Themepark MMOs tend to create a linear, directed, tailored experience for the player. They often rely on instancing, classes, questing, and level-based progression, with less emphasis on world interaction, character customization, and player economy. PvP, if present, is usually segregated. Contrast with the sandbox.
themepark
Borderlands 3 releases its launch trailer, dreams of having an anime and a theme park
With four days left before Borderlands 3 arrives to PC, PS4, and Xbox One on September 13th, Gearbox Software is looking to drum up...
The Daily Grind: How do you plot your gameplay in an open-world sandbox?
Quantic Foundry's series of blog posts in support of its Gamer Motivation Model continue with its most recent piece on open world games, which...
Why I keep returning to Lord of the Rings Online
I got sucked into Lord of the Rings Online last weekend and I'm not sure why. There's no new Hobbit movie forthcoming (thank funk). I haven't...
Lost Continent: Is it worth returning to ArcheAge?
Last time out I said some pretty mean things about ArcheAge. And let's face it: The game earned every one of them. It's inarguably...