staff roundtable
Massively Overthinking: What kind of PvE content do you expect from MMO sandboxes?
A couple of weeks back, MOP reader Alberto asked an interesting question in the comments of a particularly galling Star Citizen post. He pointed...
Massively Overthinking: What should MMOs do when guild leaders vanish?
Last week, we covered that wild story about a "heist" in EVE Online that allowed the perpetrators to make off with trillions of ISK...
Massively Overthinking: How to alienate your MMORPG playerbase
I am not a Pokemon Go player, but I can't help but stare at its many trainwrecks thanks to the detailed coverage of our...
Massively Overthinking: Tabletop and boardgames for MMORPG players
Last week, following the crowdfunding of an Elder Scrolls boardgame, the MOP staff got derailed by a discussion on boardgame prices (it's expensive, y'all)....
Massively Overthinking: The dumbest conversations in your main MMO’s general chat
Last week, in a thread about one of Diablo IV's many rivals, MOP commenter Greaterdivinity noted that chat in the game was exhausting because...
Massively Overthinking: The times MMO developers admitted they were… wrong
Earlier in March, Jagex did the unthinkable for an MMORPG company: It admitted it was wrong about something. If you're used to the Blizzards...
Massively Overthinking: When is localization itself the kiss of death for an imported MMORPG?
Last week, when I was poking around the internet trying to understand why Amazon was still making excuses for de-sexualizing some Lost Ark characters...
Massively Overthinking: The FOMO in our MMOs
World of Warcraft has become a very dump-on-able game lately, and Blizzard isn't making it any harder, as a tweet the company sent out...
Massively Overthinking: How should MMOs handle in-game criming?
A week or so ago, I fell down a rabbit hole when writing up an ArcheAge post. Kakao was handing out joke titles for...
Massively Overthinking: The MMO characters we want to love but don’t
A few weeks ago, MOP reader Neurotic pinged the MOP Podcast with a question about characters we want to love but just don't. He...
Massively Overthinking: What’s the ideal content cadence for an MMORPG in 2023?
Earlier this week, Guild Wars 2 revealed a major shake-up of its content delivery cadence. Studio ArenaNet suggested that the traditional living world cadence...
Massively Overthinking: That moment when you realize an MMO is truly something special
MOP commenter Bruno tweeted something the other that that I thought would make a fun topic. Here's what he said, printed with permission:
"Wanna know...
Massively Overthinking: What MMORPG content requires the most skill – and why?
Back in January, there was an inflammatory thread on the MMORPG subreddit that argued that anyone using rotation mods in endgame MMO content was...
Massively Overthinking: What will be your three most-played MMOs in 2023?
Last week in Massively Overthinking, we discussed our three most-played MMOs of 2022 - and whether we'd guessed right at the top of that...
Massively Overthinking: What were your three most-played MMOs in 2022?
Last year, we did a piece on what we expected our top three MMOs of 2022 to be. We'll do that again next week,...
Massively Overthinking: The biggest 2022 MMO trainwrecks (almost) nobody noticed
As we wrap up our end-of-the-year and turn-of-the-calendar content until next December, there's one more recurring Massively Overthinking I like to do - and...
Massively Overthinking: Hopes and fears for MMOs in 2023
As 2022 drew to a close, we spent our Massively Overthinking roundtables discussing our predictions for 2023 as well as our goals. Now, we're...
Massively Overthinking: Our 2023 MMO resolutions
I know that not everyone does "resolutions," and that even most folks who make them don't actually stick with them. And when it comes...
Massively Overthinking: Our favorite MMO stories of 2022
It's tradition for us to pick out one big story or narrative arc that defined the year and slap it with an award label,...
Massively Overthinking: Our MMO predictions for 2023
Nobody can see the future, but it sure is fun guessing, and that's exactly what we're going to do for (to?) the MMO genre...