of looks like a mix of H1Z1 and The Secret World," you're not wrong based on...
I'm definitely an elf!

Perfect Ten: MMOs where you travel back in time for some reason

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We're all time travelers! We travel to the future at the rate of one second per second. Every single machine you will ever operate...
Eventually

Vague Patch Notes: Why do so many MMOs fail?

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We talk a lot about MMOs that fail here on Massively Overpowered. I wrote a whole column about how our standards of success are...

Perfect Ten: My top 10 favorite MMOs across two decades

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Normally in these Perfect Ten lists, I'm very outward-facing. I like to create lists that are as helpful or amusing as possible for others...

Massively Overthinking: Fixing boring MMORPG dungeons

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Earlier this month, MMO genre luminary Greg "Ghostcrawler" Street tweeted something from someone on his Ghost MMO team that's going to resonate with a...

One Shots: Resting up for the Dawntrail ahead

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With a huge new storyline coming to Final Fantasy XIV, you know it's important to prepare your catdude for the journey ahead. I'm talking...
WRONG!

Vague Patch Notes: When MMO designers build traps for players

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So last week, I spent a whole lot of words talking about what "the meta" actually means when it comes to MMOs. Put very...

Working As Intended: The top 10 hot tubs in MMORPGs

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It's been a running joke for a few years that I always put hot tubs in my MMO houses whenever possible, and once that...

Vitae Aeternum: New World’s dungeon finder is a welcome addition

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A few weeks ago, New World finally launched its cross-world expedition group finder, otherwise known as a dungeon finder. While it was arguably overdue,...

Not So Massively: Last Epoch is a potential gem in dire need of polishing

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Originally Kickstarted in 2018, Last Epoch has been in early access on Steam for about five years, but the developers at Eleventh Hour Games...

Tamriel Infinium: Elder Scrolls Online proves the worth of a small story arc

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It was the other day in Elder Scrolls Online's Northern Elsweyr that I stumbled upon a disgraced rogue that used to run a pit...
There were problems.

Perfect Ten: 10 problems that really hurt The Secret World

32
For whatever reason, The Secret World is one of those games that people keep going back over mentally, an MMO that still collectively has...

The Soapbox: Casuals and soloers need challenging MMO content too

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In a recent press Q&A around the announcement of Elder Scrolls Online's Gold Road chapter, Zenimax creative director Rich Lambert appeared to dismiss the...

Massively Overthinking: Open world difficulty and puzzles in MMOs

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During last week's press event ahead of the Gold Road announcement, Elder Scrolls Online's Rich Lambert said something I thought would turn out to...

Massively Overthinking: The slowest and fastest combat in MMORPGs

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During a recent podcast discussion about City of Heroes' official revival, the MOP writers were talking about its combat, which - let's be honest...

Vitae Aeternum: The ups and downs of New World’s revamped story

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In the early days, I made the argument that New World's narrative, while minimal, deserved more credit than it was getting. Since then, however,...

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