You may or may not use the Perfect World Entertainment Arc launcher to play games like Neverwinter and Champions Online. There are lots of ways to get into the games, after all. But the developers would certainly like it if you were using the branded launcher, and with the latest update to the client you’ll have even more reason to do so. The newest version updates the layout of the front page to be more readable and allow special displays for more news categories, making the launcher more useful for sorting out what’s new.
Players can also take advantage of the launcher’s improved chat system, which brings some of the bells and whistles of voice chat, friend lists, group chats and you know what, it’s another client adding in an interface that should hopefully remind people of just using Discord. But there’s also an improved overlay in the game, so that’s a good thing. It should give you a little more reason to use the Arc client, or at least more improvements for people already using it.
No matter which coast of the US you’re on right now, you’re probably already sick of summer thanks to the heatwaves that have been boiling us alive. So why not stay inside in the air conditioning and enjoy pretend summer in MMORPGs? Neverwinter
is offering itself up as one such summery destination
thanks to the return of its annual seasonal festival.
“The Summer Festival returns to Neverwinter where adventurers gather under the sun to celebrate Sune, the goddess of beauty. Our favorite events and rewards return this year to satisfy your water balloon, flower-gathering and chicken-chasing needs. Also returning this year is the wonderful team-based game of Sahha, a ticket exchange with great rewards, and relaxing looks to bask in the summer weather. It’s never winter during the Summer Festival!”
Everything begins on July 12th and runs through August 2nd, and naturally, there are plenty of rewards for folks who dive in, including tattoos, wearable cosmetics, and my absolute favorite, actual giant snail mounts.
The recent announcement of WoW Classic’s starting point — Patch 1.12 — started to make the prospect of this legacy server a lot more real to players, including many MMORPG bloggers.
“Fans of Captain Placeholder are no doubt disappointed, but it seems like a reasonable place to call Vanilla to me,” said The Ancient Gaming Noob.
“I do wonder whether Blizzard will ever take this idea to the logical next step, as other studios have already (both EverQuests and now RIFT), and make it into a progression server so that players can relive the highs of each new content release, patches, and expansions in turn,” mused GamingSF.
Inventory Full concurs: “A server that simply locks at a specific snapshot of the game risks stagnation. There is a market for an unchanging experience as can be seen by the number of ‘maintenance mode’ MMOs that still hold some kind of population but it’s easy to see why a company as large and successful as Blizzard might not consider that audience sufficiently large or profitable to encourage.”
To celebrate the arrival of Mists of Barovia for Neverwinter
on PC this week, PWE
has kindly given Massively OP 30 mount keys to give away to our readers! Suratuk’s Darkfish Fey Wolf
mount grants +80% Movement Speed and offers three Insignia slots. And he’s such a good boy! Lookit that face! (PWE assures me he doesn’t bite.)
The codes can be redeemed only once per account and expire at the end of 2020, and the mounts are bind-on-pickup. Critically, the mounts are redeemable on PC only, so if you’re a console person, you can skip this one! The keys should work for all PC players except those located in Russia, China, Korea, Egypt, Hong Kong, Macao, Taiwan, and Vietnam.
Read on to enter to win!
It’s a big release day for many MMOs across the industry, and Neverwinter
wants to get in on that hot summer action with the launch of its Ravenloft module on PC (consoles, as usual, will come at a later date).
The game’s 14th content update brings players to the horror-themed land of Barovia where they will face off against a vampire, have their fortune read in the cards, explore a gothic adventure zone, ooh and ahh over a day/night cycle, and take on the Castle Ravenloft dungeon. Of course, there are plenty of attractive new rewards to reap while doing this!
“Strahd is an icon and his cursed land of Barovia made for some really interesting gameplay opportunities,” said Executive Producer Gordon Fong. “This module is a bit of a departure for the game: It’s the first time we’ve left the Forgotten Realms and it’s a much different tone than anything we’ve done before.”
The MMO industry moves along at the speed of information, and sometimes we’re deluged with so much news here at Massively Overpowered that some of it gets backlogged. That’s why there’s The MOP Up: a weekly compilation of smaller MMO stories and videos that you won’t want to miss. Seen any good MMO news? Hit us up through our tips line!
Maybe you’ll discover a new game in this space — or be reminded of an old favorite! This week we have stories and videos from World of Warplanes, World of Warships Legends, PlayerUnknown’s Battlegrounds, Sea of Thieves, Skull and Bones, Old School RuneScape, SMITE, War Thunder, Neverwinter, and Pokemon Go, all waiting for you after the break!
Eighteen million! No, that’s not how many dollars you’ve dumped into your Steam account
; that’s just about how many people have played Neverwinter
in the last five years since it officially launched way back in 2013 on PC – now, of course, it counts people on Xbox One and PS4 as well.
“Perfect World Entertainment and Cryptic Studios are proud to announce Neverwinter, the free-to-play MMORPG set in the Forgotten Realms (and beyond), has officially reached its 5th Anniversary. Nearly 18 million adventurers worldwide have experienced the action-packed journey through several iconic Dungeons & Dragons settings and stories.”
Perfect World and Cryptic have put out infographic today, and yes, it includes the sorry fact that 14,000 of you rolled a Drizzt clone. GUYS. STOPPIT. There’s a brand-new developer video celebrating the occasion too. Happy birthday, Neverwinter!
If you have ever played more than one MMORPG, the thought has probably crossed your mind that you would love to see your favorite features from all of them put together. It hurts when one game has great housing and another has some of the best group content that you have experienced. Why can’t you just create the best of both worlds?
Zeriah spent some time wishing for exactly this as she drew up a list of features from both World of Warcraft and Final Fantasy XIV that she’d love to see merged together.
“If I could take a bit from each game and combine it into one, I think I’d be in heaven,” she said. “FFXIV has some of the most amazing outfits I have ever seen in a game and while it has transmog system but I feel it would be made truly amazing by the addition of the armor journal WoW has brought in.”
Imagine for a moment if you had plumbing problems so severe that you had an entire shanty town of plumbers at your home for five straight years. That would probably not be something you would wish to celebrate. Yet for the citizens of the eponymous city in Neverwinter
, five years of hiring adventurers to clear away countless monsters, cults, and monster-based cults is worth a big celebration in the Protector’s Jubilee
. And for the players, this is going to work out quite well, since you can earn new rewards from the anniversary celebration.
The celebration runs from June 14th to June 21st and offers players crates full of loot for completing the “It’s a Celebration!” quest once per day per account for five days. There are also returning events, a “thank you” crate for players who complete the aforementioned quest, and a new throne for players to unlock. The whole thing kicks off on Thursday, so get ready to celebrate solving a lot of problems for townsfolk for five years straight when that rolls around.
Now that you’ve seen (or maybe you haven’t) Dungeons and Dragons Online’s
version of Castle Ravenloft, you can check out Neverwinter’s
vision of this iconic vampire fortress that is coming in the next module.
The game’s artists penned a blog post to talk about how the visuals for the castle were drawn from the original D&D campaign and then modified to suit the game. It’s an interesting peek into the process of creating art for MMOs, especially if you’re doing so under a time restriction and with limited resources.
The team said that it had to pull out a few sly tricks to get all of the areas done: “Sometimes in the industry we don’t have the indulgence of existing concept or there may not be time for our concept artist to deliver an idea to us and that was the case for the interior of the castle. So with our limited time I re-purposed an older kit by updating the geo and materials, most noticeably the pillars.”
It’s hard to be menaced by monsters in a game like Neverwinter
. The whole point of the game is that every kill makes you stronger, after all; that makes it difficult to feel intimidated just because the monsters in a given area happen to be all skeletons or whatever. Which is why the latest development diary reveals that there are other reasons to be scared in Ravenloft
. Sure, everything looks spookier, but these enemies are also smarter and faster than the usual.
Monsters in Ravenloft will be more frequent in their uses of special abilities and chaining attacks together; in addition, several of them will set up ambushes for players to snare the overconfident. Even worse, players will deal with a real change in enemy composition when the game changes to night time, with more lethal monsters stalking the darkened forest as the moon creeps out. So you might not experience true terror, but you will be a bit more scared than you were before.
No console lives forever, although it seems like the more recent generations have enjoyed lengthy runs. Sony delivered some disconcerting news to fans this week as it said that the PlayStation 4, which debuted back in 2013, is now heading into the end of its life cycle as hardware sales decrease.
This doesn’t mean that the console is going to be abandoned any time soon, just that Sony is shifting its hardware priorities elsewhere. Software sales are still expected to continue strong for the time being, and the company reported that the online PlayStation Network now has 80 million users. Sony told The Wall Street Journal that the next iteration of the popular platform is at least three years off.
Making a list of the “biggest” MMOs currently running is always an exercise in frustration. It’s easy to put a few things on the list – no one’s going to argue with placing World of Warcraft on such a list, for example – but then everything else always gets mired in opinions and controversy, and endless cycles of “why isn’t this game I love on there while another game I don’t like is there?!” I speak from experience.
Still, on our list of the healthiest MMOs at the moment, we’ve got only three licensed games: Neverwinter, Star Trek Online, and Star Wars: The Old Republic. Those are by no means the only entries on the licensed game list, of course, but there does seem to be something of a dearth of those. And perhaps that’s more understandable than it seems. For all that we talk about how one setting or another would be perfect for an MMO, there are some unique troubles you inevitably run into when you get into the licensed MMO shuffle.