bug fixes

Worlds Adrift updates players on progress in the midst of a heat wave

So it turns out the developers behind Worlds Adrift have all melted in the midst of a London heat wave. It’s very sad, as they point out on the latest development entry on the official site. You may wish to stop reading this post and play an appropriate song on the bagpipes. Despite being reduced to a liquid, however, the team has continued working on the game and is hard at work finishing the new creature refactor while completing the loot accumulation on island for patch 0.24.

Work is also progressing on fixing the resources dropped by creatures across multiple biomes, as well as things like chat functions working properly on new servers and fixing various bugs. You can see the full rundown of things being developed on the official site, with a fair number of fixes and improvements slated for 0.24 and a few more features expected further in the future. Assuming that the now-melted team doesn’t evaporate, anyhow. (It’s a real risk.)

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Defiance 2050 performs better than its predecessor but hasn’t won the community over

With last week’s launch of the revamped and rebooted Defiance 2050, Trion Worlds was betting on players flocking back to the sci-fi MMO shooter now that it’s seen improvements and adopted a free-to-play model. However, it doesn’t seem as though the community is giving its approval for the latest version of this game, at least according to Steam, where Defiance 2050 is weathering “mostly negative” reviews.

One common complaint is that the relaunched MMO isn’t really that much different or better than the old game — yet players have to start over from scratch (in an eerily similar situation to last year’s Secret World Legends reboot). Other frequent criticisms include the proliferation of lockboxes, server instability, old bugs that haven’t been fixed, and not enough recognition or extras for players coming from the original game.

Site Kitguru ran Defiance 2050 through a series of benchmarks and compared it to the original game, stating that it “improves upon its predecessor with a more detailed experience.” It was also noted that there was a choppier frame rate on larger resoutions, better AI, and no apparent reason for the reboot on PC.

Source: Steam, Kitguru

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Global Chat: Looking back at World of Warcraft’s Legion

Now that the next World of Warcraft expansion is almost upon us, it’s time to say farewell to Legion and all that that entails. MMO blog Leo’s Life took some time for a retrospective that examines the highs, lows, and patch rollout over the past two years.

“Aside from the penalties to alts, I think Legion delivered an amazing package,” he said. “The timing of content release was good, the content was relatively bug-free, the lore was solid, the flows inside each zone worked… it was all rather seamless.”

We’ve got plenty of additional MMO essays for you after the break, covering topics such as player housing, grouping, events, ageless MMO thrills, and more!

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The Game Archaeologist: A history of EverQuest’s expansions

I don’t know if EverQuest holds the crown title for the MMO with the most expansions, but I’m sure it’s among the top three if not at the number one spot on that list. It’s astounding to count them up and realize that two dozen expansions have come out for that game between 2000 and 2017. That averages to a little more than one per year!

Today I want to pay tribute to the 24 expansions of EverQuest by going through them, one by one, and seeing how they grew and enriched the game over the past decade-and-a-half. I would also love to hear testimonies in the comments as to which EverQuest expansion you enjoyed the most!

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PlayerUnknown’s Battlegrounds adds MMR matchmaking to Sanhok, addresses big criticisms

The dev team at PlayerUnknown’s Battlegrounds pushed out a patch this week that addressed a couple of the more pressing issues for the game right now, such as a fix for a “revive bug” that wasn’t letting players come back to life in team matches. We can see how that might be problematic in a PvP game.

The patch came with one key improvement to the new Sanhok map: “After receiving a lot of feedback from players who love Sanhok, we’re also going to turn on MMR matchmaking for the map on live servers soon. We agree with the feedback we’ve received from many of you that this will make the map a more meaningful and competitive experience.”

The team also slid a special message into the patch notes that acknowledged valid criticisms over game performance and issues. It promised that effort was being put into improving performance, combating cheating, and eliminating problematic bugs.

Source: Patch notes

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The Stream Team: Working through Outpost Zero pirate invasions

Massively OP’s MJ can’t seem to get much base building done in Outpost Zero because she keeps being interrupted by rude pirates! She’s not about to let that deter her from building her compound and amassing a robot army. Tune in live at 9:00 p.m. to see how much progress she can (and the alpha itself has) made.

What: Outpost Zero
Who: MJ Guthrie
When: 9:00 p.m. EDT on Wednesday, July 11th, 2018

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Sea of Thieves’ Sunken Curse Event is live with today’s patch

Sea of Thieves is pulling another patch out of drydock today, this one with a fresh event for players of the pirate pseudo-MMO.

“Cursed Mermaid Statues are the latest addition to Sea of Thieves. Hidden in the shallows around island shores, they radiate, cursed with ancient magic. For this adventure, the Bilge Rats are challenging all brave pirates to seek out and destroy the statues. Not all statues are bound by the same curse but they all regenerate health over time and while some will require more firepower than others to destroy, no more than four players will be required to destroy even the toughest statue.”

Of course, there’s plenty more to the update, including new sunken items, new titles, new cosmetics (even a tattoo set), more useful loading screens, UI tweaks, crash fixes, and a few bug fixes too – for example, “cannonball knockback no longer causes unintended damage to fellow crew members.” Check out the developer update and other goodies down below!

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EVE Online launches the Dawn of Liberation event along with its July update today

EVE Online has a decent-size release up this month – today, in fact, as it’s already live. Notably, today’s update tweaks Abyss looot drops and other Abyssal Deadspace bits, lightly balances select ships, fixes missile optimizations, adjusts the duel wager system, improves the UI, and tackles bugs. It’s a hefty set of patch notes!

Probably the most interesting release is actually to the storyline, however; the latest leg in the game’s plot is dubbed Dawn of Liberation. Players will be helping The Republic transport rescued slaves. Yes, there’s something in it for you too.

“Access the Dawn of Liberation objectives via The Agency in the Neocom menu. Then, decide what objective you’re going to tackle, choosing from battling slaver ships, bounty hunting and rescuing slaves from enemy ships or Human Containment Facilities. Finally, set course and start racking up those Agency points for any objectives completed, eventually unlocking further rewards with your gathered points.”

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New Dawn, a survival sandbox set in the 1800s, has launched into Steam early access

New Dawn – not to be confused with Darkfall New Dawn or Osiris New Dawn or Star Trek Online’s New Dawn – is hitting Steam’s early access this week after a lengthy period in closed alpha.

We began watching the game two years ago, when we described it as a “survival sandbox that puts players in the role of South American natives in the 1800s who must fend off pirates while living off the land,” complete with “interesting mechanics, such as taming horses, being killed in your sleep while you’re offline, and a slavery system with the NPCs.” It ran an unsuccessful Kickstarter in 2017, which raised only 4.4% of its $82K goal before it was canceled by Italian developer e-visualsoft.

“At the moment, New Dawn is in Pre-Beta stage, many game mechanics are complete and we have a solid base in programming, which allows us to add new content quickly,” the devs told followers this weekend.

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LOTRO Legendarium: Are the new seasonal instances a win or a whimper?

Let us travel back to 2009, when Lord of the Rings Online released its second expansion pack, Siege of Mirkwood. This pint-sized expansion seemed underwhelming with its options (although it did give us one of my favorite zones in the game), especially after the grandeur that was Moria. However, Mirkwood did factor in a new feature that made a pretty big splash with players: skirmishes.

Skirmishes were a new type of instanced content that could be scaled in both difficulty and group size, both of which felt revolutionary at the time. They threw players into either an offensive or defensive quest, challenging the group to conquer piles of foes and continue to press onward by claiming flags, defending areas, and defeating optional side objectives. To make matters even more interesting, players got to bring along a soldier companion to assist, and this soldier could be modified and trained to become more effective.

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Sea of Thieves fixes cannon teleporting (sort of) and bans cheaters

This week’s Sea of Thieves update did keep the servers down extralong on the holiday, but there wasn’t much to it. There’s a new cross-promotional figurehead, a new rocking effect to cannonball impact, less UI clutter in shops, and fixes for several bugs, including this gem: “Players will no longer be teleported back to their ship when they shoot themselves from the cannon on the north side of Devil’s Ridge.” However, this bug remains: “Some players travel in an unintended direction when fired from a cannon.” Can’t wait to find out where people who don’t reach patch notes shoot themselves!

Oh, and by the way, stop being a cheating cheaterpie. They’re on to you. Or “a number” of you. Wait, is zero a number? “This week we’ve banned a number of players who we’ve been able to confirm have been cheating,” Rare says. “Those players have been contacted via email and we’ve removed their Sea of Thieves account privileges. We will continue enforcing a zero tolerance policy to this behaviour and taking regular action against any players who are found to be cheating.”

The new dev vlog is down below.

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ArenaNet is working on inventory tweaks and bug fixes for Classic Guild Wars – yes, a real patch!

ArenaNet isn’t giving up on Classic Guild Wars, it seems, and it’s not stopping at the basics.

“In the spirit of cupcakes, here’s a sneak peek at some upcoming changes,” ArenaNet programmer Bill Freist teased Reddit yesterday. “And no, the construction dude isn’t new items, just temp dev art for test items.” The tease includes a screenshot of what looks to be a much larger player inventory, complete with item rarity coloring.

Freist, you’ll recall, is one of the pair of ArenaNet devs basically keeping the lights on for the maintenance-moded original Guild Wars (the other being Stephen Clarke-Willson). This past spring, the duo made waves with a tech update that essentially buffed the heck out of the game’s graphics capabilities. They even went on a brief interview tour.

A third dev, Laevateinn, suggests there’s even more on the way. “I don’t have any good teasing images like Bill, but there’s a years-late bugfix or two making their way through the dev servers that I hope you’ll like.”

Hey ANet – howsabout a whole new campaign? We’re here for it.

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Fortnite has finally gotten a functional Playground LTM online

Fortnite’s latest patch is here, and its chief addition is new weapons: a new pistol, new stink bombs, and even a Tommy gun. New flag skins just in time for Independence Day are also on order. Not mentioned in the notes is the Playground limited time mode, which was supposed to roll out last week but was sidelined due to bugs. The short version was apparently “system performance” problems, along with server capacity issues and matchmaking problems “specific to the LTM,” but it’s up now.

“Success! We’ve completed deploying our servers containing the improved matchmaking changes. All players can now join in on the fun in the Playground LTM. Please remember to change your region back to “auto select” and verify you’re on your preferred region. There is the possibility that you may encounter an error, as many players are attempting to join this game mode. Just attempt to requeue until you find a match.”

Oh yeah, and as I type this, my nephew is sitting next to me playing Fortnite and pointing at the ever-widening crack the sky. I’m sure that’s not going to be a problem in the future. Nope.

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