the game archaeologist

Justin Olivetti is Massively Overpowered’s resident Game Archaeologist; he never lets a good old game stay buried. [Follow this column’s RSS feed]

The Game Archaeologist: The Death of City of Heroes

August 31st, 2012, was a Friday like any other. City of Heroes players were psyched for the upcoming Issue 24, which Paragon Studios...

The Game Archaeologist: City of Heroes moves into the Paragon Studios era

As we move into the fourth of five installments in the history, development, and downfall of City of Heroes, you may be wondering...

The Game Archaeologist: City of Villains, enhancement diversification, and Going Rogue

It's always easy to look back at the making of City of Heroes and its first year with a memory tinted...

The Game Archaeologist: City of Heroes’ launch history and the Marvel lawsuit

In our first part of this series looking back at the stupendous history of City of Heroes, we saw how the idea...

The Game Archaeologist: Digging up the history of City of Heroes

For the longest time in the early 2000s, MMORPGs scared me off. They looked too obtuse, too grindy, too ugly, and too unapproachable for...

The Game Archaeologist: Kesmai’s Air Warrior and Legends of Kesmai

Most studios would be overjoyed to have pioneered one significant advancement in video game history, but then again, most studios aren't Kesmai. While it's...

The Game Archaeologist: A history of EverQuest’s expansions

I don't know if EverQuest holds the crown title for the MMO with the most expansions, but I'm sure it's among the top...

The Game Archaeologist: Raph Koster on MUDs and Privateer Online

The release of Raph Koster's monster book of game essays, Postmortems, was of high interest to Bree and me for different reasons. For...

The Game Archaeologist: The tangled legal history of Interplay’s canceled Fallout Online

With the recent revelation that Bethesda's Fallout 76 is going to be an online multiplayer survival game, players who have been hoping for...

The Game Archaeologist: Myst Online

The impact of Myst in 1993 was akin to an atomic bomb going off in the PC gaming world. The leap forward in graphical...

The Game Archaeologist: The rebirth of The Realm Online

Debuting in 1996, The Realm Online (or, as it is sometimes shortened, The Realm) became one of the first online RPGs to overlay...

The Game Archaeologist: Warhammer Online

When it comes to notable years in the MMORPG genre's history, 2008 stands out as one of the most significant. World of...

The Game Archaeologist: Red Planet’s Lost Colony vaporware

You know the story of Roanoke, right? That early American settlement that abruptly went missing with only the word "Croatoan" carved into a...

The Game Archaeologist: Harry Potter Online

If all goes well, later this year we will finally be treated to an actual Harry Potter MMORPG in the form of Harry...

The Game Archaeologist: Lineage

If we judged MMOs by their numbers alone -- and I'm not suggesting we do so -- then the original Lineage would be...

The Game Archaeologist: A Tale in the Desert

Once asked what he thought was the most innovative MMO from the last decade, Dr. Richard Bartle, the creator of MUD, gave a succinct answer: "

The Game Archaeologist: Shattered Galaxy

War. War never ends. Especially if it was designed and encouraged to wage forever. One of the most popular computer gaming genres of the late...

The Game Archaeologist: EverQuest Mac

In 2003, Sony Online Entertainment tried an experiment to reach out to the (then) small-but-growing community of Mac users. The company released EverQuest...

The Game Archaeologist: BBS door games

When you think of MMORPGs, I wouldn't blame you if your mind stayed rooted firmly in the past decade or so, perhaps taking a...

The Game Archaeologist: Fallen Age

Imagine that one day you wake up, stumble to your computer, and check in on the morning news. Among the various tidbits is a...

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