The 12 million dudes and dudettes playing H1Z1 on PlayStation 4 this summer need to know two things this week. For one, the latest patch doesn’t add much – primarily performance optimizations to textures, animations, and UI drawing, as well as bug fixes (like the one where you parachute wouldn’t open during your drop – ouch). PS4 players can take advantage of the hoopla by logging in this month and playing a match to unlock a free skin that looks like something weird my little kid made in art class. But hey, it’s free.
As for the PC community, things are either super awesome or grumpy, depending on your view. As we’ve previously noted, Monolith’s Jace Hall is taking over at Daybreak as the game’s new PC lead. His Twitter feed is currently pumping up the transition with “nothing iz impozzible” videos.
“UPDATE – THE GOOD: @DaybreakGames meeting was amazing in all the right ways,” he tweeted Wednesday. “The magic IS happening. THE BAD: May not be completely free 2 disclose any epic info during this week as planned…Still doable, but it may be a few days beyond that B4 my chains come off.”
Rend is enjoying some strong popularity since transitioning into early access at the end of July. To handle the influx of interested adventurers, Frostkeep Studios moved a whole host of North American and European servers over to new and better hardware earlier this week.
Since the studio also changed the saga restart timer from 72 hours to 24 hours, it manually reset seven of its servers to restart their sagas and get on this new timeframe. It is even granting bonus AP for any of the server ascensions that happened before Patch 2.1.
Patch what, now? The studio pushed out an update this past Tuesday with a huge number of balance changes and several bug fixes. As a result of all of this, talent and skill perk points were reset and will need to be reallocated. Frostkeep also used the patch as an opportunity to warn players that abusing the outcast system is a bannable offense, especially against “new or inexperienced” players.
Join the MOP Stream Team today at 2 p.m. EDT, when we’ll be diving back into the game live on OPTV.
Housing in Final Fantasy XIV
has some issues with limited space
, so almost no one who has a home in the game wants to lose it. So if you want to spread chaos in the game’s homeowner community, claiming that people are losing their houses without warning is a good way to do it
. There are more reports than usual of players logging in to find their houses gone, while they claim they had been in there and active in time to reset the timer.
Time to panic? Maybe not. That shiny “rumor” tag is there for a reason, chiefly the fact that at this point there’s no real confirmed reports of this happening to people. Reddit users have taken the opportunity to keep tabs on the house watchers on Balmung, and as of yet nothing has surfaced as abnormal there. (Balmung is one of the game’s largest servers and the unofficial RP server, which means housing is closely watched.) If there is a bug, it appears to be highly limited, but it’s still disconcerting to think about.
A little change can make a big difference in terms of balance. It’s what Albion Online did with its latest patch; all that’s really been changed is that trade mission packages have had their weight increased by around 400 kg. The thing is that a heavier package means using different pack animals to transport it, which in turn means not being able to rely upon using mounts with more survivability… and, in turn, it means that these trade missions become a lot riskier. See? Balance from a little change!
The patch also contains some other balance tweaks for faction leaders, as well as updating the marketplace UI with several quality-of-life features and fixing several bugs along the way. But the biggest change for the patch is, well, a little change that should make things harder for a lot of players who will rely on more vulnerable mounts now, which encourages more back-and-forth warfare, which is exactly the point.
There are some bugs in Monster Hunter World on PC, if you haven’t noticed. A lot of them have been addressed, but one of the more egregious ones remains and tends to crash the game when you alt-tab out of the title… which is a problem, since everyone in the world does that. Fortunately fan-made mods are here to save the day, fixing the issue with alt-tabbing by correcting an error in the engine that handles fullscreen mode incorrectly.
The mod also adds in higher-resolution graphic support, the ability to hide the interface for screenshot purposes, and a few more technical additions like tricking the game into ignoring certain CPU cores for performance issues. Of course, given that the game is meant to be played online there’s a limit to how much can actually be modded, but it’s nice to see that the issue is being fixed… by an unpaid modder rather than the company releasing the game, but still.
Done everything already in Battle for Azeroth? Oh, you lie, but when you are done, you might want to keep your eye out for a super-secret quest line that Blizzard confirmed exists somewhere in this new World of Warcraft expansion.
The studio also incentivized the new island expedition mode by saying, “There are so many things in the rewards bucket that chances are, you’re gonna get something today, which makes it pretty exciting for your first 300 islands or so.”
Meanwhile as everyone is in the fun trenches of the leveling process, you might want to be aware of a cinematic bug that kept some players from seeing an intro cutscene. Also, Blizzard has been hotfixing some minor issues as the week’s progressed, so hopefully that’s leading to a smoother experience.
Live this week in Blade & Soul
is… swimsuits. But seriously, what’s the obsession with bathing suits in MMORPGs? We cannot fight in bikinis and board shorts folks. I don’t get the obsession, but regardless, new summer cosmetics are indeed available thanks to today’s patch, which brings with it the Frozen Firing Range event dungeon
, returning for another season and keepin’ it cool.
“Complete the Frozen Firing Range event dungeon to obtain the Frozen Fun Bag, which contains 3 guaranteed Ice Pellet event token as well as a chance at additional rewards,” NCsoft says. “You also receive 5 Ice Pellet for completing Daily Challenge as well as 1 Ice Pellet each for completing the [five available] dungeon quests.”
The patch hits today, with the events beginning August 15th and running into September; it’s also got a handful of minor bug fixes and a PvP tweak: “PvP Ratings have been adjusted for better distribution which should result in better matchmaking overall.” Have fun!
Camelot Unchained’s beta one is rolling on, and we’re assuming City State’s Mark Jacobs is napping on a beach somewhere enjoying his long-delayed vacay because CSE co-founder and technical director Andrew Meggs is helming the latest studio update and Q&A. Oh, and he’s accompanied by Ian the Intern, whom Meggs tries (unsuccessfully?) to embarrass at every turn.
This weekend, the RvR game’s build was put through its paces on the Wyrmling server, with UI bug fixes, shadow darkness tweaks, placeholders removed, and CPU bugsquashing – and that’s all apart from the madness going on on the Hatchery server where the real messes dwell. In short, the current test build is even better than what launched two weeks ago. My favorite bit is the fix to superpowered stones and their concomitant exploits. This is a real thing.
“Stones, like from Stonehealers, would affect other stones,” Meggs says, almost incredulously. “So you could put two invulnerability stones right down next to each other and they would make each other invulnerable. Or stones that were healing each other… it allowed creation of super-exploitable combinations by players working together to defeat the other realm. Which is good! But we want you to do it without exploits.”
Some of Conan Exiles’ more pesky and annoying bugs may be an infestation of the past, thanks to a build that went live in the game today. These “high priority bugs and fixes” were tested last week with the satisfaction of both the studio and community.
Some of these issues included Thralls’ health resetting, NPCs who refused to aggro, and traps that wouldn’t fill up the way that they should. Players who were using an exploit to climb some unclimbable building pieces should expect to become closely acquainted with gravity after this patch, too.
The team had a hiccup with the Xbox One, however: “Unfortunately we have some bad news regarding the Xbox patch. While we initially planned to have a parity patch out at 5pm CEST earlier today we’ve unfortunately run into some technical issues when uploading the build. This means that the patch will need to be postponed.”
I haven’t been making any secret of how much fun I’m having in the Star Wars Galaxies Legends emulator (and thanks so much to the readers who urged me to try it!). What I haven’t tried just yet is TCGEmu, which is trying to revive the Star Wars Trading Card Game that existed chiefly inside SWG itself.
Late-game SWG players will recall that the TCG was ahead of its time on so many fronts: It was actually one of the first fully online card games out there, but back then it had no chance of reaching the heights of mainstream adoption that we’re used to seeing now with games like Hearthstone, especially since few people outside of SWG knew it existed. It was gorgeous as heck, too, with stunning artwork that exists nowhere else.
Of course, the TCG also has the dubious honor of being one of the first openly and egregiously lockbox-esque pay-to-win systems in a major MMORPG, as players spent gobs of money angling for loot cards, which they could then use (or sell) inside Star Wars Galaxies itself. While I personally bought and traded my (free monthly) loot cards and loved some of the clothing and homes added to the game, I was also among those who argued that all of those items should have been added to the sandbox through crafters rather than through gamblers and junkies spending hundreds and thousands of dollars on what were basically lockboxes in the form of card packs.
The good news for Conan Exiles players is that there are plans to roll out the game’s pet system starting on August 18th. The bad news? Console players are going to need to wait a little bit longer to reach parity with computer players. According to the latest newsletter, while a parity patch was originally scheduled for this week, it’s being delayed due to some last-minute bugs and won’t be ready until next week.
Obviously the far bigger and more important patch is the aforementioned pet system, which will be rolling out in full along with a new religion path and the Midnight Grove dungeon. The date is still subject to change, but it shouldn’t be too much longer before players can pick out their favorite animal companions to survive in the wasteland. Hopefully consoles won’t lag behind desktop players then.
The Legends of Aria team sounds as if it has a lot on its plate right now. The team posted a road to launch update to keep fans appraised of the plan from here to release.
And there is a wee bit to do: “We need to implement a list of features (like fixing the map, adjusting the UI, loot, and more) and then go all in on bugs and stability for the next few weeks. We need to lock in some stress tests. We need to close the servers for some focused testing. We need to wipe the servers for the final time, and give our crowdfunders and founder’s pack buyers their head start. And we need to launch on Steam early access.”
Because that’s not enough, the team is throwing two events this month, a 6XGM event on August 17th and a Permadeath Mod event on August 30th. Following that on September 4th, the servers will go dark in preparation for early access some time in October. Hopefully. “Going to Steam is the natural next step for a game that began with crowdfunding and needs a critical mass of population in order to succeed,” said the team.
Bad stuff is happening in Trove
. Or was happening. Right now, nothing’s happening at all because the servers came down early this morning
, and the game probably won’t be back up for PC players until late this afternoon. It’s apparently because of a bug/exploit following Tuesday’s update that was wrecking the economy.
“Yes, we will be compensating players for this downtime,” Trion tweeted. “However, all focus is on getting the economy cleaned up, so the details will be worked out after it has been completed.”
Trion hasn’t definitively posted what exactly the bug was, but as MOP tipster Tanek pointed out, players have some pretty good guesses: It looks as if was some sort of extreme duping related issue that saw miscreants sharing the wealth via community chests, which brought the player market to a screeching halt as the value of everything went bonkers with bajillions of currency flooding the game world. Players were anticipating a rollback too, but perhaps the extended downtime will be enough to remove the ill-gotten currencies without disrupting honest players further.