Gankboxes are sandboxes that place such an emphasis on unrestricted free-for-all PvP that ganking comes to dominate the entire game, to the detriment of the rest of the world design.
If you were hoping to hop into EVE Online
with its August release tomorrow, then I’m sorry to tell you that the patch has been delayed a solid week, and you’ll have to go on participating in the ongoing player war instead.
“Due to the need for additional testing, the deployment of the August release has been pushed back by one week from August 14th, to August 21st,” CCP says. “This means that both the August release and the “Secrets of the Abyss” event will now launch on the same day, next Tuesday.”
The studio promises more info on Friday alongside revamped patch notes (the old updates notes have been temporarily deleted). This particular update was slated to redesign half a dozen iconic shop models and revamp the newbie experience with the new Agency UI.
You notice how other studios, rather than scrambling away from next Tuesday’s World of Warcraft
expansion release, seem to be trying to compete with it in some way? EVE Online
is certainly not the only MMO that’s pushing out alternative entertainment for the larger community. The August release
should improve the game overall with some spiffy ship redesigns, an update to the tutorial, and client performance.
Six iconic ships — the Navitas, Thalia, Tayra, Bustard, Badger, and Crane — are all slated for visual reworks when the patch lands on August 14th. These are all getting better models, textures, visual effects, and animations, so the ship you end up with next Tuesday may seem like a completely new experience.
And speaking of new player experiences: “This update focuses on delivering a new basic starter site for rookie pilots, as well as combat challenges displayed via The Agency and a new Agency UI for training tasks. These challenges are repeatable, but new pilots will only be rewarded with skills upon first completion as part of the rookie orientation process.”
Our Daily Grind on exploration last week sparked an intriguing follow-up from MOP reader Miol.
“When asking about sightseeing and exploration in MMORPGs, you also mentioned the lack of rewarding incentives for exploring those worlds, or worse, a poor implementation of such features, as you pointed out by Guild Wars 2’s vistas. Many of Wander’s mechanics also come to mind for me. You and many commenters in that article stated that their exploration mostly happened by their own initiative!
“So what features would you all wish in an exploration-heavy MMO? Is Trove’s Geode with its non-combat spelunking on to something? Would exploring other players’ curation and display of art already be enough for you, a la Occupy White Walls? What would an MMO need to simulate a fun road trip? Would looking for that one place with those until-then-unmatched resource stats, be a definite must for you, as in Star Wars Galaxies? Or is open-world housing more of a priority, so you can find that perfect spot for your porch? Purely just survival features? Or maybe even, as Andrew once mentioned, a certain mechanic for dying, as in Project Gorgon?”
The rumors and hints are true: Monolith’s Jace Hall has made the jump over to Daybreak to take on the position as PC lead for H1Z1. Hall said that some of the details of this transition and future plans are still under NDA but that everyone should expect to hear a lot of details about the game’s development soon.
“Generally speaking, things that the community WANTS are the things that the community WILL GET,” Hall said. “It is not a question of ‘IF’ we are going to deliver desired changes to the player base, it is only a question of ‘WHEN.’ Count on it. The game is a service. A good service delivers what its customer’s want. It’s that simple.”
Hall certainly has high aspirations: “I believe that H1Z1 PC total ecosystem can slowly but surely and uniquely become something like the Counter-Strike of the battle royale genre. It’s an exciting thought.”
Oh, and the Daybreak H1Z1 forums appear to be back, so that’s pretty cool for those who don’t like to spend their lives lurking on Reddit!
Now we are not looking specifically in your direction, but there are rumors that you are such an epic EVE Online
player — so skilled, so masterful — that you managed to break part of the game due to your moves alone. Perhaps this is just part of your legend in the making, but in any case, CCP is taking a small part of the game’s relatively new abyssal deadspace offline for a possible fix
“We are currently in the process of running several tests on abyssal deadspace over the course of the next couple of months,” the studio announced. “As part of these tests, we will be disabling the suspect flag that is placed on a pilot upon exiting Tier 4 and Tier 5 abyssal deadspace runs.”
This removal is going into effect August 14th and will come back online when “enough data is gathered.” At that point, the suspect flags are going back up and all will be well with the galaxy once more.
Daybreak’s battle royale game H1Z1 has been through more ups and downs and ups again in the last few years than most games see in their lifetimes. The game once bizarrely marketed to former Star Wars Galaxies players has split in two, undergone multiple name changes, seen its survival half falter, made it to television with esports events, wallowed in early access, missed multiple launch windows, suffered layoffs, and lost most of its playerbase to PUBG, and also shed most of its zombie nature, all before seemingly finding rescue in its wildly successful PlayStation 4 beta this past spring.
“The official H1Z1
launch update on PlayStation®4 includes:
- Battle Pass Season 1: PS4 players can now unlock up to 30 rewards levels across 3 distinct lines (free, premium, and PS Plus). Battle Pass Season 1 premium line can be purchased for $5.49 / €5.49, while all PS Plus members will receive the PS Plus line included in membership. Level progression will carry over between lines.
- Two New Weapons: The explosive RPG can be found in gold tier airdrops, and specializes in taking out vehicles. The deadly SOCOM Sniper Rifle can be found in purple tier airdrops, and offers a new tactical option for long-range gunfights.
- New Vehicle: The ARV fits a full fives team and includes a hatch for a squad mate to fire out the top – making it the ultimate vehicle for squad-based gameplay.
- New Launch Bundles: Players can now customize their character to the max through the new Viper Starter bundle ($4.99 USD / €4.99) or Hardline Deluxe bundle, which includes Premium Battle Pass ($34.99 USD / €34.99). Both Launch bundles are now available at a special launch discount until September 4 on the PlayStation Store.”
Meanwhile, MOP reader and tipster Kinya has pointed us to some cryptic tweets from Monolith’s Jace Hall:
Against the backdrop of yet another massive, hyped-up in-game gang war, EVE Online’s
propaganda machine is constantly churning, sowing chaos not just for players but for developers and journalists trying to cover the drama. And while most of it is obnoxious trolling, the propaganda art that emerges is often spectacular. (Maybe it’s just me, though – I have a penchant for propaganda art history. At a London guild meetup years ago, I dragged everyone to a propaganda exhibit at the Imperial War Museum. My guildies are the best.)
Anyway, if you don’t want to crawl Reddit or Google looking for examples, take a peek at CCP Games’ recent propaganda contest, which announced and posted up all the winners this weekend. My pick would’ve been the second-place finisher, personally, but they all hold a sort of bizarre fascination. CCP’s top picks, however, will see their posters sold at EVE Vegas, and all the finishers get huge stacks of EVE cash. Check ’em all out below, and congrats to the winners! (I’d love to see a “losers” thread too but couldn’t find it!)
This past weekend, Gloria Victis received what it’s calling one of its biggest updates ever; specifically, it allows players to add interactive objects to the world, everything from farming crops you tend yourself to tents and campfires.
“From now on, you can plant your seeds: vegetables, fruits, herbs, cereals or flax – the choice is yours. But you will have to take care of your plants in order to harvest decent crops: water them and protect from animals, weeds, negative effects of weather conditions and enemy raiders,” Black Eye Games explains. “Moreover, from now on you can place your own tent and campfire! Tents work as one-time personal spawnpoints, so they are a great tactical option for sieging enemy towns and castles. But be careful when selecting a spot for a tent – enemies can destroy it! The campfires, on the other hand, can be used as workshops for the recently introduced cooking crafting branch.”
The update also merges the EU servers (though that’s more because server capacity was increased than because of dwindling players), kicks off a new season of glory, and updates the guild control system. Black Eye Games has further said it’s considering “implementing [a] freebuilding system in the guild locations and housing system.”
About nine people showed up at a GenCon Pathfinder Online panel this past weekend, during which Paizo CEO Lisa Stevens gave an update on the status of this struggling sandbox MMO.
Stevens said that with 15 major updates under its belt to date and two employees working on the game, Pathfinder Online is on the final stretch to open enrollment. This means a marketing push to get more people into the game, thanks to the hiring of a new marketing director at Piazo with experience promoting games like LOTRO and ArcheAge.
Future milestones for Pathfinder include an enchanting system, various cool factions (river pirates? Sign us up!), deity groups, a new player experience, new art, 30 or 40 additional monsters, more classes (Paladins, Barbarians, and Sorcerers were floated as possibilities), upgrading to the latest version of Unity, rules from Pathfinder 2.0, and a free trial option.
mobile game now has an official title (sort of)! At ChinaJoy this month
, CCP revealed the trailer for EVE Online: Infinite Galaxy
, the mobile MMO that it is working on with NetEase. The trailer promises a space opera that spans across over 8,000 star systems. Players will have access to over 100 spaceships for this iOS and Android title.
This announcement comes just days after EVE Online was shut down in China by its old publisher Tiancity. NetEase will be handling the rebooted version of that sandbox as well when it comes back online (and don’t feel too bad for those players, since they’ll be able to import their accounts to the reboot).
EVE Online: Infinite Galaxy should be heading our way in 2019, but you can get excited about it now by watching the trailer below!
This year kicked off with a bang for EVE Online
as rumblings emerged of impending war on a scale that the gaming world had never seen before
. It looked as if two massive military coalitions were about to come to blows in the most spectacular way when a small border skirmish between The Imperium and Pandemic Horde escalated out of control. Both sides armed heavily for a battle over a space station and moved hundreds of expensive Titans and Supercarriers into position to prepare for the battle. Players estimated that a fully escalated battle could have seen the equivalent of a million dollars in ships go up in smoke, and the story of EVE
‘s first “million dollar battle” rapidly captured the media.
While that battle earned a Guinness World Record for having 6,142 players simultaneously in the same battle, it was far less destructive than anticipated. The Imperium decided not to commit its full forces and ultimately less than 1% of the expected value in ships went up in smoke. Fast-forward to this week and the old rivalry came to a head again as The Imperium teamed up Legacy coalition to launch an all-out assault on a Northern Coalition and Pandemic Legion staging Keepstar in the X47L-Q system — except that this time both sides committed their full forces. The result was one of the most destructive battles in EVE Online‘s decade-and-a-half long history, and this war may be just getting started.
In this edition of EVE Evolved, I dig into some of the history that led to the current conflict and details of the battle in X47L-Q.
Things are going to change in H1Z1 on August 6th. For one thing, the game is officially launching out of open beta on PlayStation 4, so that will be a noteworthy moment. The game is also removing skulls, by which we mean the currency rather than the skeletal component, replacing them with far less numerous credits (which we are promised will still have the same purchasing power) at a conversion rate of 50 skulls to one credit.
Players will also be leveling up the new Battle Pass, which has three different leveling tracks for free players, subscribers, and PlayStation Plus members. You can level each reward track you’re eligible for, so PlayStation Plus members who don’t subscribe to Daybreak’s All Access pass will still be able to level both the Free track and the PlayStation Plus track. Check out the full rundown to get all of your questions answered ahead of Monday’s launch.
Earlier this week, we covered CCP Games’ newly announced partnership with Chinese mega-publisher NetEase, which is taking over EVE Online in China
and taking “New Eden’s Serenity server to the next level for Chinese capsuleers” beginning in October. Today, CCP and NetEase gave a press conference in Shanghai
to clarify that it will be the beta test that begins in October (the game has been running its server there for a dozen years already). The last day for the previous operate will be September 30th.
“NetEase Games is working with CCP and the original operator to conduct the seamless migration of players’ data,” CCP says. “NetEase Games will be leveraging its ten years plus of operational experience to crack down on botters and real money traders (RMT) to protect the interests of players, listen to the voices of players more closely, and create a better game environment for players in EVE Online China.”
What we didn’t cover Wednesday was the latest news on EVE: Project Galaxy, which is also being developed with NetEase. Project Galaxy was first announced back in June as more or less a mobile version of EVE. Apparently it’ll be out next year.