Massively OP Podcast: Episode 10

Today we welcome on the show our first Kickstarter guest hosts, Ben Ebaugh and Tyler Johnson of Red Mountain Concepts. Together we forge a new future, solve world hunger, and figure out how to end the scourge of lockboxes once and for all! Or we just talk about the weird, sad, and wonderful news of the week.

Join us on the podcast as we talk about what we've been playing in MMOs, the top news stories from the past week, and topics that listeners have submitted!

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17 Comments on "Massively OP Podcast: Episode 10"

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q945
Guest
q945

Re: the ESO $20 console version...
Ideally you would pay once and play on any platform with the same account but I understand that certain console network arrangements means that wont be possible.
I think $20 is fair, since its a *copy*, not a transfer. You can continue playing on both so you get some benefit for your $$ but you don't have to shell out for a full new copy.
I'm interested to see how the console version goes with no in-game chat, and text chat being more difficult on the console. Seems like a weird way to play an MMO outside of a group of friends or existing guild that already have Skype/RaidCall etc.
It will be interesting to see what happens to the PC population when the consoles go live. Approximately every 5th question in zone chat is "Does this game support controller" indication a strong console audience. Don't forget that Skyrim sold 3x-4x as many copies on console as PC.
The UI has clearly been designed with consoles in mind right from the start. It will be interesting to see if the UIs stay the same or diverge after console launch. A lot of the 3rd party addons are aimed at the minimal UI and I understand some features from those will be in a future UI update. I would like to see better PC support, eg textual searches in guild stores!

q945
Guest
q945

It was good to hear some new voices on the podcast.
it was disappointing to hear yet another excuse why Bree hadn't done any gaming this week. I appreciate that you are super busy but maybe pull in someone else to fill in on those occasions?
I remember hearing on the last Massively podcast that some other members regretted not being on the podcast more often. But since the move to MassivelyOP its been the same two presenters, ie status quo.

Loyheta
Guest
Loyheta

Great podcast like always. Enjoyed your guests. See you guys in two weeks. Poor Justin...

Loyheta
Guest
Loyheta

Arena and Daggerfall weren't on console :P

Enikuo
Guest
Enikuo

Great podcast, as usual. Your guests were great too. 
The DCUO story was the most puzzling to me. I don't understand why developers announce those kind of cadences. I guess it's to build confidence with subscribers that their monthly fee is well spent? Personally, I'm more interested in the roadmap - stuff they're working on, stuff that's planned. It feels like they're just setting themselves up for failure when they announce those cadences because I can't think of any developer that has ever been able to follow through.

SallyBowls1
Guest
SallyBowls1

Synchronicity.  Your discussion about people dying struck me since a long-time guild leader I knew went in for a minor operation and died last week.

If we assume the WoW population can be approximated by the "30-34" line, then the 2013 CDC numbers shows 114.8 deaths per year per 100m. So that is about 11,480 WoW players dying a year or about one WoW player every 46 minutes.  R.I.P.

SallyBowls1
Guest
SallyBowls1

breetoplay omedon666 Yes, I was a bit concerned about "guests" in these sort of situations, but these two were a fun addition.

bossrprouse
Guest
bossrprouse

A big thanks to Ben and Tyler for their contribution. You guys did a good job and were interesting to listen to. Thanks Justin and Bree for having that option on your kickstarter. I was looking forward to these guest episodes. You two work great together, but I like to see things get mixed up a little here and there on the podcast.
Since Justin was interested in knowing why people donate, my reason comes down to family. Massively has been my internet home for years now and I didn't want to give that up so easily. This site is run by hard working people that like to goof off like the rest of us, and have cultivated a wonderful community that I can come out of my shell to join in with.
I've thoroughly enjoyed all the guest submissions to the site and podcast so far from the kickstarter. After all is said and done with, I was wondering if you'd consider having some more community guest podcasts. It doesn't have to be often. Maybe once quarterly? Even if you couldn't it's great to see you guys are already really involved with the community like talking in comments. Heck, you even have a navigation drop down dedicated to the community.

Luxxicon
Guest
Luxxicon

Fun podcast.  Ben and Tyler were a nice addition!

breetoplay
Guest
breetoplay

omedon666 I thought they were both pretty good too! Usually it's rough with guests, but maybe the new generation of gamers is more used to voice chat flow. It was a fun show. :D

KenAddeh
Guest
KenAddeh

Just wanted to say, kudos to Justin for bringing up a "Where do you draw the line" on the GW2 Memorial NPC. I had the same though. It's a fantastic gesture, and a big thumbs up for Anet for it. However, that opens the door for people who have lost loved ones who were as much into the game as anyone else.
For example, there was a guy who was an avid GW2 gamer. He fell ill, and the guild he was with was trying to put money together to get him a legendary for when he got better. They even went to reddit to ask if anyone would like to donate any gold at all.
Soon after the announcement that they were raising gold, the guy had died.

Of course, I kept it to myself and didn't post on the article you guys wrote because... Well, it's not very popular to to start saying "...but what about xyz person?" when the only requirements to be memorialised are to be a fan of GW2 and to, unfortunately, pass away.

milosanx
Guest
milosanx

Mezla i see it differently. When thing take longer you really get the feeling that you own it and its a real accomplishment. Games don't have to be, get to cap, quick, I need to finish this. Slow and steady is actually  really rewarding.

milosanx
Guest
milosanx

oh facepalm...you guys. I dont know why you even bother covering Wurm, you both have very little knowledge on it and then mock it over it's graphics. I really respect Bree's opinion on things and think she was even embarrassed over Justine's "oh It was really hard to find a decent screenshot".  I was really excited to see a news article on wurm pop up and then to be disappointed by its coverage.

omedon666
Guest
omedon666

Great episode, and good on your guest voices for actually having voices! (whether I agree with what they said or not...)  I was mildly concerned that you'd invite on your show people that, if I'm being honest, just don't belong behind a microphone, simply because you had a great idea for a backer reward.  A good pool of varied opinions makes for a great conversation!

Needmoreloot
Guest
Needmoreloot

As someone [without money] a big thanks to Ben & Tyler to helping to keep this lovely little gem in the rough and these MOPOD's going! What an excellent podcast this week! It's really nice to hear your thoughts and memories of games perhaps not mentioned in a while! If you ever have a slow news day it would be lovely to have them on again :D

That bunny lady story makes me really sad D: poor person! I would just /cry every time I passed it. My thoughts to the family! Digital graveyards are so respectful of the community to let them make their own memorials.

Console MMO's baffle me but given the transition of mmo|f2p|cash shop mechanics in single player games it's a strange point of divergence for consoles in that regard, and potentially an interesting space to look at.

Mezla
Guest
Mezla

Not a huge fan of Wurm Online...it is a gated game. Hours and hours of gameplay will allow you to accomplish very little, to be honest.  However, the simple fact that they've now successfully allowed their players to change their world (like in MUDs) makes me want to love it, even though I know I just can't.

Snky
Guest
Snky

Poverty can wait, we must focus our efforts solely on lockboxes.

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