New World’s server transfers finally begin tomorrow if initial tests go well

    
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Oof.

More than three weeks after its rocky launch, Amazon’s New World is finally ready to open server transfers – although it’s not going to do so all at once. It doesn’t want your characters permanently damaged; it will test the system… on the Asia-Pacific Southeast server called Utopia. If everything works out, the team will test on the rest of the region, and if that goes well too, then it’s moving day for everyone. It all begins with tomorrow’s patch; maintenance begins at 1 a.m. EDT.

“When all worlds are back online from downtime, our plan is to monitor the framework we created without turning transfers on immediately. Once we have confirmed that the framework holds up at scale, we will turn on character server transfers in the Utopia world first, in the AP Southeast region. We will closely monitor transfers in this world, and if anything out of the ordinary occurs our team will need to make manual interventions. If all goes well, we will turn it on for the rest of the AP Southeast region, and continue monitoring. If after 8 hours our team hasn’t discovered any issues, we will fully deploy character server transfers to the other regions.”

We’ve already covered the studio’s plans for transferring, which involves claiming a one-time free token from the cash shop, abandoning your guild, clearing out your buy and sell orders, and making your way to a safe spot. You can’t move your toon to a full server, nor can you move it to one where you already have a character already, and since you get only one transfer, that could mean deleting one, though Amazon does suggest that it will “evaluate the need for an additional wave of server transfer tokens to be given out for free.” Eventually, tokens will swap over to a paid service, so you could theoretically just wait for that.

Players curious about tomorrow morning’s downtime will want to further check out the patch notes; the studio’s made adjustments to server selection UI, AFK kicking, client performance comms, chest drops, volume settings, and dyes, along with multiple bug fixes.

And hey, someone over at Amazon has a sense of humor: The studio is releasing a “waiting” emote as a freebie in the cash shop and the “Stoic” title to everyone automatically.

Source: Patch notes
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Mark
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Mark

Google the wonderful Australian TV series Utopia if you want to fully appreciate the irony of Amazon starting there.

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Kazdal

10/20 of 2021?

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Kevin Smith

People transferring isn’t really going to effect anything at this point. Most of the servers are seeing how many will actually stick around already. I would say 2/3 of the servers at this point have a 1/10th of their player base on the average day now. What will be really interesting is when they bring up the word merges. Everyone knows it will be here sooner or later, and I am guessing a lot sooner than later at this point. Can you imagine the chaos that will erupt when the merges come. They would have to wipe the servers progress to really merge them. Could see them trying to make an event in the game that does it and saying it was always the plan, because we all know that the entire reason to lock names down the way they did was for future merges.

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Rndomuser

I don’t know where you got those numbers. The population drop is not that bad, but it is significant – for example comparing Tuesday peak numbers from Steamcharts the population drop is about 20% from last week.

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Godnaz

You can transfer but you can’t get away from an economic crisis. How highly unprepared Amazon is for its first game, is beginning to show.

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krieglich

This is a really good read, thanks for sharing.

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angrakhan

Interesting read, but also makes me think it’s either overblown or specific to a server. I’m level 41 at this point and have over 10,000 coins on my person. I repair my gear all the time because finding new gear on the trade stations is pretty impossible. There just nothing for sale at my level. I’m also a part of a company that owns a territory and in general it hasn’t been too hard to pay the maintenance with the taxes. However, that may be due to the fact we carefully considered which territory to own and intentionally picked a starter zone because we thought more players would do business there than the higher zones. We were correct and I could totally see not being able to pay maintenance on the higher zones because you check the trade stations there and can view all the items on sale across all categories on 2 pages. Clearly they’re not paying the bills from tax revenue.

I have seen the bartering of goods happening, but that seems to be more about convenience than deflation. That is it’s far quicker to obtain 40 steel bars (which you need to make starmetal bars) in a trade than it is to go farm the raw iron ore and trees you need for the charcoal to make them yourself. What that is is not someone unwilling to part with coin. It’s someone leveling their crafting by making starmetal tools, selling them for the mats to make more starmetal tools, making more tools to sell, and so on. They probably are sitting on a pretty big pile of coin because there’s just not anything to buy with it until you get into housing or territory ownership.

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Jeremy Barnes

It’s because you’re 41. When the quests are gone and you’re at 60 then there’s no way to really get coin except from other players.. who also have a stopping point where they can’t get coin except from other players…

Thus the problem..

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Bruno Brito

What about townboard quests?

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Jeremy Barnes

The gold they give is negligible. Not even worth mentioning.

They are likely (part) of a good solution to keep them relevant and get more gold circulating in the economy by increasing the gold they give.

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Bruno Brito

I think they evolve if you keep turning lower levels in, which means sooner or later, their cost to do will be higher than the return indeed.

Man, this game feels all kinds of wonky.

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Jeremy Barnes

It’s based on your own abilities/skills/levels. At the highest levels.. the gold is negligible.

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ghostmourn

Maybe yeah. We have had many juicy ‘currency crisis’ in MMOs over the years. Mostly in WOW IIRC, all are dramatic and all tend to get solved but all are also really fun to talk about.

Online economy’s are really cool and have even been studied by governments and university’s in order to help model irl economys.

They will throw some new gold sink mechanics in but and its always really nice to have an idea of how and when that will happen.

ghostmourn
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ghostmourn

You just gotta buy some New World Bitcoin!

Seriously though if currency is inflating in game wouldn’t it be best to hold hard assets, just like you should in real life? I’m not sure what but perhaps crafting goods or something valuable thats not currency.

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HalLundy

Have to admit i am disappointed at the lack of coverage by the MO team regarding the cross-region fiasco. Not sure what to attribute it to.

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ghostmourn

Are you proposing a scandal!?
Because I heard some shady characters were seen passing bags of gold coin outside the editors office.

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MaynardKeenanX

Happy server transfer aII 3 of you

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Jeremy Barnes

little early… apparently “launching” server transfers didn’t actually mean launching server transfers

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Schlag Sweetleaf

.

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Jiminy Smegit

Given how glacial the pace of actual needed bug fixes has been, I am more than a little dubious about how well this server transfer may or may not work. The whole game reeks of a product in early closed beta. There are so many elements of game design either not working or just incredibly poorly thought out. It could be an amazing game in time but I feel it needs so much work that I doubt AGS has the fortitude or patience to see it through properly.

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Rob Hagaman

That’s what happens when you try to change your whole game model in just a year and a half, while still trying to throw a bone to the original design’s fans. They should have just taken three years and committed to the PvE route, with arenas etc for PvP. That model is a hell of a lot more popular with most MMO players.

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Rndomuser

There is no such thing as “specific model more popular with players” – you can always create a PvP or PvE game or game with an equal mix of PvP/PvE which will be extremely popular as long as you do it well enough. Problem with Amazon Game Studios is that they are unmotivated to do it well enough, regardless of the game genre or the type of the game. They would produce equal failure of the game even if it was strictly PvE with current leadership they have.

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Jetra_Virsai

Reading the patch notes, oh this is going to be interesting. Some stuff is clearly missing that really, really needs to be addressed.

Pretty sure not a lot of people going to like losing companies and friends list. Not sure how pulling stuff out of the market is going to go, but if they’re going to server hop, I’m betting that more economies are going to tank.

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Dug From The Earth

So far the patches they have released have been hugely underwhelming, and even disappointing.

I get that going after low hanging fruit is often a low resource thing that can be done quickly, but much of whats in the patches is largely low hanging fruit.

Not only that, many of the “fixes” each patch dont get fixed. The “You are abandoning the event” warning that popped up and stayed up on your screen was supposedly fixed in TWO patches, and yet still continued to happen. The broken walking animation when burdened STILL happens despite being labeled as fixed. (just for 2 examples).

Outside of needed fixes, I think many want actual changes too. The are going to revert the chest/crate changes they made giving people more loot, which is just going to “feelsbadman”. Many players want to see actual systems changed and tweaked because its obvious they were never fully implemented or designed.

And then there are the vastly lacking Quality of Life changes that are completely ignored each patch.

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Jeremy Barnes

Some of the design decisions even with the changes to the game seem really strange. The whole economy thing, pumping out a bunch of servers that you *KNOW* are going to be underpopulated in a few weeks, MAJOR bugs affecting one of the pillars of the game (wars, client lag = invincible) , nothing to address imbalances, etc.

It feel like no one has made a design decision in 2 years. Some of this stuff was just so obvious that it was going to be major problems.

Then again, these people thought it was a good idea to make a AAA MMO for a niche audience and then had reality smack them in the face and tried to switch directions so I’m not sure the obvious.. is obvious to them.

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Fisty

Finally! IF.